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<blockquote data-quote="kronos182" data-source="post: 6796560" data-attributes="member: 6668634"><p>Assault Bag PL5-7</p><p>Weight: 9 lb. PDC 20 (Illegal +4)</p><p>This appears to be a stylish black leather unisex shoulder bag, and is designed to allow people to rapidly outfit themselves for action. The purse conceals a loaded compact submachine gun (less than 10 inches long, 17-round magazine, treat as a MAC Ingram M10 but with 30 ft range) that can be fired from within the bag (-2 to attack roll).</p><p>The bag's strap slides out when its clasp is properly pressed, becoming a bandolier with two spare magazines and two grenades already attached. The rest of the bag, with just three swift hand movements, becomes a lightweight kevlar vest (use stats for undercover vest). The entire purse can be broken down and donned with a single full-round action.</p><p></p><p>Upgraded versions would use laser or plasma submachine (pistol versions with S, A rate of fire, pistol range), and different grenades can be loaded. The armour that later PLs would be that era's equivalent to the undercover vest, most likely reduced weight or lower armour check penalty.</p><p></p><p>[HR][/HR]</p><p><span style="font-family: 'Calibri'">N.P.C.</span></p><p><span style="font-family: 'Calibri'">The N.P.C., or Non Perception Clothing, are favoured by those who wish to avoidnotice while moving about in a crowd. N.P.C.s take the form of common, nondistinctive clothing, such as cloaks, large coats, etc, but the material is aspecial cloth that has properties similar to a spray-on LCD screen, only itdoesn't shine light, so it won't give away the user's position in the dark.Located in seams along the cuffs and collar are special audio devices. The LCDfabric is programmed to very subtly shift in patterns that is not consciouslynoticeable to most humanoid species. This, combined with specific ultra andinfrasonic frequencies emitted by the audio devices tuned, all designed tofrequencies and patterns which correspond to those used in inducing a mild formof hypnosis, which directs those around the wearer to not pay attention to thewearer, subtly shifting the wearer to their peripheral edges of theirsenses.</span></p><p><span style="font-family: 'Calibri'">Anyone viewing the wearer of N.P.C must make a Will save at DC 19 to evennotice the wearer. Someone specifically looking for the wearer who make theirsave still suffers a -2 to Search and Spot checks if more than 20 feet away. Anew Will save is required any time the wearer leaves someone's perception range(goes around a corner, disappears in a building then comes backout).</span></p><p><span style="font-family: 'Calibri'">Species with enhanced hearing gain a +1 to their Will save if they can hearinto the ultrasonic range or infrasonic range, +2 for both. Species that aredrastically different from near human (nonhumanoids, animals, undead,aberration, construct, elemental, dragon, fey, magical beast, ooze, outsider,vermin and plant) gain a +4 bonus to their Will saves.</span></p><p><span style="font-family: 'Calibri'">Weight: +4 lbs to type of clothing modelled after.</span></p><p><span style="font-family: 'Calibri'">Batteries last for 3 hours before needing to recharge. Retractable universaladaptor on a 4 foot cord from the left sleeve allows for recharging at mostcommon power sources.</span></p><p><span style="font-family: 'Calibri'">PDC: 24 (Illegal +4)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p><span style="font-family: 'Calibri'">Mind Trick</span></p><p><span style="font-family: 'Calibri'">The mind trick is an expansion of the N.P.C technology, but is two devices thatwork in conjunction. A special glove using the same material as the N.P.C.s,only more powerful, and an amulet like device that hugs against the user'sneck, gently pressing against the windpipe and vocal cords. The user waves thegloved hand in front of themselves so that their target can see the palm, whichflashes specific patterns and colours to help induce a hypnotic state, whilethe amulet emits subsonic, ultra and infrasonic frequencies as the user speaksa simple question or command, such as 'you never saw me', 'patrol over there',or 'unlock the door'. The command must be simple and in a language the targetcan understand, and the target will feel like the idea was their own. The minicomputer built into the glove can hold several settings for up to a dozenspecific races, as not every race is quite as susceptible to the samepatterns.</span></p><p><span style="font-family: 'Calibri'">The target must make a Will save DC 21, failure means they quite willinglycomply with the command or suggestion, thinking it was their idea, or came froma trusted friend or commander. The command or suggestion lasts for 5 minutes,in which if the target is doing something that is out of character, or somethingthat they should not be doing, they will stop and will be confused for anotherminute before going back to what they were doing. If the user is still around,they can attempt to reapply the command or suggestion, but the target gains a+2 bonus to any repeated commands or suggestions.</span></p><p><span style="font-family: 'Calibri'">There are similar restrictions on the races that the mind trick will not workon (same as the N.P.C.), and if the wrong setting is used one species, thetarget gains a +1 bonus to their Will save. </span></p><p><span style="font-family: 'Calibri'">Weight: 2 lbs total (0.5 amulet, 1.5 for glove)</span></p><p><span style="font-family: 'Calibri'">PDC: 29 (Illegal +4)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6796560, member: 6668634"] Assault Bag PL5-7 Weight: 9 lb. PDC 20 (Illegal +4) This appears to be a stylish black leather unisex shoulder bag, and is designed to allow people to rapidly outfit themselves for action. The purse conceals a loaded compact submachine gun (less than 10 inches long, 17-round magazine, treat as a MAC Ingram M10 but with 30 ft range) that can be fired from within the bag (-2 to attack roll). The bag's strap slides out when its clasp is properly pressed, becoming a bandolier with two spare magazines and two grenades already attached. The rest of the bag, with just three swift hand movements, becomes a lightweight kevlar vest (use stats for undercover vest). The entire purse can be broken down and donned with a single full-round action. Upgraded versions would use laser or plasma submachine (pistol versions with S, A rate of fire, pistol range), and different grenades can be loaded. The armour that later PLs would be that era's equivalent to the undercover vest, most likely reduced weight or lower armour check penalty. [HR][/HR] [FONT=Calibri]N.P.C. The N.P.C., or Non Perception Clothing, are favoured by those who wish to avoidnotice while moving about in a crowd. N.P.C.s take the form of common, nondistinctive clothing, such as cloaks, large coats, etc, but the material is aspecial cloth that has properties similar to a spray-on LCD screen, only itdoesn't shine light, so it won't give away the user's position in the dark.Located in seams along the cuffs and collar are special audio devices. The LCDfabric is programmed to very subtly shift in patterns that is not consciouslynoticeable to most humanoid species. This, combined with specific ultra andinfrasonic frequencies emitted by the audio devices tuned, all designed tofrequencies and patterns which correspond to those used in inducing a mild formof hypnosis, which directs those around the wearer to not pay attention to thewearer, subtly shifting the wearer to their peripheral edges of theirsenses. Anyone viewing the wearer of N.P.C must make a Will save at DC 19 to evennotice the wearer. Someone specifically looking for the wearer who make theirsave still suffers a -2 to Search and Spot checks if more than 20 feet away. Anew Will save is required any time the wearer leaves someone's perception range(goes around a corner, disappears in a building then comes backout). Species with enhanced hearing gain a +1 to their Will save if they can hearinto the ultrasonic range or infrasonic range, +2 for both. Species that aredrastically different from near human (nonhumanoids, animals, undead,aberration, construct, elemental, dragon, fey, magical beast, ooze, outsider,vermin and plant) gain a +4 bonus to their Will saves. Weight: +4 lbs to type of clothing modelled after. Batteries last for 3 hours before needing to recharge. Retractable universaladaptor on a 4 foot cord from the left sleeve allows for recharging at mostcommon power sources. PDC: 24 (Illegal +4) [/FONT] [HR][/HR] [FONT=Calibri]Mind Trick The mind trick is an expansion of the N.P.C technology, but is two devices thatwork in conjunction. A special glove using the same material as the N.P.C.s,only more powerful, and an amulet like device that hugs against the user'sneck, gently pressing against the windpipe and vocal cords. The user waves thegloved hand in front of themselves so that their target can see the palm, whichflashes specific patterns and colours to help induce a hypnotic state, whilethe amulet emits subsonic, ultra and infrasonic frequencies as the user speaksa simple question or command, such as 'you never saw me', 'patrol over there',or 'unlock the door'. The command must be simple and in a language the targetcan understand, and the target will feel like the idea was their own. The minicomputer built into the glove can hold several settings for up to a dozenspecific races, as not every race is quite as susceptible to the samepatterns. The target must make a Will save DC 21, failure means they quite willinglycomply with the command or suggestion, thinking it was their idea, or came froma trusted friend or commander. The command or suggestion lasts for 5 minutes,in which if the target is doing something that is out of character, or somethingthat they should not be doing, they will stop and will be confused for anotherminute before going back to what they were doing. If the user is still around,they can attempt to reapply the command or suggestion, but the target gains a+2 bonus to any repeated commands or suggestions. There are similar restrictions on the races that the mind trick will not workon (same as the N.P.C.), and if the wrong setting is used one species, thetarget gains a +1 bonus to their Will save. Weight: 2 lbs total (0.5 amulet, 1.5 for glove) PDC: 29 (Illegal +4) [/FONT] [/QUOTE]
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