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<blockquote data-quote="kronos182" data-source="post: 6807169" data-attributes="member: 6668634"><p><span style="color: black"><span style="font-family: 'arial'">Starflash</span></span></p><p></p><p><span style="color: black"><span style="font-family: 'arial'">The starflash is more of a vanity item than a true combat pistol. Very stylish with it's sleek, chrome finish. Although it is very reliable, its damage and range is lower than other laser pistols, although it does have a much higher payload from a standard power pack. It's usually sold more as a defense weapon for more well off civilians, especially since its stun setting is particularly well respected.</span></span></p><p></p><p><span style="color: black"><span style="font-family: 'arial'">Starflash (PL6 Personal Firearms Proficiency)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage: 2d6</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Critical:20</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Damage Type: Fire</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Range Increment: 20 ft</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Rate Of Fire: S, A</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Magazine:75 box</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size:Medium</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Weight: 3.5 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 21</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Lic (+1)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Note: Has stun module, damage is switched to nonlethal and on a Fort Save DC 15 or target is stunned for 1d4 rounds. Has a shiny chrome finish, rust resistant and well sealed to protect it from dirt and grime.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">Dragoon Mini-Flamer(PL 7)</span></p><p><span style="font-family: 'Calibri'">Resembling a large pistol, this weapon is a miniaturized variant of the flamethrower (see Chapter 4: Equipment in the d20 Modern Roleplaying Game for more information</span></p><p><span style="font-family: 'Calibri'">about the flamethrower). A character must have the Personal Firearms Proficiency feat to use the dragoon mini flamer properly. This weapon is unlike a conventional flamethrower in that it is used to make direct attacks on a specific target (rather than on any creature in the line of flame) and requires an attack roll (rather than a reflex save from each target, as is the case when attacking with a flamethrower). The dragoon mini-flamer is fed by a rod of solid chemical fuel that is loaded directly into the weapon like a</span></p><p><span style="font-family: 'Calibri'">clip of ammo. The chemical fuel in the rod is a byproduct of chemical rocket propellant research,but was an ineffective propellant because it burned too hot and too slow. The dragoon miniflamer shoots a stream of flaming goo that adheres to the target and initially deals 2d6 fire damage. The goo continues to burn, dealing 1d6 points of fire damage per round for 4 rounds. This burning chemical compound is difficult to extinguish, and takes two full round actions or the use of a fire extinguisher to put out.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Dragoon Mini-Flamer 2d6 x2 Energy (Fire) 20 ft. Single 10 box Small 5 18 Res (+1)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Dragoon Fuel Rod</span></p><p><span style="font-family: 'Calibri'">This solid fuel rod functions as ammunition for the dragoon mini-flamer. If the rod itself takes 15 points of direct fire damage it ignites and explodes, dealing 2d8 fire damage to all within a 10-foot radius (Reflex save for half).</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p>Mustang Arms Whisper</p><p></p><p>The name Whisper, is a misnomer, for this weapon. A well balanced pistol shaped like old revolvers, but in reality it is a heavy laser pistol, with a quite loud discharge. It doesn't use a standard power pack, instead using a cylinder shaped one, with a docking port that comes with the whisper when purchased. The power of this weapon is comparable to laser rifles, but lacks the range, which for most users is fine as it makes for an excellent close quarters weapon. The holster is designed for quick drawing and holstering the weapon again, making it a favourite amongst gunslingers.</p><p></p><p>Whisper (PL 6 Personal Firearms Proficiency)</p><p>Damage: 3d8</p><p>Critical: 20</p><p>Damage Type: fire</p><p>Range Increment: 30 ft</p><p>Rate of Fire: Semi</p><p>Size: Small</p><p>Weight: 2.5 lb</p><p>Ammo: 25 box</p><p>Purchase DC: 19 Lic (+1)</p><p>Notes: Masterwork, granting a +1 to attack rolls. When using included holster,user gains the benefit of the Quick Draw feat.</p><p></p><p></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">MX Pocket</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">The MX Pocket is a personal defense weapon sold commercially for civil defense.Extremely light, easy to use and concealable, this weapon is perfect for those wanting something more than some mace to protect themselves with. Comes with a docking station for recharging its power cells. The holster allows for it to be quickly drawn in an emergency. The MX also features a powerful stun setting,which in many areas where owning a weapon is illegal, or extremely difficult to obtain licensing, the MX can be locked in stun only setting, making it more legal.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">MX Pocket (PL6 Personal Firearms Proficiency)</span></p><p><span style="font-family: 'Calibri'">Damage: 2d6</span></p><p><span style="font-family: 'Calibri'">Critical: 20</span></p><p><span style="font-family: 'Calibri'">Damage Type: fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 20 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Size: Tiny</span></p><p><span style="font-family: 'Calibri'">Weight: 1.5 lb</span></p><p><span style="font-family: 'Calibri'">Ammo: 20 internal</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 16 Lic (+1)</span></p><p><span style="font-family: 'Calibri'">Notes: Includes docking station for recharging the power cell, taking only 3 hours to recharge. Small size grants a +1 to Sleight of Hand checks to conceal it. Holster grants the user use of the Quick Draw feat. Has stun module, damage changed to nonlethal and Fort save DC 19 or be stunned for 1d6+1 rounds.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6807169, member: 6668634"] [COLOR=black][FONT=arial]Starflash[/FONT][/COLOR] [COLOR=black][FONT=arial]The starflash is more of a vanity item than a true combat pistol. Very stylish with it's sleek, chrome finish. Although it is very reliable, its damage and range is lower than other laser pistols, although it does have a much higher payload from a standard power pack. It's usually sold more as a defense weapon for more well off civilians, especially since its stun setting is particularly well respected.[/FONT][/COLOR] [COLOR=black][FONT=arial]Starflash (PL6 Personal Firearms Proficiency)[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage: 2d6[/FONT][/COLOR] [COLOR=black][FONT=arial]Critical:20[/FONT][/COLOR] [COLOR=black][FONT=arial]Damage Type: Fire[/FONT][/COLOR] [COLOR=black][FONT=arial]Range Increment: 20 ft[/FONT][/COLOR] [COLOR=black][FONT=arial]Rate Of Fire: S, A[/FONT][/COLOR] [COLOR=black][FONT=arial]Magazine:75 box[/FONT][/COLOR] [COLOR=black][FONT=arial]Size:Medium[/FONT][/COLOR] [COLOR=black][FONT=arial]Weight: 3.5 lbs[/FONT][/COLOR] [COLOR=black][FONT=arial]Purchase DC: 21[/FONT][/COLOR] [COLOR=black][FONT=arial]Restriction: Lic (+1)[/FONT][/COLOR] [COLOR=black][FONT=arial]Note: Has stun module, damage is switched to nonlethal and on a Fort Save DC 15 or target is stunned for 1d4 rounds. Has a shiny chrome finish, rust resistant and well sealed to protect it from dirt and grime. [/FONT][/COLOR] [HR][/HR] [FONT=Calibri]Dragoon Mini-Flamer(PL 7)[/FONT] [FONT=Calibri]Resembling a large pistol, this weapon is a miniaturized variant of the flamethrower (see Chapter 4: Equipment in the d20 Modern Roleplaying Game for more information[/FONT] [FONT=Calibri]about the flamethrower). A character must have the Personal Firearms Proficiency feat to use the dragoon mini flamer properly. This weapon is unlike a conventional flamethrower in that it is used to make direct attacks on a specific target (rather than on any creature in the line of flame) and requires an attack roll (rather than a reflex save from each target, as is the case when attacking with a flamethrower). The dragoon mini-flamer is fed by a rod of solid chemical fuel that is loaded directly into the weapon like a[/FONT] [FONT=Calibri]clip of ammo. The chemical fuel in the rod is a byproduct of chemical rocket propellant research,but was an ineffective propellant because it burned too hot and too slow. The dragoon miniflamer shoots a stream of flaming goo that adheres to the target and initially deals 2d6 fire damage. The goo continues to burn, dealing 1d6 points of fire damage per round for 4 rounds. This burning chemical compound is difficult to extinguish, and takes two full round actions or the use of a fire extinguisher to put out. [/FONT] [FONT=Calibri]Dragoon Mini-Flamer 2d6 x2 Energy (Fire) 20 ft. Single 10 box Small 5 18 Res (+1) [/FONT] [FONT=Calibri]Dragoon Fuel Rod[/FONT] [FONT=Calibri]This solid fuel rod functions as ammunition for the dragoon mini-flamer. If the rod itself takes 15 points of direct fire damage it ignites and explodes, dealing 2d8 fire damage to all within a 10-foot radius (Reflex save for half). [/FONT] [HR][/HR] Mustang Arms Whisper The name Whisper, is a misnomer, for this weapon. A well balanced pistol shaped like old revolvers, but in reality it is a heavy laser pistol, with a quite loud discharge. It doesn't use a standard power pack, instead using a cylinder shaped one, with a docking port that comes with the whisper when purchased. The power of this weapon is comparable to laser rifles, but lacks the range, which for most users is fine as it makes for an excellent close quarters weapon. The holster is designed for quick drawing and holstering the weapon again, making it a favourite amongst gunslingers. Whisper (PL 6 Personal Firearms Proficiency) Damage: 3d8 Critical: 20 Damage Type: fire Range Increment: 30 ft Rate of Fire: Semi Size: Small Weight: 2.5 lb Ammo: 25 box Purchase DC: 19 Lic (+1) Notes: Masterwork, granting a +1 to attack rolls. When using included holster,user gains the benefit of the Quick Draw feat. [HR][/HR] [FONT=Calibri]MX Pocket [/FONT] [FONT=Calibri]The MX Pocket is a personal defense weapon sold commercially for civil defense.Extremely light, easy to use and concealable, this weapon is perfect for those wanting something more than some mace to protect themselves with. Comes with a docking station for recharging its power cells. The holster allows for it to be quickly drawn in an emergency. The MX also features a powerful stun setting,which in many areas where owning a weapon is illegal, or extremely difficult to obtain licensing, the MX can be locked in stun only setting, making it more legal. MX Pocket (PL6 Personal Firearms Proficiency) Damage: 2d6 Critical: 20 Damage Type: fire Range Increment: 20 ft Rate of Fire: Semi Size: Tiny Weight: 1.5 lb Ammo: 20 internal Purchase DC: 16 Lic (+1) Notes: Includes docking station for recharging the power cell, taking only 3 hours to recharge. Small size grants a +1 to Sleight of Hand checks to conceal it. Holster grants the user use of the Quick Draw feat. Has stun module, damage changed to nonlethal and Fort save DC 19 or be stunned for 1d6+1 rounds.[/FONT] [/QUOTE]
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