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<blockquote data-quote="kronos182" data-source="post: 6796035" data-attributes="member: 6668634"><p>HP LR100 </p><p>HP's first attempt in the weapons market, while a decent weapon, wasn't really special, except for the fact that no matter how hard you abused it, it kept working. Although its range is a bit shorter than standard laser rifles, it is lighter and generally smaller, just a bit larger than a carbine. About six months after the LR100's release, HP released a number of add-ons for it, which greatly increased it's popularity as with a slight increase in cost, one can get the basic model, and a number of add-ons to suit different situations, and takes only a few moments to switch between add-ons. </p><p></p><p>LR100 (PL6 Personal Firearms Proficiency) </p><p>Damage: 3d8 </p><p>Critical: 20 </p><p>Damage Type: Fire </p><p>Range Increment: 75 ft </p><p>Rate of Fire: S, A </p><p>Size: Medium </p><p>Weight: 7 lbs </p><p>Ammo: 50 box. </p><p>Purchase: 18 Res +2 </p><p>Special: Comes with rails for mounting scopes, optics on top and for other accessories below the barrel. Simple and tough design, reduces repair checks by 3. </p><p></p><p> Add-ons. </p><p>Each add-on comes with instructions on how to properly install each one, requiring only a DC (Craft: Mechanical or Repair) of 10 with the instructions and about 2 minutes. Without the instructions DC increases to 14 and increase time to 3 or 4 minutes. </p><p></p><p>Scatter-Laser aka Room Sweeper </p><p>This conversion adds what looks like a round-tipped air-cooled muzzle or perforated silencer to the end of the muzzle. This add-on breaks the pulse down into many smaller pulses spread out, reducing power, but covering a larger, but shorter in range area. Fires many laser pulses out in a cone 30 ft long, 15 ft wide at the end, 3d6 damage, Reflex save 18 for half. PDC 13. Weighs 2 lbs. Not compatible with Range Booster, LasCannon or Focal Booster modules. </p><p></p><p>Range Booster Module </p><p>Another barrel attachment that boosts the range of the laser bolts, albeit with a small reduction in damage capability. The Booster module refocuses the laser in a tighter beam giving improved range. Range is changed to 150 ft, but damage goes down to 2d8. PDC 14 Increases size to Large, weighs 1.5 lbs Not compatible with Focal Booster, LasCannon or Scatter-Laser modules. </p><p></p><p>Focal Booster Module Aka ‘Puncher’ </p><p>This barrel attachment improves the focus of the laser pulse density, improving damage at the cost of range. Damage improves to 4d8, range reduced to 55 ft. PDC 14. Weighs 2 lbs. Not compatible with Range Booster, LasCannon or Scatter-Laser modules. </p><p></p><p>LasCannon </p><p>This attachment replaces the barrel with a much larger one with thicker walls. Also replaces the forward grip with a much thicker one, with a fold down grip, and comes with a folding stock. Uses three charges per shot, and the kick imposes a -2 to strike when not using the stock. Damage improves to 4d12 and ignores 5 points of hardness/DR, rate of fire changes to Semi, range reduced to 40 ft. On a natural roll of 1, the system over heats and shuts down for 1d6+1 rounds. PDC 15. Adds 5 lbs to the weapon, and increases size to Large. Not compatible with Focal Booster, Range Booster or Scatter-Laser modules. </p><p></p><p>Under Barrel Plasma Ejector. </p><p>This under barrel device is a small plasma weapon. Requires a DC check of 13 with instructions and 5 minutes to install as it ties into the power system of the LR100. Deals 3d10 fire (or whatever type plasma weapons deal in your campaign), rate of Semi, range increment of 40 ft, uses two charges to fire. Unable to fire at the same time as the laser. PDC 16 Weighs 3 lbs. </p><p></p><p>Heavy Clip Buttstock </p><p>This removes the rear housing end of the LR100 and mounts a short solid buttstock with an extra heavy battery to the rear of the weapon. Adds 3.5 lbs to the weight of the weapon. This battery increases the ammo capacity by another 100 rounds. The DC to install this add-on is 16 with instructions, 19 without them. This feature CAN be used in conjunction with any of the other options. PDC 13.</p><p></p><p>[HR][/HR]</p><p></p><p>LR101UV</p><p>After the success of the LR100 and its addons, HP released another laser rifle. Very similar in looks to the LR100, only with a taller foregrip area, and more curved, there isn't much different between the LR100 and the LR101UV. The one major difference of the LR101UV is that its laser is in the ultraviolent range. This makes the weapon more expensive, and incompatible with most of the addons that the LR100 can use, but has the advantage of not being countered by normal antilaser defenses, and as an added bonus, it fires underwater with only a 10 ft reduction in range.</p><p></p><p>LR101UV (PL6 Personal Firearms Proficiency)</p><p>Damage: 3d6 </p><p>Critical: 20</p><p>Damage Type: Fire</p><p>Range Increment: 70 ft</p><p>Rate of Fire: Semi</p><p>Size: Medium</p><p>Weight: 7.5 lbs</p><p>Ammo: 50 box.</p><p>Purchase: 24 Mil +3</p><p>Special: Comes with rails for mounting scopes, optics on top and for other accessories below the barrel. Antilaser defenses, such as antilaser aerosol and antilaser armours have no affect against the LR101UV.</p><p>Only the Under Barrel Plasma Ejector and Heavy Clip Buttstock addons are compatible with the LR101UV.</p><p></p><p>[HR][/HR]</p><p></p><p>PD200</p><p>HP has released a new line of laser weapons, the Personal Defense series, or PD for short. </p><p>The PD200 is a smooth lined, ergonomical ambidexterous laser pistol. </p><p></p><p>PD200 (PL6 Personal Firearms Proficiency)</p><p>Damage: 2d8 </p><p>Critical: 20</p><p>Damage Type: Fire</p><p>Range Increment: 35 ft</p><p>Rate of Fire: Semi</p><p>Size: Medium</p><p>Weight: 2.5 lbs</p><p>Ammo: 50 box.</p><p>Purchase: 16 Lic +1</p><p>Special: Simple and tough design, reduces repair checks by 3. Can add Range Booster Module (Range boosted to 70 ft, damage drops to 2d6). </p><p></p><p>[HR][/HR]</p><p></p><p>PD250</p><p>The PD250 is a much smaller pistol than the 200, designed for concealment. The PD250 uses a different designed power pack which only holds 25 charges, but when bought new, the PD250 comes with a charging unit so that people can recharge the power packs at home.</p><p></p><p>PD250 (PL6 Personal Firearms Proficiency)</p><p>Damage: 2d8 </p><p>Critical: 20</p><p>Damage Type: Fire</p><p>Range Increment: 30 ft</p><p>Rate of Fire: Semi</p><p>Size: Small</p><p>Weight: 1.75 lbs</p><p>Ammo: 25 box.</p><p>Purchase: 16 Res +2</p><p>Special: Simple and tough design, reduces repair checks by 3. +2 to Hide checks to conceal the PD250 with a proper holster.</p><p>Comes with the 250PP power pack recharger for recharging the PD250's redesigned power packs.</p><p></p><p>250PP</p><p>This is the charger for recharging the power packs used in the PD250. Can recharge up to two power packs. Takes 30 minutes to recharge one round, thus it takes about 12 and a half hours to recharge an empty power pack. </p></blockquote><p></p>
[QUOTE="kronos182, post: 6796035, member: 6668634"] HP LR100 HP's first attempt in the weapons market, while a decent weapon, wasn't really special, except for the fact that no matter how hard you abused it, it kept working. Although its range is a bit shorter than standard laser rifles, it is lighter and generally smaller, just a bit larger than a carbine. About six months after the LR100's release, HP released a number of add-ons for it, which greatly increased it's popularity as with a slight increase in cost, one can get the basic model, and a number of add-ons to suit different situations, and takes only a few moments to switch between add-ons. LR100 (PL6 Personal Firearms Proficiency) Damage: 3d8 Critical: 20 Damage Type: Fire Range Increment: 75 ft Rate of Fire: S, A Size: Medium Weight: 7 lbs Ammo: 50 box. Purchase: 18 Res +2 Special: Comes with rails for mounting scopes, optics on top and for other accessories below the barrel. Simple and tough design, reduces repair checks by 3. Add-ons. Each add-on comes with instructions on how to properly install each one, requiring only a DC (Craft: Mechanical or Repair) of 10 with the instructions and about 2 minutes. Without the instructions DC increases to 14 and increase time to 3 or 4 minutes. Scatter-Laser aka Room Sweeper This conversion adds what looks like a round-tipped air-cooled muzzle or perforated silencer to the end of the muzzle. This add-on breaks the pulse down into many smaller pulses spread out, reducing power, but covering a larger, but shorter in range area. Fires many laser pulses out in a cone 30 ft long, 15 ft wide at the end, 3d6 damage, Reflex save 18 for half. PDC 13. Weighs 2 lbs. Not compatible with Range Booster, LasCannon or Focal Booster modules. Range Booster Module Another barrel attachment that boosts the range of the laser bolts, albeit with a small reduction in damage capability. The Booster module refocuses the laser in a tighter beam giving improved range. Range is changed to 150 ft, but damage goes down to 2d8. PDC 14 Increases size to Large, weighs 1.5 lbs Not compatible with Focal Booster, LasCannon or Scatter-Laser modules. Focal Booster Module Aka ‘Puncher’ This barrel attachment improves the focus of the laser pulse density, improving damage at the cost of range. Damage improves to 4d8, range reduced to 55 ft. PDC 14. Weighs 2 lbs. Not compatible with Range Booster, LasCannon or Scatter-Laser modules. LasCannon This attachment replaces the barrel with a much larger one with thicker walls. Also replaces the forward grip with a much thicker one, with a fold down grip, and comes with a folding stock. Uses three charges per shot, and the kick imposes a -2 to strike when not using the stock. Damage improves to 4d12 and ignores 5 points of hardness/DR, rate of fire changes to Semi, range reduced to 40 ft. On a natural roll of 1, the system over heats and shuts down for 1d6+1 rounds. PDC 15. Adds 5 lbs to the weapon, and increases size to Large. Not compatible with Focal Booster, Range Booster or Scatter-Laser modules. Under Barrel Plasma Ejector. This under barrel device is a small plasma weapon. Requires a DC check of 13 with instructions and 5 minutes to install as it ties into the power system of the LR100. Deals 3d10 fire (or whatever type plasma weapons deal in your campaign), rate of Semi, range increment of 40 ft, uses two charges to fire. Unable to fire at the same time as the laser. PDC 16 Weighs 3 lbs. Heavy Clip Buttstock This removes the rear housing end of the LR100 and mounts a short solid buttstock with an extra heavy battery to the rear of the weapon. Adds 3.5 lbs to the weight of the weapon. This battery increases the ammo capacity by another 100 rounds. The DC to install this add-on is 16 with instructions, 19 without them. This feature CAN be used in conjunction with any of the other options. PDC 13. [HR][/HR] LR101UV After the success of the LR100 and its addons, HP released another laser rifle. Very similar in looks to the LR100, only with a taller foregrip area, and more curved, there isn't much different between the LR100 and the LR101UV. The one major difference of the LR101UV is that its laser is in the ultraviolent range. This makes the weapon more expensive, and incompatible with most of the addons that the LR100 can use, but has the advantage of not being countered by normal antilaser defenses, and as an added bonus, it fires underwater with only a 10 ft reduction in range. LR101UV (PL6 Personal Firearms Proficiency) Damage: 3d6 Critical: 20 Damage Type: Fire Range Increment: 70 ft Rate of Fire: Semi Size: Medium Weight: 7.5 lbs Ammo: 50 box. Purchase: 24 Mil +3 Special: Comes with rails for mounting scopes, optics on top and for other accessories below the barrel. Antilaser defenses, such as antilaser aerosol and antilaser armours have no affect against the LR101UV. Only the Under Barrel Plasma Ejector and Heavy Clip Buttstock addons are compatible with the LR101UV. [HR][/HR] PD200 HP has released a new line of laser weapons, the Personal Defense series, or PD for short. The PD200 is a smooth lined, ergonomical ambidexterous laser pistol. PD200 (PL6 Personal Firearms Proficiency) Damage: 2d8 Critical: 20 Damage Type: Fire Range Increment: 35 ft Rate of Fire: Semi Size: Medium Weight: 2.5 lbs Ammo: 50 box. Purchase: 16 Lic +1 Special: Simple and tough design, reduces repair checks by 3. Can add Range Booster Module (Range boosted to 70 ft, damage drops to 2d6). [HR][/HR] PD250 The PD250 is a much smaller pistol than the 200, designed for concealment. The PD250 uses a different designed power pack which only holds 25 charges, but when bought new, the PD250 comes with a charging unit so that people can recharge the power packs at home. PD250 (PL6 Personal Firearms Proficiency) Damage: 2d8 Critical: 20 Damage Type: Fire Range Increment: 30 ft Rate of Fire: Semi Size: Small Weight: 1.75 lbs Ammo: 25 box. Purchase: 16 Res +2 Special: Simple and tough design, reduces repair checks by 3. +2 to Hide checks to conceal the PD250 with a proper holster. Comes with the 250PP power pack recharger for recharging the PD250's redesigned power packs. 250PP This is the charger for recharging the power packs used in the PD250. Can recharge up to two power packs. Takes 30 minutes to recharge one round, thus it takes about 12 and a half hours to recharge an empty power pack. [/QUOTE]
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