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<blockquote data-quote="kronos182" data-source="post: 6807179" data-attributes="member: 6668634"><p>Healing Goop</p><p></p><p>Life Sciences entry into pharmaceuticals is aptly named.. It's green goop that heals. Using their expertise in genetics, they created a type of bacteria that is short lived once exposed to air, and its only purpose is to fuel the natural healing process of organic creatures. This green gel is kept in containers and applied via caulking gun like devices, applied to the skin of a target, preferably on or near the injury. This goop is absorbed by the skin, and heals the target. A single application, which is about 4 ozs, which the applicator is predesigned to dispense with each pull of the trigger, heals 1d4 Hit Points. This will also stop the bleeding condition, and if applied to a dying subject, even if the amount of damage healed doesn't raise them to 0 HP, it allows the subject to make an immediate save to stabilize with a +2 to the check.</p><p>Applicator weight: 3 lbs, PDC 4.</p><p>40 oz tube (10 applications) PDC 19.</p><p></p><p>[HR][/HR]</p><p></p><p>Remote Jet Injector</p><p></p><p>This medium sized pistol is actually a medical device designed to make use of Life Science's Healing Goop. The device looks like a thick curved pistol with a large cradle on the top half where the 40 oz Healing Goop container is inserted. Under the frame, in front of the trigger guard is a small cylinder, which is a small air compressor. The Remote jet injector works by sucking in air, compressing it, then uses that to launch a single application of the green healing goop to a target. Unfortunately the remote jet injector is short ranged, but it is effective.</p><p></p><p>Name (PL6-7, although the technology behind the weapon is early-mid PL5)</p><p>Damage: Heals 1d4 HP</p><p>Critical: n/a</p><p>Damage Type: Healing</p><p>Range Increment: 20 ft, 5 range increments</p><p>Rate of Fire: S</p><p>Size: Small</p><p>Weight: 3 lbs</p><p>Ammo: 10 rd tube</p><p>Purchase DC: 16</p><p>Notes: The remote jet injector is not usable in any environment without a gaseous environment. This environment can be nearly any gas, oxygen, carbon dioxide, etc. However, if the gases that make up the environment can become explosive if compressed to over 50 PSI, this is highly dangerous as attempting to fire the remote jet injector will cause such gases to explode in the device, dealing 2d4 fire damage to the user and destroying the device and the healing goop.</p><p>[HR][/HR]</p><p></p><p>Spray-Metal PL7</p><p>Spray metal is a super epoxy with metal alloys in it that can be used to patch damage to armour, mechs, vehicles and buildings. For small (medium sized) objects can repair up to 4d6, and larger (large sized) objects up to 1d4 x 10 points of damage. Only 3 applications will work on an object, but will not fully repair the object (if the applications would bring the object's HP to max, make it one less than max), as it will still need to be brought in for repairs, although reduce repair DC by 2.</p><p>PDC 25</p><p></p><p>[HR][/HR]</p><p></p><p>Healing Chalice (PL7)</p><p>With advances in nanite technology and medicines, Bio Life created the Healing Chalice, a modern miracle in medical technology many say. The healing chalice looks like a large metal goblet, thick stem and a shallow cavity. A couple of small gem like buttons are on the base. When water is poured into the cavity, then activated by pressing the power gem button, nanites hidden in the chalice begin converting the water into a viscous dark liquid, which takes approximately 2 minutes. The user then drinks this dark sludge, which tastes very similar to maple syrup. </p><p>In 1d4 rounds, the sludge goes to work, healing the user. The user gains the benefits from a medkit (removing dazed, stunned or fatigued conditions, and treats poisons), plus also heals 2d8 hit points. A person can only benefit from a healing chalice 4 times a day.</p><p>A healing chalice can only be used a maximum of 6 times a day. It gains power from ambient heat and light. The nanites will have to be replaced after about a year as they break down over time.</p><p>PDC for Healing Chalice: 30</p><p>Nanite Replacement: 13</p></blockquote><p></p>
[QUOTE="kronos182, post: 6807179, member: 6668634"] Healing Goop Life Sciences entry into pharmaceuticals is aptly named.. It's green goop that heals. Using their expertise in genetics, they created a type of bacteria that is short lived once exposed to air, and its only purpose is to fuel the natural healing process of organic creatures. This green gel is kept in containers and applied via caulking gun like devices, applied to the skin of a target, preferably on or near the injury. This goop is absorbed by the skin, and heals the target. A single application, which is about 4 ozs, which the applicator is predesigned to dispense with each pull of the trigger, heals 1d4 Hit Points. This will also stop the bleeding condition, and if applied to a dying subject, even if the amount of damage healed doesn't raise them to 0 HP, it allows the subject to make an immediate save to stabilize with a +2 to the check. Applicator weight: 3 lbs, PDC 4. 40 oz tube (10 applications) PDC 19. [HR][/HR] Remote Jet Injector This medium sized pistol is actually a medical device designed to make use of Life Science's Healing Goop. The device looks like a thick curved pistol with a large cradle on the top half where the 40 oz Healing Goop container is inserted. Under the frame, in front of the trigger guard is a small cylinder, which is a small air compressor. The Remote jet injector works by sucking in air, compressing it, then uses that to launch a single application of the green healing goop to a target. Unfortunately the remote jet injector is short ranged, but it is effective. Name (PL6-7, although the technology behind the weapon is early-mid PL5) Damage: Heals 1d4 HP Critical: n/a Damage Type: Healing Range Increment: 20 ft, 5 range increments Rate of Fire: S Size: Small Weight: 3 lbs Ammo: 10 rd tube Purchase DC: 16 Notes: The remote jet injector is not usable in any environment without a gaseous environment. This environment can be nearly any gas, oxygen, carbon dioxide, etc. However, if the gases that make up the environment can become explosive if compressed to over 50 PSI, this is highly dangerous as attempting to fire the remote jet injector will cause such gases to explode in the device, dealing 2d4 fire damage to the user and destroying the device and the healing goop. [HR][/HR] Spray-Metal PL7 Spray metal is a super epoxy with metal alloys in it that can be used to patch damage to armour, mechs, vehicles and buildings. For small (medium sized) objects can repair up to 4d6, and larger (large sized) objects up to 1d4 x 10 points of damage. Only 3 applications will work on an object, but will not fully repair the object (if the applications would bring the object's HP to max, make it one less than max), as it will still need to be brought in for repairs, although reduce repair DC by 2. PDC 25 [HR][/HR] Healing Chalice (PL7) With advances in nanite technology and medicines, Bio Life created the Healing Chalice, a modern miracle in medical technology many say. The healing chalice looks like a large metal goblet, thick stem and a shallow cavity. A couple of small gem like buttons are on the base. When water is poured into the cavity, then activated by pressing the power gem button, nanites hidden in the chalice begin converting the water into a viscous dark liquid, which takes approximately 2 minutes. The user then drinks this dark sludge, which tastes very similar to maple syrup. In 1d4 rounds, the sludge goes to work, healing the user. The user gains the benefits from a medkit (removing dazed, stunned or fatigued conditions, and treats poisons), plus also heals 2d8 hit points. A person can only benefit from a healing chalice 4 times a day. A healing chalice can only be used a maximum of 6 times a day. It gains power from ambient heat and light. The nanites will have to be replaced after about a year as they break down over time. PDC for Healing Chalice: 30 Nanite Replacement: 13 [/QUOTE]
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