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<blockquote data-quote="kronos182" data-source="post: 6790913" data-attributes="member: 6668634"><p>GEA101A2 Mantis Helmet</p><p>The mantis helmet is an optional helmet that can be fitted with most forms of armour including ballistic, combat, and environmental, but not powered armour. The helmet looks like the head of a praying mantis, with large eyes that start on the front and angle back along the sides, two antenna on the top of the head, and a set of mandibles at the front.</p><p>The large eyes are armoured and conceal cameras which feed directly to the HUD giving the user a full panoramic view of his surroundings. The antenna are motion detectors, chemical sensors and also sense air pressure and movement. The motion sensors don't have as much range as normal, but are more sensitive, and being tied into the cameras and HUD, when motion is detected, the camera pointing in the same direction as the motion will become more prominent in the user's field of vision, but not blocking it. The sensitivity of the motion sensors, combined with the air pressure and air movement sensors allow for the general detection of objects that are out of phase, allowing the user to have a general idea of size and location of a phased object, and invisible force fields or energy fields.</p><p>The chemical sensors aren't as powerful as most handheld ones, but are quite useful. The mandibles are functional, allowing their use to cut wires, cables or use as an attack in melee combat when restrained or grappled. Behind the mandibles, with an armoured grill is an air filter to filter out airborne toxins and poisons. </p><p>Below the mandibles GE has installed a small acid pellet shooter, similar to the GEW435B2, but with only a 10 round payload. Reloading takes about a minute, with the helmet removed. The helmet can be sealed when used with environmental armour to maintain internal atmosphere, but does not contain its own air supply. At the back of the helmet is the power supply which will power the helmet for about 8 hours of constant use. If combined with armour that has a power source (but not powered armour), the helmet can be tied into the suit's power system to recharge or augment its power supply. Also included is a smart weapon link for connecting to such weapons.</p><p>Benefits: Spot checks with HUD and motion sensors +3 to Spot, motion sensor range is 50 feet, but can detect a moving phased object (user not denied Dex bonus to Def, but target still retains same concealment if invisible), +5 bonus to Search checks for chemicals, detect different air pressures and air movement (+2 Knowledge: Earth and Life Sciences related to weather and air, possibly detect invisible nonmoving objects or people by altered airflow around it), mandibles act as bolt and wire cutters, smart weapon link.</p><p>Weapons: Mandible Bite 1d4 (+ 1/2 Str bonus), 20x2, melee, piercing.</p><p>Acid Pellet Shooter: Identical to GEW435B2 only with a 10 round payload and range reduced to 10 ft increment out to 5 range increments maximum.</p><p></p><p>[HR][/HR]</p><p></p><p>GEA200A1</p><p></p><p>GE's first mass produced armour, the GEA200A1 is technically a power armour, with a minor exoskeleton system to support the weight of the armour and reduce fatigue on extended marches and the weight of carried weapons and gear. The suit is environmentally sealed, with a simple HUD system for suit diagnostics, integrity and power levels, with two helmet mounted lights and polarizing visor. The backpack contains the life support and recycling systems, providing 24 hours of contained air, but with the recycling system, able to stretch that to 7 days, although the air will be quite stale. A salvage system will seal breaches in arms and legs with a tourniquet. Basic NBC shielding is included in the design.</p><p>The GEA200A1 is designed to be very easy to operate, requiring very little training and a simple system to open and close the suit for quick donning and removal. The shoulder guards mount ammunition storage containers for most common weapons and can be easily modified for nonstandard ones. These features and mass production, lowering the cost, made the GEA200A1 popular amongst many militaries and mercenaries. </p><p></p><p>GEA200A1 (PL6 Medium Armour Proficiency) </p><p>Type: Medium Micro Assist Tactical Armour</p><p>Equipment Bonus: +4</p><p>Nonprof. Bonus: +3</p><p>Str Bonus: +2</p><p>Nonprof Str Bonus: +2</p><p>Max Dex: +3</p><p>Armour Penalty: -2</p><p>Speed (30 ft): 25 ft</p><p>Weight: 25 lbs</p><p>Purchase DC: 23</p><p>Restriction: Lic +1</p><p>Notes: </p><p> Includes military walkie talkie, text and image transmitting and receiving capabilities, weapon link to scopes, HUD. Built in camera in helmet with 10 hours of record time, small built-in computer. When the user runs, can run for Constitution score x2 before needing to make Constitution checks to keep running, and gains a +2 equipment bonus to these checks. Also a +2 equipment bonus to checks when force marching. NBC shielding, 24 hours air plus recycling systems can extend to 7 days.</p><p>Two ammo containers on shoulders that can hold 2 large magazines (approximately 60 rounds each, or similar sized objects such as 2 or 3 grenades), hooks and pouches to hold other small items or connect weapon straps to for easy of storage. In case of breach, the suit can seal itself to prevent further air lose. </p><p></p><p>[HR][/HR]</p><p></p><p>GEA300A3</p><p></p><p>The 300A3 is the upgraded version of the 200A1, featuring upgraded armour, better exoskeleton, balance gyros, improved HUD system, extended life support, magnetic boots. The backpack contains the life support system is extended to 2 days, with the recycling system extending that to 10 days. Also mounted in the backpack is a mini thruster system which only engages in low gravity situations, helping to keep the wearer from bouncing away. The onboard systems include a GPS, video and audio feeds, map overlay, a 50 foot range motion detector, Geiger counter, suit diagnostic and power levels, passive night vision, and a smart weapon uplink. The suit's power system will keep the suit functional for 2 days before requiring recharging in combat conditions, or up to 10 days with minor strenuous activity. The suit also features a set of lights on the helmet and one the torso.</p><p>The A300A3 adds about 6 inches to the user's height, in part due to the suit has feet below the user's feet, which is tied to the suit's gyro system, aiding balance, contains the magnetic boots and shock absorbing system to allow the user to jump from 20 feet heights without worry.</p><p>The A300A3 is compatible with the GEA101A2 helmet, includes a link and programming to link with any of GE's weapons and any scopes attached to them, and includes an ammo counter</p><p></p><p>GEA300A3 (PL6 Medium Armour Proficiency) </p><p>Type: Medium Micro Assist Tactical Armour</p><p>Equipment Bonus: +5</p><p>Nonprof. Bonus: +3</p><p>Str Bonus: +3</p><p>Nonprof Str Bonus: +2</p><p>Max Dex: +3</p><p>Armour Penalty: -2</p><p>Speed (30 ft): 25 ft</p><p>Weight: 30 lbs</p><p>Purchase DC: 25</p><p>Restriction: Res +2</p><p>Notes: </p><p> Includes military walkie talkie, text and image transmitting and receiving capabilities, weapon link to scopes, HUD. Built in camera in helmet with 10 hours of record time, small built-in computer. When the user runs, can run for Constitution score x2 before needing to make Constitution checks to keep running, and gains a +2 equipment bonus to these checks. Also a +2 equipment bonus to checks when force marching. NBC shielding, 48 hours air plus recycling systems can extend to 10 days.</p><p>Two ammo containers on shoulders that can hold 2 large magazines (approximately 60 rounds each, or similar sized objects such as 2 or 3 grenades), hooks and pouches to hold other small items or connect weapon straps to for easy of storage. In case of breach, the suit can seal itself to prevent further air lose. Weapon link, motion detector, geiger counter, dark vision 30 ft, in low gravity environments, the suit allows the wearer to function as if in normal gravity, not requiring any low gravity training or suffering penalties, GPS, two lights on helmet and one on torso. Falls are treated as 20 feet less for calculating falling damage, magnetic boots.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790913, member: 6668634"] GEA101A2 Mantis Helmet The mantis helmet is an optional helmet that can be fitted with most forms of armour including ballistic, combat, and environmental, but not powered armour. The helmet looks like the head of a praying mantis, with large eyes that start on the front and angle back along the sides, two antenna on the top of the head, and a set of mandibles at the front. The large eyes are armoured and conceal cameras which feed directly to the HUD giving the user a full panoramic view of his surroundings. The antenna are motion detectors, chemical sensors and also sense air pressure and movement. The motion sensors don't have as much range as normal, but are more sensitive, and being tied into the cameras and HUD, when motion is detected, the camera pointing in the same direction as the motion will become more prominent in the user's field of vision, but not blocking it. The sensitivity of the motion sensors, combined with the air pressure and air movement sensors allow for the general detection of objects that are out of phase, allowing the user to have a general idea of size and location of a phased object, and invisible force fields or energy fields. The chemical sensors aren't as powerful as most handheld ones, but are quite useful. The mandibles are functional, allowing their use to cut wires, cables or use as an attack in melee combat when restrained or grappled. Behind the mandibles, with an armoured grill is an air filter to filter out airborne toxins and poisons. Below the mandibles GE has installed a small acid pellet shooter, similar to the GEW435B2, but with only a 10 round payload. Reloading takes about a minute, with the helmet removed. The helmet can be sealed when used with environmental armour to maintain internal atmosphere, but does not contain its own air supply. At the back of the helmet is the power supply which will power the helmet for about 8 hours of constant use. If combined with armour that has a power source (but not powered armour), the helmet can be tied into the suit's power system to recharge or augment its power supply. Also included is a smart weapon link for connecting to such weapons. Benefits: Spot checks with HUD and motion sensors +3 to Spot, motion sensor range is 50 feet, but can detect a moving phased object (user not denied Dex bonus to Def, but target still retains same concealment if invisible), +5 bonus to Search checks for chemicals, detect different air pressures and air movement (+2 Knowledge: Earth and Life Sciences related to weather and air, possibly detect invisible nonmoving objects or people by altered airflow around it), mandibles act as bolt and wire cutters, smart weapon link. Weapons: Mandible Bite 1d4 (+ 1/2 Str bonus), 20x2, melee, piercing. Acid Pellet Shooter: Identical to GEW435B2 only with a 10 round payload and range reduced to 10 ft increment out to 5 range increments maximum. [HR][/HR] GEA200A1 GE's first mass produced armour, the GEA200A1 is technically a power armour, with a minor exoskeleton system to support the weight of the armour and reduce fatigue on extended marches and the weight of carried weapons and gear. The suit is environmentally sealed, with a simple HUD system for suit diagnostics, integrity and power levels, with two helmet mounted lights and polarizing visor. The backpack contains the life support and recycling systems, providing 24 hours of contained air, but with the recycling system, able to stretch that to 7 days, although the air will be quite stale. A salvage system will seal breaches in arms and legs with a tourniquet. Basic NBC shielding is included in the design. The GEA200A1 is designed to be very easy to operate, requiring very little training and a simple system to open and close the suit for quick donning and removal. The shoulder guards mount ammunition storage containers for most common weapons and can be easily modified for nonstandard ones. These features and mass production, lowering the cost, made the GEA200A1 popular amongst many militaries and mercenaries. GEA200A1 (PL6 Medium Armour Proficiency) Type: Medium Micro Assist Tactical Armour Equipment Bonus: +4 Nonprof. Bonus: +3 Str Bonus: +2 Nonprof Str Bonus: +2 Max Dex: +3 Armour Penalty: -2 Speed (30 ft): 25 ft Weight: 25 lbs Purchase DC: 23 Restriction: Lic +1 Notes: Includes military walkie talkie, text and image transmitting and receiving capabilities, weapon link to scopes, HUD. Built in camera in helmet with 10 hours of record time, small built-in computer. When the user runs, can run for Constitution score x2 before needing to make Constitution checks to keep running, and gains a +2 equipment bonus to these checks. Also a +2 equipment bonus to checks when force marching. NBC shielding, 24 hours air plus recycling systems can extend to 7 days. Two ammo containers on shoulders that can hold 2 large magazines (approximately 60 rounds each, or similar sized objects such as 2 or 3 grenades), hooks and pouches to hold other small items or connect weapon straps to for easy of storage. In case of breach, the suit can seal itself to prevent further air lose. [HR][/HR] GEA300A3 The 300A3 is the upgraded version of the 200A1, featuring upgraded armour, better exoskeleton, balance gyros, improved HUD system, extended life support, magnetic boots. The backpack contains the life support system is extended to 2 days, with the recycling system extending that to 10 days. Also mounted in the backpack is a mini thruster system which only engages in low gravity situations, helping to keep the wearer from bouncing away. The onboard systems include a GPS, video and audio feeds, map overlay, a 50 foot range motion detector, Geiger counter, suit diagnostic and power levels, passive night vision, and a smart weapon uplink. The suit's power system will keep the suit functional for 2 days before requiring recharging in combat conditions, or up to 10 days with minor strenuous activity. The suit also features a set of lights on the helmet and one the torso. The A300A3 adds about 6 inches to the user's height, in part due to the suit has feet below the user's feet, which is tied to the suit's gyro system, aiding balance, contains the magnetic boots and shock absorbing system to allow the user to jump from 20 feet heights without worry. The A300A3 is compatible with the GEA101A2 helmet, includes a link and programming to link with any of GE's weapons and any scopes attached to them, and includes an ammo counter GEA300A3 (PL6 Medium Armour Proficiency) Type: Medium Micro Assist Tactical Armour Equipment Bonus: +5 Nonprof. Bonus: +3 Str Bonus: +3 Nonprof Str Bonus: +2 Max Dex: +3 Armour Penalty: -2 Speed (30 ft): 25 ft Weight: 30 lbs Purchase DC: 25 Restriction: Res +2 Notes: Includes military walkie talkie, text and image transmitting and receiving capabilities, weapon link to scopes, HUD. Built in camera in helmet with 10 hours of record time, small built-in computer. When the user runs, can run for Constitution score x2 before needing to make Constitution checks to keep running, and gains a +2 equipment bonus to these checks. Also a +2 equipment bonus to checks when force marching. NBC shielding, 48 hours air plus recycling systems can extend to 10 days. Two ammo containers on shoulders that can hold 2 large magazines (approximately 60 rounds each, or similar sized objects such as 2 or 3 grenades), hooks and pouches to hold other small items or connect weapon straps to for easy of storage. In case of breach, the suit can seal itself to prevent further air lose. Weapon link, motion detector, geiger counter, dark vision 30 ft, in low gravity environments, the suit allows the wearer to function as if in normal gravity, not requiring any low gravity training or suffering penalties, GPS, two lights on helmet and one on torso. Falls are treated as 20 feet less for calculating falling damage, magnetic boots. [/QUOTE]
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