Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 6795930" data-attributes="member: 6668634"><p>HK MG725</p><p>[ATTACH]72971[/ATTACH]</p><p></p><p>The MG725 is HK's premier heavy assault rifle, featuring dual ammo drums. With the dual feed system, the 725 can switch between two different ammunition types, even in the same burst, firing from one drum then the other, or firing from one drum exclusively until it is empty then drawing from the other. One of the interesting features of the 725 is it can use standard 8mm rounds which is standard of the NPS, but can also use 8mm rounds using the caseless XY propellant for enhanced range and damage. The favoured loads of most users is one drum of standard or armour piercing rounds, the other drum of silver set on an alternating drum use, allowing burst fire to be particularly effective. As an added bonus, the stock contains the bayonet for easy storage, plus it also contains a hand axe, which can be made available in silver upon request.</p><p></p><p>Damage: 2d10</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 100 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 14.7 lbs</p><p>Ammo: 2 40 round drums</p><p>Purchase: 21 Mil (+3)</p><p>Has mounting for underbarrel bayonet, and light or rangefinder lasers on the sides of the barrel. Amxidexterous design with casing or dud round ejection out the bottom. Concealed bayonet and hand axe in stock.</p><p>If using the XY Propellant rounds, increase range by 20 ft, increase damage by +2, increase cost of rounds by PDC+2.</p><p></p><p>If used on automatic mode, or even burst, while drawing from both drums, and each drum has a different type of ammo, example explosive and silver bullets, those in the autofire area are affected as if by both types. Thus, damage reduction is ignored by the silver plus take explosive damage, but take ballistic damage from the weaker bullet in the group. So if one bullet does 2d8+1d4 fire and the other is 2d10 silver, the target would take 2d8 +1d4 fire with silver by passing their damage reduction. </p><p></p><p>[HR][/HR]</p><p></p><p>MP655 Rattler</p><p></p><p>The Rattler is H&K's second attempt at creating a rapid fire laser weapon with their pulse mode. It looks like a sleeker version of the old style Uzi, which the Rattler was partly inspired by. Only slightly longer than the old uzi, the Rattler is excellent as a room clearer, filling areas with a lot of laser pulses. Many security and enforcers have picked up the Rattler as a nice replacement for the aging uzi. The Rattler uses a two stage trigger, where the first stage (pulled slightly) is semi automatic fire, and pulling fully (second stage) is full automatic fire. Also comes with a collapsing stock.</p><p></p><p>MP655 Rattler (PL6/7 Personal Firearms Proficiency)</p><p>Damage: 2d8</p><p>Critical: 20</p><p>Damage Type: Fire</p><p>Range Increment: 40 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 7.8 lbs</p><p>Ammo: 100 box</p><p>Purchase: 20 Res (+2)</p><p>Game Notes: Expanded magazine, pulse mode gadgets added. When set to pulse mode, the rattler fires 5 pulses very quickly instead of a single pulse, increase the damage to 5d6, which uses 5 rounds of ammunition. Unlike the pulse mode on the 102LPR, the Rattler doesn't lock into single fire mode, so someone with multiple attacks can use pulse mode in multiple attacks in a round, but this uses up ammunition at an alarming rate. Double tap increases the damage by +2 die and burst by +3 die instead of normal bonuses, using 10 and 25 rounds respectively. If the pulse mode is used in autofire, the pulse mode damage is used, using up 25 rounds instead of normal 10, and increases the Reflex DC by +5. Has collapsing stock, which when collapsed reduces the size to medium.</p><p></p><p>[HR][/HR]</p><p></p><p>H&K 210LS</p><p></p><p>With improvements in the optics and focusing systems in their laser weapons, HK's 210LS is becoming one of the top 10 sniper rifles used. It has two fire modes, semi automatic, and precision. The semi automatic mode lets the 210LS act like any other semi automatic laser rifle, although with slightly better range. The precision mode on the other hand, is where it really shines as a sniper rifle. The weapon increases its range significantly and the beam is refocused multiple times for a much greater damage potential, increasing its ability of a one shot kill. Comes with an integrated 25x electro-optical scope and HUD uplink.</p><p></p><p>210LS (PL6 Personal Firearms Proficiency)</p><p>Damage: 3d8</p><p>Critical: 20 / 17-20x2</p><p>Damage Type: Fire</p><p>Range Increment: 120 ft</p><p>Rate Of Fire: Semi / Single</p><p>Magazine: 50 box</p><p>Size: Large</p><p>Weight: 16 lbs</p><p>Purchase DC: 28</p><p>Restriction: Mil (+3)</p><p></p><p>Note: Has increased damage potential and long rang gadgets. Is considered masterwork +2, granting +2 to attack rolls. When in semi mode uses the standard critical and semi rate of fire and only 10 range increments. In precision mode, which takes a swift action to switch, uses the improved critical range, rate of fire of single and 15 range increments. Has built in electro-optical scope, which is not calculated in the range. When using the scope range is 180 ft, in precision mode this allows the user to hit a target out to 2700 ft instead of normal 1800 ft.</p><p></p><p>[HR][/HR]</p><p></p><p>H&K Anti Dominance Goggles</p><p></p><p>These goggles help Knights resist the domination effects of vampire gazes. Although they will not make them immune, it does help, and every little bit helps against the evil vampires. Special goggles that fit tightly against the face, using special crystals with a reddish tint to them. It was found that specially grown crystals seem to block the dominating effects, however they are expensive to grow. The goggles can be incorporated into armour helmets just like nightvision goggles, but both can not be used at the same time.</p><p>Benefit: Grants a +4 equipment bonus against a vampire's dominating gaze. However it also imposes a -2 to spot and search checks beyond 30 ft, also a -2 to attack rolls over distances of 30 ft.</p><p>PDC 34 Res (+2) </p></blockquote><p></p>
[QUOTE="kronos182, post: 6795930, member: 6668634"] HK MG725 [ATTACH=CONFIG]72971._xfImport[/ATTACH] The MG725 is HK's premier heavy assault rifle, featuring dual ammo drums. With the dual feed system, the 725 can switch between two different ammunition types, even in the same burst, firing from one drum then the other, or firing from one drum exclusively until it is empty then drawing from the other. One of the interesting features of the 725 is it can use standard 8mm rounds which is standard of the NPS, but can also use 8mm rounds using the caseless XY propellant for enhanced range and damage. The favoured loads of most users is one drum of standard or armour piercing rounds, the other drum of silver set on an alternating drum use, allowing burst fire to be particularly effective. As an added bonus, the stock contains the bayonet for easy storage, plus it also contains a hand axe, which can be made available in silver upon request. Damage: 2d10 Critical: 20 Damage Type: Ballistic Range Increment: 100 ft Rate of Fire: S, A Size: Large Weight: 14.7 lbs Ammo: 2 40 round drums Purchase: 21 Mil (+3) Has mounting for underbarrel bayonet, and light or rangefinder lasers on the sides of the barrel. Amxidexterous design with casing or dud round ejection out the bottom. Concealed bayonet and hand axe in stock. If using the XY Propellant rounds, increase range by 20 ft, increase damage by +2, increase cost of rounds by PDC+2. If used on automatic mode, or even burst, while drawing from both drums, and each drum has a different type of ammo, example explosive and silver bullets, those in the autofire area are affected as if by both types. Thus, damage reduction is ignored by the silver plus take explosive damage, but take ballistic damage from the weaker bullet in the group. So if one bullet does 2d8+1d4 fire and the other is 2d10 silver, the target would take 2d8 +1d4 fire with silver by passing their damage reduction. [HR][/HR] MP655 Rattler The Rattler is H&K's second attempt at creating a rapid fire laser weapon with their pulse mode. It looks like a sleeker version of the old style Uzi, which the Rattler was partly inspired by. Only slightly longer than the old uzi, the Rattler is excellent as a room clearer, filling areas with a lot of laser pulses. Many security and enforcers have picked up the Rattler as a nice replacement for the aging uzi. The Rattler uses a two stage trigger, where the first stage (pulled slightly) is semi automatic fire, and pulling fully (second stage) is full automatic fire. Also comes with a collapsing stock. MP655 Rattler (PL6/7 Personal Firearms Proficiency) Damage: 2d8 Critical: 20 Damage Type: Fire Range Increment: 40 ft Rate of Fire: S, A Size: Large Weight: 7.8 lbs Ammo: 100 box Purchase: 20 Res (+2) Game Notes: Expanded magazine, pulse mode gadgets added. When set to pulse mode, the rattler fires 5 pulses very quickly instead of a single pulse, increase the damage to 5d6, which uses 5 rounds of ammunition. Unlike the pulse mode on the 102LPR, the Rattler doesn't lock into single fire mode, so someone with multiple attacks can use pulse mode in multiple attacks in a round, but this uses up ammunition at an alarming rate. Double tap increases the damage by +2 die and burst by +3 die instead of normal bonuses, using 10 and 25 rounds respectively. If the pulse mode is used in autofire, the pulse mode damage is used, using up 25 rounds instead of normal 10, and increases the Reflex DC by +5. Has collapsing stock, which when collapsed reduces the size to medium. [HR][/HR] H&K 210LS With improvements in the optics and focusing systems in their laser weapons, HK's 210LS is becoming one of the top 10 sniper rifles used. It has two fire modes, semi automatic, and precision. The semi automatic mode lets the 210LS act like any other semi automatic laser rifle, although with slightly better range. The precision mode on the other hand, is where it really shines as a sniper rifle. The weapon increases its range significantly and the beam is refocused multiple times for a much greater damage potential, increasing its ability of a one shot kill. Comes with an integrated 25x electro-optical scope and HUD uplink. 210LS (PL6 Personal Firearms Proficiency) Damage: 3d8 Critical: 20 / 17-20x2 Damage Type: Fire Range Increment: 120 ft Rate Of Fire: Semi / Single Magazine: 50 box Size: Large Weight: 16 lbs Purchase DC: 28 Restriction: Mil (+3) Note: Has increased damage potential and long rang gadgets. Is considered masterwork +2, granting +2 to attack rolls. When in semi mode uses the standard critical and semi rate of fire and only 10 range increments. In precision mode, which takes a swift action to switch, uses the improved critical range, rate of fire of single and 15 range increments. Has built in electro-optical scope, which is not calculated in the range. When using the scope range is 180 ft, in precision mode this allows the user to hit a target out to 2700 ft instead of normal 1800 ft. [HR][/HR] H&K Anti Dominance Goggles These goggles help Knights resist the domination effects of vampire gazes. Although they will not make them immune, it does help, and every little bit helps against the evil vampires. Special goggles that fit tightly against the face, using special crystals with a reddish tint to them. It was found that specially grown crystals seem to block the dominating effects, however they are expensive to grow. The goggles can be incorporated into armour helmets just like nightvision goggles, but both can not be used at the same time. Benefit: Grants a +4 equipment bonus against a vampire's dominating gaze. However it also imposes a -2 to spot and search checks beyond 30 ft, also a -2 to attack rolls over distances of 30 ft. PDC 34 Res (+2) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kronos's d20 Stuff
Top