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<blockquote data-quote="kronos182" data-source="post: 6796459" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">Darter OrganicRocket Launcher</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Commissioned to produce some heavy weapons for a colony where high technologysuffered from high solar radiation and EM fields, Life Sciences went to workproducing a man portable organic rocket system that would renew its ammunitionsupply. The launcher itself is a large bone tube with a handle and soft spongymaterial for a shoulder rest. Behind where the shoulder rest is a bone platedbulge about a foot wide, a foot long and hangs down about two feet. On the sideis what appears to be a smaller bone covered tube which ends in an eye likeobject, which includes eye lids to protect the eye when not in use. This is theoptic sights, which includes night vision.</span></p><p><span style="font-family: 'Calibri'">A set of four insect legs, usually folded against the primary tube can extendto allow the user to have greater support while in a prone position, but alsoallow the weapon to move about in a holding pen. The mouth is covered by anarmoured plate under the bulge. The darter requires to be feed a diet ofvarious minerals and some organic matter. It has a primary lithorvore, eatingdirt, stones and the like, and grazing on grass for the little organic matterit needs.</span></p><p><span style="font-family: 'Calibri'">The weapon creates small rockets made of bone, propelled by an organic explosivechemical, which also provides the explosive power behind the warhead. Thelauncher will hold 6 rockets and takes about an hour to produce a new rocket.</span></p><p><span style="font-family: 'Calibri'">However, the weapon can be feed a high concentrated energy bar which will allowit to rapidly produce six rockets, in about a minute (10 seconds to make arocket), but after they have been used, the weapon will need to rest for abouttwo hours as its metabolism is put into overdrive.</span></p><p><span style="font-family: 'Calibri'">The darter has a lifespan of about 30 years, as long as it gets feed regularly,about every two or three days when not in use.</span></p><p><span style="font-family: 'Calibri'">Can be combined with a chirp communicator to be used as a type of IFF systemand allowed to roam on its own and can attack targets on its own as a remoteweapons system. Its crude intelligence won't allow it to distinguish differentpriority targets unless commanded to attack enemy targets over a certain size.</span></p><p><span style="font-family: 'Calibri'">Some colonies will leash or pen several darters along walls made of rock anddirt with orders to attack only large creatures or objects if they don'tpossess the proper IFFs.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Darter Organic Rocket Launcher (PL 6/7)</span></p><p><span style="font-family: 'Calibri'">Damage: 6d6, 30 ft radius</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: half fire half slashing</span></p><p><span style="font-family: 'Calibri'">Reflex DC: 18</span></p><p><span style="font-family: 'Calibri'">Range Increment: 130 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: semi</span></p><p><span style="font-family: 'Calibri'">Size: large</span></p><p><span style="font-family: 'Calibri'">Weight: 24</span></p><p><span style="font-family: 'Calibri'">Ammo: 6 internal</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 21 (Res +2), energy bars are PDC 15 for box of 3 bars.</span></p><p><span style="font-family: 'Calibri'">Notes: Has integrated night vision, with included chirp (sold separately), canbe used as a remote weapon system. Has speed of 10 ft, ranged attack bonus of+3, and a Climb skill of +2.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">BoneSpitter</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Commissioned by the same colony that requested the Darter, Life Sciences hasproduced an organic projectile firearm. The weapon looks like a bullpup stylerifle covered in segmented chitin. The barrel is lined with powerful muscleswhich expel an extremely sharp shard of bone with enough force to equal mostballistic rifles. The rifle has a lithorvore metabolism and eats dirt, mineralsand earth to sustain itself and produce its ammunition. It has a chitin coveredmouth on the underside of the stock. The bone spitter regenerates its stock ofbone shards at a rate of one shard every thirty minutes. Special high energyand mineral heavy bars are available which force the bone spitter to quicklyreplenish its internal supply of bone shards the following round. It can beforced to do this three times before it must rest for 5 hours due to thestrain. Bone Spitters live for about 50 years.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bone Spitter (PL6 Personal Firearms Proficiency)</span></p><p><span style="font-family: 'Calibri'">Damage: 2d8</span></p><p><span style="font-family: 'Calibri'">Critical: 19-20</span></p><p><span style="font-family: 'Calibri'">Damage Type: Piercing</span></p><p><span style="font-family: 'Calibri'">Range Increment: 75 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: S, A</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 13 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: 30 internal</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 18 (Lic +1), energy bars are PDC 10 for box of 10.</span></p><p><span style="font-family: 'Calibri'">Notes: Can be fitted with an organic scope which is a tube with what appears tohave an eye on one end which makes it an organic equivalent to a 10x scope. Thescope has a PDC of 9 if bought separately.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">AcidDarter</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Expanding upon the work done with the Darter rocket launcher and bone spitterrifle, Life Sciences created the acid darter. Based upon the cone snail, thislarge slug looking creature has a powerful muscular tube to launch acid tippedbarbs. This creature is a symbiotic creature, feeding off the blood of a hostto stay alive and to create it's ammunition. Placed on the arm, it connects tothe host's nervous system through a series of small hooks. To fire a simplemuscle reflex with the thought to fire as the neural impulse is read by theacid darter, combined with the muscle reflex acts as a type of safety toprevent any accidental firing.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Host Type: Humanoids, monstrous humanoids.</span></p><p><span style="font-family: 'Calibri'">Location: Arm or similar appendage</span></p><p><span style="font-family: 'Calibri'">Size: Tiny</span></p><p><span style="font-family: 'Calibri'">Weight: 1 lbs</span></p><p><span style="font-family: 'Calibri'">Hit Points: An unattached Acid Darter has 2 hit points</span></p><p><span style="font-family: 'Calibri'">Average Life Span: Unattached has a lifespan of 10 years. Attached lives up to60 years.</span></p><p><span style="font-family: 'Calibri'">Attaching: Attaching an acid darter is simple, place it on the host's arm,requiring the host to remain motionless for about five minutes.</span></p><p><span style="font-family: 'Calibri'">Benefits: The host gains a ranged attack through the use of the acid darter. Asa standard attack, the host can shoot an acid tipped barb dealing 1d4 points ofpiercing damage, critical 20x2, plus 1d4points of acid damage, dealing an additional point of acid damage the followinground, with a range increment of 30 feet. The acid darter holds 15 barbs,replenishing new barbs at a rate of 1 barb every hour of inactivity.</span></p><p><span style="font-family: 'Calibri'">Note: The barbs have a 50% chance of breaking upon striking a target. Firedbarbs that don't break can be collected and make excellent throwing knives witha range increment of 15 feet, dealing 1d4 points of damage, critical 20x2. Theacid is neutralized on the used barbs after about 5 rounds making it safe topick up.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6796459, member: 6668634"] [FONT=Calibri]Darter OrganicRocket Launcher Commissioned to produce some heavy weapons for a colony where high technologysuffered from high solar radiation and EM fields, Life Sciences went to workproducing a man portable organic rocket system that would renew its ammunitionsupply. The launcher itself is a large bone tube with a handle and soft spongymaterial for a shoulder rest. Behind where the shoulder rest is a bone platedbulge about a foot wide, a foot long and hangs down about two feet. On the sideis what appears to be a smaller bone covered tube which ends in an eye likeobject, which includes eye lids to protect the eye when not in use. This is theoptic sights, which includes night vision. A set of four insect legs, usually folded against the primary tube can extendto allow the user to have greater support while in a prone position, but alsoallow the weapon to move about in a holding pen. The mouth is covered by anarmoured plate under the bulge. The darter requires to be feed a diet ofvarious minerals and some organic matter. It has a primary lithorvore, eatingdirt, stones and the like, and grazing on grass for the little organic matterit needs. The weapon creates small rockets made of bone, propelled by an organic explosivechemical, which also provides the explosive power behind the warhead. Thelauncher will hold 6 rockets and takes about an hour to produce a new rocket. However, the weapon can be feed a high concentrated energy bar which will allowit to rapidly produce six rockets, in about a minute (10 seconds to make arocket), but after they have been used, the weapon will need to rest for abouttwo hours as its metabolism is put into overdrive. The darter has a lifespan of about 30 years, as long as it gets feed regularly,about every two or three days when not in use. Can be combined with a chirp communicator to be used as a type of IFF systemand allowed to roam on its own and can attack targets on its own as a remoteweapons system. Its crude intelligence won't allow it to distinguish differentpriority targets unless commanded to attack enemy targets over a certain size. Some colonies will leash or pen several darters along walls made of rock anddirt with orders to attack only large creatures or objects if they don'tpossess the proper IFFs. Darter Organic Rocket Launcher (PL 6/7) Damage: 6d6, 30 ft radius Critical: 20 Damage Type: half fire half slashing Reflex DC: 18 Range Increment: 130 ft Rate of Fire: semi Size: large Weight: 24 Ammo: 6 internal Purchase DC: 21 (Res +2), energy bars are PDC 15 for box of 3 bars. Notes: Has integrated night vision, with included chirp (sold separately), canbe used as a remote weapon system. Has speed of 10 ft, ranged attack bonus of+3, and a Climb skill of +2. [/FONT] [HR][/HR] [FONT=Calibri]BoneSpitter Commissioned by the same colony that requested the Darter, Life Sciences hasproduced an organic projectile firearm. The weapon looks like a bullpup stylerifle covered in segmented chitin. The barrel is lined with powerful muscleswhich expel an extremely sharp shard of bone with enough force to equal mostballistic rifles. The rifle has a lithorvore metabolism and eats dirt, mineralsand earth to sustain itself and produce its ammunition. It has a chitin coveredmouth on the underside of the stock. The bone spitter regenerates its stock ofbone shards at a rate of one shard every thirty minutes. Special high energyand mineral heavy bars are available which force the bone spitter to quicklyreplenish its internal supply of bone shards the following round. It can beforced to do this three times before it must rest for 5 hours due to thestrain. Bone Spitters live for about 50 years. Bone Spitter (PL6 Personal Firearms Proficiency) Damage: 2d8 Critical: 19-20 Damage Type: Piercing Range Increment: 75 ft Rate of Fire: S, A Size: Large Weight: 13 lb Ammo: 30 internal Purchase DC: 18 (Lic +1), energy bars are PDC 10 for box of 10. Notes: Can be fitted with an organic scope which is a tube with what appears tohave an eye on one end which makes it an organic equivalent to a 10x scope. Thescope has a PDC of 9 if bought separately. [/FONT] [HR][/HR] [FONT=Calibri]AcidDarter Expanding upon the work done with the Darter rocket launcher and bone spitterrifle, Life Sciences created the acid darter. Based upon the cone snail, thislarge slug looking creature has a powerful muscular tube to launch acid tippedbarbs. This creature is a symbiotic creature, feeding off the blood of a hostto stay alive and to create it's ammunition. Placed on the arm, it connects tothe host's nervous system through a series of small hooks. To fire a simplemuscle reflex with the thought to fire as the neural impulse is read by theacid darter, combined with the muscle reflex acts as a type of safety toprevent any accidental firing. Host Type: Humanoids, monstrous humanoids. Location: Arm or similar appendage Size: Tiny Weight: 1 lbs Hit Points: An unattached Acid Darter has 2 hit points Average Life Span: Unattached has a lifespan of 10 years. Attached lives up to60 years. Attaching: Attaching an acid darter is simple, place it on the host's arm,requiring the host to remain motionless for about five minutes. Benefits: The host gains a ranged attack through the use of the acid darter. Asa standard attack, the host can shoot an acid tipped barb dealing 1d4 points ofpiercing damage, critical 20x2, plus 1d4points of acid damage, dealing an additional point of acid damage the followinground, with a range increment of 30 feet. The acid darter holds 15 barbs,replenishing new barbs at a rate of 1 barb every hour of inactivity. Note: The barbs have a 50% chance of breaking upon striking a target. Firedbarbs that don't break can be collected and make excellent throwing knives witha range increment of 15 feet, dealing 1d4 points of damage, critical 20x2. Theacid is neutralized on the used barbs after about 5 rounds making it safe topick up.[/FONT] [/QUOTE]
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