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<blockquote data-quote="kronos182" data-source="post: 6807210" data-attributes="member: 6668634"><p><span style="color: black"><span style="font-family: 'arial'">Minion-O-Matic (PL8 or supertech in PL6 or 7)</span></span></p><p></p><p><span style="color: black"><span style="font-family: 'arial'">Chuck stops before a large contraction, "Maybe ye need some help with chores, or just want something to boss around. Well, the Minion-O-Matic will get the jobdone, yessirrie!"</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Before you is a large device, a large glass tube on the right side, connected to a large base with a part that looks like about three fridges attached together with various hoses and cables connecting to the glass tube and to other parts of the device. One door on the metal casing has "Insert Genetic Sample Here", while a door next to it has "Insert Material Here"painted on them. There are is a small touch screen between the Genetic Sample door and the glass tube.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The Minion-O-Matic is a nearly idiot proof, fairly simple cloning chamber. A personneeds to put a genetic sample into the sample chamber, such as a few pieces ofhair, blood, some skin, or the like. Then put a suitable amount of organic,and/or inorganic material in the material chamber, then set up the basic parameters of the clone using the touch screen, then hit Start, and let the Minion-O-Matic do its thing and create a minion in about a week.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">There is a catch with the Minion-O-Matic, as the clone isn't an exact duplicate of the original genetic sample, this was done as a means to prevent people from cloning themselves and having the clone thinking it was the original and start all kinds of lawsuits, or get around laws against cloning as the new creature isn't an exact clone. Also, there are some.. personality quirks that usually appear in minions. Usually these quirks are in the form of silly, comedic antics and shenanigans under default settings. Think the minions from the movie Despicable Me for some basic acts of shenanigans that one will find from a group of minions. Depending on the additions to the basic minion, different quirks will appear. Minions with animalistic additions may take on stereotypical quirks associated with such animals. Minions that are more combat oriented can develop quirks from collecting trophies of their kills, having to kill specific number of foes at a time, needing to waste an extra round of ammo in a dead body to make sure it's dead, to laughing like a little girl while shooting, possessively stroking their weapons and naming them, to playing music while attacking and doing actions to a soundtrack.</span></span></p><p></p><p><span style="color: black"><span style="font-family: 'arial'">On default settings, the Minion-O-Matic will create a humanoid, about 75% the size of the original, with slightly different skin tone, facial and body structure will be similar but will be different from the original. The ability stats of the new creature will be 2 points lower, and start as a level 1 common npc. The screen will display how much material is needed to create the desired minion and a list of basic materials it needs, even sources of where to get them, and it'll do the rest to break down and separate unnecessary material. It takes about 2d4 days to create a medium sized minion.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Due to the fact that the materials needed can be found even in many households. Generally about 75% of the created minion's mass is required in materials.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">With farther exploration of the settings and options of the Minion-O-Matic, the user can create some rather unique abilities in their minions, from bio-luminescence, increased mobility, various animal traits (moreaus) with genetic samples and parts mixed into the materials needed, and even imprinting various skills for task specific minions.</span></span></p><p></p><table style='width: 100%'><tr><td> <span style="color: black"><span style="font-family: 'arial'">Object</span></span></td><td> <span style="color: black"><span style="font-family: 'arial'">Size</span></span></td><td> <span style="color: black"><span style="font-family: 'arial'">Weight</span></span></td><td> <span style="color: black"><span style="font-family: 'arial'">Purchase DC</span></span></td><td> <span style="color: black"><span style="font-family: 'arial'">Restriction</span></span></td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Minion-O-Matic</span></span></td><td> <span style="color: black"><span style="font-family: 'arial'">Huge</span></span></td><td> <span style="color: black"><span style="font-family: 'arial'">2 tons</span></span></td><td> <span style="color: black"><span style="font-family: 'arial'">42</span></span></td><td> <span style="color: black"><span style="font-family: 'arial'">-</span></span></td></tr></table><p><span style="color: black"><span style="font-family: 'arial'"> Basic instructions for Minions:</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Simple humanoid minion, using any of the Low-Level NPCs provided in the d20 Modern book starting at page 271. PDC 31 in materials. This includes the basic skills provided in the NPC stats, however the creation will be shorter than average humans.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">All creations have a base PDC of 31, with all other additions added to this.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Example of a minion is a Werewolf with the Aquan gene therapy and a +4 bonus to Str would cost PDC (31 base + 19 template + 25 gene therapy + 17x4 ability score adjustment 4 times) 32</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Adding new abilities to minions will cost additional materials which are added to the basic cost of the minion to be created. Basically follow rules for converting all the PDC to cash values, add all the PDCs together then convert back to PDC, rounding up, for final PDC of all necessary materials. Each additional ability added to the minion will increase the time necessary to the time necessary for the minion to be created</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Adding Gene Therapy type templates to the minion is PDC X, where X is Fort DC + number of Fort saves needed divided by 5. So adding Aquan is PDC 25 (Fort DC 20 + 5 (25 saves divided by 5). Adding Healer would be PDC 35 (Fort DC 30 + 5 (25 saves divided by 5). Adding Gene Therapy templates increases the creation time by 1 day.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Basic Moreaus, as found on page 247 of d20 Modern manual cost PDC 27 for covert, 29 for modert, and 31 for overt moreaus. Creation time is increased by 1 day for each level of degree of moreau.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Adding Other Templates (can not use templates that are undead or construct in nature) have a PDC of 17 + template's CR adjustment. Increased time is 12 hours times template's CR adjustment. So if a minion was to get the werewolf template, the template would cost PDC 19 (17+ CR of +22), and take 1 extra day (12 x CR of+2).</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Adding Special abilities or qualities.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Many abilities can be added to your minions.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">+1 to one ability score PDC 17 plus 6 hours</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Extraordinary Ability (Ex) PDC 22 plus 1 day</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Supernatural Ability (Su) 25 plus 2 days</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">+1 Increased Natural Armour PDC 18 plus 1 day</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Speed Increase PDC 12 for every 5 ft increase plus 12 hours</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Extra limbs PDC 19 for an arm or leg plus 2 days</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Tail PDC 21 plus 1 day 12 hours</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Wings PDC 25 plus 2 days 6 hours</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Some rather unique additions to minions have been seen from people tossing in different materials in the mix and unique combinations of options. A few unique additions are provided below.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Metal Natural Armour</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Selecting the natural armour increase, while adding metal to the mix of materials used has allowed some minions to be enhanced. Only pure metals, no alloys create the metal natural armour. Alloyed metals can be added to the material chamber, but only the pure metal is extracted and used. The appearance of metal natural armour can be small metallic looking scales to metallic bone plating, similar to insect exoskeletons but not covering the whole body.</span></span></p><p></p><p><span style="color: black"><span style="font-family: 'arial'">Lead will increase the minions weight by 75% and add +4 Natural armour, but decreases speed by 10 ft and decreases Dex by 2, but increase Str by 2, add 10 to HP.Also the minion can be used to block sensors from scanning anything it's holding or standing in front of (imposes a -10 to rolls to scan past the minion). Requires at least 20 lbs of lead. About PDC 21, adds 2 days.</span></span></p><p></p><p><span style="color: black"><span style="font-family: 'arial'">Titanium adds +3 natural armour and DR 3 and fire resistance 3, increasing weight by 10%, add 15 to HP. Requires about 25 to 30 lbs of titanium. Requires 25 lbs of titanium, PDC 31, adding 3 days.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Chromium only add +1 to Natural armour, makes the minion immune to normal fire (fires,explosions and normal heat sources that cause fire damage), and resistant to lasers and plasma weapons. Immunity to normal fires, but gains fire resistance 10 to lasers and plasma weapons. At least 30 lbs are needed, increases minion's weight by 25%. PDC 29, adds 3 days.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Iron adds +5 natural armour, DR 4, increasing weight by 25%, decreases speed by 5 ft and Dex by 1, add 20 to HP. Any natural weapons that the minion possesses have their damage die increased by one type, so d4 to d6, d6 to d8, etc. Requires at least 25 lbs of iron, PDC 25, adds 2 days 12 hours.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Nickel adds only +1 to natural armour, increases weight by 10%. Many people would consider nickel to make a poor armour choice, however when combined with other powers, nickel becomes quite useful. When combined with energy expulsion powers, increase damage by 1 die, and range by 25%. Also minion gains a +2 bonus against being disarmed or being bull rushed/overran while standing on a ferrous floor. Requires at least 25 lbs of nickel, PDC 22, adds 1 day 18 hours.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Copper adds only +1 to natural armour, increases weight by 10%, increases Dex by 2 and energy resistance electricity 5. Decrease Str by 2, and when combined with energy expulsion powers, increase damage by 2 die and range by 25%. If the energy type is electricity range increase is actually 50% and increase die type by 1, so d4 to d6, d6 to d8, etc. PDC is 23, requires at least 40 lbs of copper, adds 2 days.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Mercury doesn't create plating on the minion's body, instead gives it a metallic sheen. Adds +2 to natural armour, increases Dex by 4, but reduce Str by 4, add 5 to HP, and gains immunity to poison, increase weight by 75%. 50 lbs of mercury is required, PDC 30, adding 4 days.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span></p><p><span style="color: black"><span style="font-family: 'arial'"></span></span>[HR][/HR]</p><p><span style="color: black"><span style="font-family: 'arial'"><strong>Animal Splices</strong></span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Throughgen manipulation and DNA splicing, the following alterations can be made to asubject. These alterations have a PDC of 33 and require a skilled doctor withproper facilities. Can also be made available at higher PLs as a temporaryalteration in the form of an injectable retrovirus. If used in theMinion-O-Matic each is considered to be an Extraordinary ability and requiresat least 5 lbs of matter from the related animal.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">AvailableSplices</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Below aresome sample animal attributes that can serve as a basic list for both long-termand short-term DNA splicing.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Bat’sEcholocation: The character becomes able to use sound as a means of detectingnearby enemies. A character with this spliced attribute may use the Blindsightspecial quality at a range of 30 feet.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Bear’sBlood: The character’s blood becomes unusually thick and clots easily. Anycharacter with this spliced attribute gains +4 equipment bonus to Fortitudesaving throws made to stabilize.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Blood ofthe Reptile: The character may cool his blood at will, allowing him to bypassheat-sensing equipment and creatures with ease. A character with this specialability may not be detected by the heat given off by his body, eitherelectronically or through means that rely on body heat.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">CheetahSpeed: A character with this attribute possesses enhanced legs and muscles thatallow him to propel himself quickly over short distances. As a full-roundaction, a character with this spliced attribute may move up to 530 feet thisround in a straight line. The character can use this ability for a number ofrounds equal to his Constitution modifier (minimum 1), after which thecharacter becomes fatigued for 1d4 rounds.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Eel Charge:Characters with this spliced ability may give off a short electric dischargewhen coming into physical contact with others. Any character possessing thisability may deal 1d6 points of electrical damage by making a touch attackagainst the target; similarly, this ability may be used in conjunction with anunarmed melee attack to add this electrical damage to the attack’s normaldamage. The character must then wait 1d4+1 rounds before the ability can beused again.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Eyes of theEagle: The character’s sense of sight has been improved by strengthening hiseyes to the level of the eagle’s. This character gains a +4 bonus on all Spotchecks and may see up to twice as far as normal under clear conditions.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">FelineLeap: A character with this spliced attribute may bend her spine like a cat’sto add spring to any leap. By making any Jump check as a full-round action,the character gains a +4 mutation bonus on that Jump check.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Fish Oil:The character with this spliced attribute secretes a thin, odorless oil thatallows him to pass through the water with the grace and agility of a fish.This spliced attribute grants the character a +4 mutation bonus to all Swimchecks.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Grip of theGecko: The character possessing this spliced ability secretes a stickysubstance at will that grants him extraordinary grip on even the smoothestofsurfaces. This spliced attribute provides a +6 mutation bonus to all Climbchecks and an additional +4 mutation bonuses to rolls made to resist disarmattempts.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Lizard’sRegeneration: The character with this genetic alteration can regenerate lostlimbs at a slow pace. Any time this character loses an arm, leg, or otherappendage, it regenerates slowly over the course of 3d8 days. Theshortterm version of this genetic alteration fast healing 3 for a number ofrounds equal to his Constitution score (minimum 0).</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Mockingbird’sSong: A character with this spliced attribute has an enhanced voice box thatcan mimic the sounds created by other creatures and characters. This charactergains a +4 mutation bonus on all Bluff checks made while mimicking sounds orvoices.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Ox’sStrength: The character possessing this spliced attribute is gifted withstronger than normal muscles. The character gains a +4 mutation bonus to his orher Strength score.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RhinocerosHide: This character’s skin becomes thick and leathery, providing protectionagainst many more damaging attacks. The character with this spliced attributegains DR 2/—.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Scent ofthe Canine: With this spliced attribute, the character’s scent of smell isenhanced to the point where it rivals that of a bloodhound or German shepherd.The character gains the Scent special quality. See the description of the Scentspecial quality for more details on how this ability works.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Snakeskin:A character with this spliced attribute gains extraordinarily smooth skin andis able to slip out of bindings with ease. This ability grants a +4 mutationbonus to Escape Artist checks and a +4 mutation bonus to all attempts to breaka grapple or a pin.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Sonar ofthe Whale: This character gains the ability to make use of sonar to determinethe location of other creatures and objects while underwater. The charactergains Blindsight up to a range of 200 feet while underwater.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Spider’sReflexes: A character with this spliced attribute gains the preternaturalability to react to danger before it strikes. On any round where this characterwould normally not be able to act on the surprise round, he may spend oneaction point to gain a normal action that surprise round.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Stealth ofthe Fox: Any character possessing this DNA splicing gains the ability to moveas silently as a fox on winter snow. The character gains a +4 mutation bonus toall Move Silently checks.</span></span></p><p> </p><table style='width: 100%'><tr><td> <span style="color: black"><span style="font-family: 'arial'">Splicing Effect</span></span><br /> </td><td> <span style="color: black"><span style="font-family: 'arial'">Fort Save </span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">Number of Successes</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Bat’s Echolocation</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">25+1d4</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Bear's Blood</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'"> 20 +1d8</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Blood of the Reptile</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20+1d6</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Cheetah Speed</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20+1d4</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Eel Charge</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20+1d8</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Eyes of the Eagle</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15+1d4</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Feline Leap</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20+1d4</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Fish Oil</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15+1d6</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Grip of the Gecko</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15+1d8</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Lizard's Regeneration</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20+1d8</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Mockingbird's Song</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">5+1d4</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Ox's Strength</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15+1d8</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Rhinoceros Hide</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20+1d8</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Scent of the Canine</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20+1d6</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Snakeskin</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15+1d6</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Sonar of the Whale</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20+1d6</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Spider's Reflexes</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">20+1d8</span></span></p> </td></tr><tr><td> <span style="color: black"><span style="font-family: 'arial'">Stealth of the Fox</span></span><br /> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15</span></span></p> </td><td> <p style="text-align: center"><span style="color: black"><span style="font-family: 'arial'">15+1d6</span></span></p> </td></tr></table></blockquote><p></p>
[QUOTE="kronos182, post: 6807210, member: 6668634"] [COLOR=black][FONT=arial]Minion-O-Matic (PL8 or supertech in PL6 or 7)[/FONT][/COLOR] [COLOR=black][FONT=arial]Chuck stops before a large contraction, "Maybe ye need some help with chores, or just want something to boss around. Well, the Minion-O-Matic will get the jobdone, yessirrie!"[/FONT][/COLOR] [COLOR=black][FONT=arial]Before you is a large device, a large glass tube on the right side, connected to a large base with a part that looks like about three fridges attached together with various hoses and cables connecting to the glass tube and to other parts of the device. One door on the metal casing has "Insert Genetic Sample Here", while a door next to it has "Insert Material Here"painted on them. There are is a small touch screen between the Genetic Sample door and the glass tube.[/FONT][/COLOR] [COLOR=black][FONT=arial]The Minion-O-Matic is a nearly idiot proof, fairly simple cloning chamber. A personneeds to put a genetic sample into the sample chamber, such as a few pieces ofhair, blood, some skin, or the like. Then put a suitable amount of organic,and/or inorganic material in the material chamber, then set up the basic parameters of the clone using the touch screen, then hit Start, and let the Minion-O-Matic do its thing and create a minion in about a week.[/FONT][/COLOR] [COLOR=black][FONT=arial]There is a catch with the Minion-O-Matic, as the clone isn't an exact duplicate of the original genetic sample, this was done as a means to prevent people from cloning themselves and having the clone thinking it was the original and start all kinds of lawsuits, or get around laws against cloning as the new creature isn't an exact clone. Also, there are some.. personality quirks that usually appear in minions. Usually these quirks are in the form of silly, comedic antics and shenanigans under default settings. Think the minions from the movie Despicable Me for some basic acts of shenanigans that one will find from a group of minions. Depending on the additions to the basic minion, different quirks will appear. Minions with animalistic additions may take on stereotypical quirks associated with such animals. Minions that are more combat oriented can develop quirks from collecting trophies of their kills, having to kill specific number of foes at a time, needing to waste an extra round of ammo in a dead body to make sure it's dead, to laughing like a little girl while shooting, possessively stroking their weapons and naming them, to playing music while attacking and doing actions to a soundtrack.[/FONT][/COLOR] [COLOR=black][FONT=arial]On default settings, the Minion-O-Matic will create a humanoid, about 75% the size of the original, with slightly different skin tone, facial and body structure will be similar but will be different from the original. The ability stats of the new creature will be 2 points lower, and start as a level 1 common npc. The screen will display how much material is needed to create the desired minion and a list of basic materials it needs, even sources of where to get them, and it'll do the rest to break down and separate unnecessary material. It takes about 2d4 days to create a medium sized minion.[/FONT][/COLOR] [COLOR=black][FONT=arial]Due to the fact that the materials needed can be found even in many households. Generally about 75% of the created minion's mass is required in materials.[/FONT][/COLOR] [COLOR=black][FONT=arial]With farther exploration of the settings and options of the Minion-O-Matic, the user can create some rather unique abilities in their minions, from bio-luminescence, increased mobility, various animal traits (moreaus) with genetic samples and parts mixed into the materials needed, and even imprinting various skills for task specific minions.[/FONT][/COLOR] [TABLE="width: 1"][TR][TD] [COLOR=black][FONT=arial]Object[/FONT][/COLOR][/TD][TD] [COLOR=black][FONT=arial]Size[/FONT][/COLOR][/TD][TD] [COLOR=black][FONT=arial]Weight[/FONT][/COLOR][/TD][TD] [COLOR=black][FONT=arial]Purchase DC[/FONT][/COLOR][/TD][TD] [COLOR=black][FONT=arial]Restriction[/FONT][/COLOR][/TD][/TR][TR][TD] [COLOR=black][FONT=arial]Minion-O-Matic[/FONT][/COLOR][/TD][TD] [COLOR=black][FONT=arial]Huge[/FONT][/COLOR][/TD][TD] [COLOR=black][FONT=arial]2 tons[/FONT][/COLOR][/TD][TD] [COLOR=black][FONT=arial]42[/FONT][/COLOR][/TD][TD] [COLOR=black][FONT=arial]-[/FONT][/COLOR][/TD][/TR][/TABLE][COLOR=black][FONT=arial] Basic instructions for Minions:[/FONT][/COLOR] [COLOR=black][FONT=arial]Simple humanoid minion, using any of the Low-Level NPCs provided in the d20 Modern book starting at page 271. PDC 31 in materials. This includes the basic skills provided in the NPC stats, however the creation will be shorter than average humans.[/FONT][/COLOR] [COLOR=black][FONT=arial]All creations have a base PDC of 31, with all other additions added to this.[/FONT][/COLOR] [COLOR=black][FONT=arial]Example of a minion is a Werewolf with the Aquan gene therapy and a +4 bonus to Str would cost PDC (31 base + 19 template + 25 gene therapy + 17x4 ability score adjustment 4 times) 32[/FONT][/COLOR] [COLOR=black][FONT=arial]Adding new abilities to minions will cost additional materials which are added to the basic cost of the minion to be created. Basically follow rules for converting all the PDC to cash values, add all the PDCs together then convert back to PDC, rounding up, for final PDC of all necessary materials. Each additional ability added to the minion will increase the time necessary to the time necessary for the minion to be created[/FONT][/COLOR] [COLOR=black][FONT=arial] Adding Gene Therapy type templates to the minion is PDC X, where X is Fort DC + number of Fort saves needed divided by 5. So adding Aquan is PDC 25 (Fort DC 20 + 5 (25 saves divided by 5). Adding Healer would be PDC 35 (Fort DC 30 + 5 (25 saves divided by 5). Adding Gene Therapy templates increases the creation time by 1 day.[/FONT][/COLOR] [COLOR=black][FONT=arial]Basic Moreaus, as found on page 247 of d20 Modern manual cost PDC 27 for covert, 29 for modert, and 31 for overt moreaus. Creation time is increased by 1 day for each level of degree of moreau.[/FONT][/COLOR] [COLOR=black][FONT=arial]Adding Other Templates (can not use templates that are undead or construct in nature) have a PDC of 17 + template's CR adjustment. Increased time is 12 hours times template's CR adjustment. So if a minion was to get the werewolf template, the template would cost PDC 19 (17+ CR of +22), and take 1 extra day (12 x CR of+2).[/FONT][/COLOR] [COLOR=black][FONT=arial] Adding Special abilities or qualities.[/FONT][/COLOR] [COLOR=black][FONT=arial]Many abilities can be added to your minions.[/FONT][/COLOR] [COLOR=black][FONT=arial]+1 to one ability score PDC 17 plus 6 hours[/FONT][/COLOR] [COLOR=black][FONT=arial]Extraordinary Ability (Ex) PDC 22 plus 1 day[/FONT][/COLOR] [COLOR=black][FONT=arial]Supernatural Ability (Su) 25 plus 2 days[/FONT][/COLOR] [COLOR=black][FONT=arial]+1 Increased Natural Armour PDC 18 plus 1 day[/FONT][/COLOR] [COLOR=black][FONT=arial]Speed Increase PDC 12 for every 5 ft increase plus 12 hours[/FONT][/COLOR] [COLOR=black][FONT=arial]Extra limbs PDC 19 for an arm or leg plus 2 days[/FONT][/COLOR] [COLOR=black][FONT=arial]Tail PDC 21 plus 1 day 12 hours[/FONT][/COLOR] [COLOR=black][FONT=arial]Wings PDC 25 plus 2 days 6 hours[/FONT][/COLOR] [COLOR=black][FONT=arial]Some rather unique additions to minions have been seen from people tossing in different materials in the mix and unique combinations of options. A few unique additions are provided below.[/FONT][/COLOR] [COLOR=black][FONT=arial] Metal Natural Armour[/FONT][/COLOR] [COLOR=black][FONT=arial]Selecting the natural armour increase, while adding metal to the mix of materials used has allowed some minions to be enhanced. Only pure metals, no alloys create the metal natural armour. Alloyed metals can be added to the material chamber, but only the pure metal is extracted and used. The appearance of metal natural armour can be small metallic looking scales to metallic bone plating, similar to insect exoskeletons but not covering the whole body.[/FONT][/COLOR] [COLOR=black][FONT=arial]Lead will increase the minions weight by 75% and add +4 Natural armour, but decreases speed by 10 ft and decreases Dex by 2, but increase Str by 2, add 10 to HP.Also the minion can be used to block sensors from scanning anything it's holding or standing in front of (imposes a -10 to rolls to scan past the minion). Requires at least 20 lbs of lead. About PDC 21, adds 2 days.[/FONT][/COLOR] [COLOR=black][FONT=arial]Titanium adds +3 natural armour and DR 3 and fire resistance 3, increasing weight by 10%, add 15 to HP. Requires about 25 to 30 lbs of titanium. Requires 25 lbs of titanium, PDC 31, adding 3 days.[/FONT][/COLOR] [COLOR=black][FONT=arial]Chromium only add +1 to Natural armour, makes the minion immune to normal fire (fires,explosions and normal heat sources that cause fire damage), and resistant to lasers and plasma weapons. Immunity to normal fires, but gains fire resistance 10 to lasers and plasma weapons. At least 30 lbs are needed, increases minion's weight by 25%. PDC 29, adds 3 days.[/FONT][/COLOR] [COLOR=black][FONT=arial]Iron adds +5 natural armour, DR 4, increasing weight by 25%, decreases speed by 5 ft and Dex by 1, add 20 to HP. Any natural weapons that the minion possesses have their damage die increased by one type, so d4 to d6, d6 to d8, etc. Requires at least 25 lbs of iron, PDC 25, adds 2 days 12 hours.[/FONT][/COLOR] [COLOR=black][FONT=arial]Nickel adds only +1 to natural armour, increases weight by 10%. Many people would consider nickel to make a poor armour choice, however when combined with other powers, nickel becomes quite useful. When combined with energy expulsion powers, increase damage by 1 die, and range by 25%. Also minion gains a +2 bonus against being disarmed or being bull rushed/overran while standing on a ferrous floor. Requires at least 25 lbs of nickel, PDC 22, adds 1 day 18 hours.[/FONT][/COLOR] [COLOR=black][FONT=arial]Copper adds only +1 to natural armour, increases weight by 10%, increases Dex by 2 and energy resistance electricity 5. Decrease Str by 2, and when combined with energy expulsion powers, increase damage by 2 die and range by 25%. If the energy type is electricity range increase is actually 50% and increase die type by 1, so d4 to d6, d6 to d8, etc. PDC is 23, requires at least 40 lbs of copper, adds 2 days.[/FONT][/COLOR] [COLOR=black][FONT=arial]Mercury doesn't create plating on the minion's body, instead gives it a metallic sheen. Adds +2 to natural armour, increases Dex by 4, but reduce Str by 4, add 5 to HP, and gains immunity to poison, increase weight by 75%. 50 lbs of mercury is required, PDC 30, adding 4 days. [/FONT][/COLOR][HR][/HR] [COLOR=black][FONT=arial][B]Animal Splices[/B][/FONT][/COLOR] [COLOR=black][FONT=arial]Throughgen manipulation and DNA splicing, the following alterations can be made to asubject. These alterations have a PDC of 33 and require a skilled doctor withproper facilities. Can also be made available at higher PLs as a temporaryalteration in the form of an injectable retrovirus. If used in theMinion-O-Matic each is considered to be an Extraordinary ability and requiresat least 5 lbs of matter from the related animal.[/FONT][/COLOR] [COLOR=black][FONT=arial]AvailableSplices[/FONT][/COLOR] [COLOR=black][FONT=arial]Below aresome sample animal attributes that can serve as a basic list for both long-termand short-term DNA splicing.[/FONT][/COLOR] [COLOR=black][FONT=arial]Bat’sEcholocation: The character becomes able to use sound as a means of detectingnearby enemies. A character with this spliced attribute may use the Blindsightspecial quality at a range of 30 feet.[/FONT][/COLOR] [COLOR=black][FONT=arial]Bear’sBlood: The character’s blood becomes unusually thick and clots easily. Anycharacter with this spliced attribute gains +4 equipment bonus to Fortitudesaving throws made to stabilize.[/FONT][/COLOR] [COLOR=black][FONT=arial]Blood ofthe Reptile: The character may cool his blood at will, allowing him to bypassheat-sensing equipment and creatures with ease. A character with this specialability may not be detected by the heat given off by his body, eitherelectronically or through means that rely on body heat.[/FONT][/COLOR] [COLOR=black][FONT=arial]CheetahSpeed: A character with this attribute possesses enhanced legs and muscles thatallow him to propel himself quickly over short distances. As a full-roundaction, a character with this spliced attribute may move up to 530 feet thisround in a straight line. The character can use this ability for a number ofrounds equal to his Constitution modifier (minimum 1), after which thecharacter becomes fatigued for 1d4 rounds.[/FONT][/COLOR] [COLOR=black][FONT=arial]Eel Charge:Characters with this spliced ability may give off a short electric dischargewhen coming into physical contact with others. Any character possessing thisability may deal 1d6 points of electrical damage by making a touch attackagainst the target; similarly, this ability may be used in conjunction with anunarmed melee attack to add this electrical damage to the attack’s normaldamage. The character must then wait 1d4+1 rounds before the ability can beused again.[/FONT][/COLOR] [COLOR=black][FONT=arial]Eyes of theEagle: The character’s sense of sight has been improved by strengthening hiseyes to the level of the eagle’s. This character gains a +4 bonus on all Spotchecks and may see up to twice as far as normal under clear conditions.[/FONT][/COLOR] [COLOR=black][FONT=arial]FelineLeap: A character with this spliced attribute may bend her spine like a cat’sto add spring to any leap. By making any Jump check as a full-round action,the character gains a +4 mutation bonus on that Jump check.[/FONT][/COLOR] [COLOR=black][FONT=arial]Fish Oil:The character with this spliced attribute secretes a thin, odorless oil thatallows him to pass through the water with the grace and agility of a fish.This spliced attribute grants the character a +4 mutation bonus to all Swimchecks.[/FONT][/COLOR] [COLOR=black][FONT=arial]Grip of theGecko: The character possessing this spliced ability secretes a stickysubstance at will that grants him extraordinary grip on even the smoothestofsurfaces. This spliced attribute provides a +6 mutation bonus to all Climbchecks and an additional +4 mutation bonuses to rolls made to resist disarmattempts.[/FONT][/COLOR] [COLOR=black][FONT=arial]Lizard’sRegeneration: The character with this genetic alteration can regenerate lostlimbs at a slow pace. Any time this character loses an arm, leg, or otherappendage, it regenerates slowly over the course of 3d8 days. Theshortterm version of this genetic alteration fast healing 3 for a number ofrounds equal to his Constitution score (minimum 0).[/FONT][/COLOR] [COLOR=black][FONT=arial]Mockingbird’sSong: A character with this spliced attribute has an enhanced voice box thatcan mimic the sounds created by other creatures and characters. This charactergains a +4 mutation bonus on all Bluff checks made while mimicking sounds orvoices.[/FONT][/COLOR] [COLOR=black][FONT=arial]Ox’sStrength: The character possessing this spliced attribute is gifted withstronger than normal muscles. The character gains a +4 mutation bonus to his orher Strength score.[/FONT][/COLOR] [COLOR=black][FONT=arial]RhinocerosHide: This character’s skin becomes thick and leathery, providing protectionagainst many more damaging attacks. The character with this spliced attributegains DR 2/—.[/FONT][/COLOR] [COLOR=black][FONT=arial]Scent ofthe Canine: With this spliced attribute, the character’s scent of smell isenhanced to the point where it rivals that of a bloodhound or German shepherd.The character gains the Scent special quality. See the description of the Scentspecial quality for more details on how this ability works.[/FONT][/COLOR] [COLOR=black][FONT=arial]Snakeskin:A character with this spliced attribute gains extraordinarily smooth skin andis able to slip out of bindings with ease. This ability grants a +4 mutationbonus to Escape Artist checks and a +4 mutation bonus to all attempts to breaka grapple or a pin.[/FONT][/COLOR] [COLOR=black][FONT=arial]Sonar ofthe Whale: This character gains the ability to make use of sonar to determinethe location of other creatures and objects while underwater. The charactergains Blindsight up to a range of 200 feet while underwater.[/FONT][/COLOR] [COLOR=black][FONT=arial]Spider’sReflexes: A character with this spliced attribute gains the preternaturalability to react to danger before it strikes. On any round where this characterwould normally not be able to act on the surprise round, he may spend oneaction point to gain a normal action that surprise round.[/FONT][/COLOR] [COLOR=black][FONT=arial]Stealth ofthe Fox: Any character possessing this DNA splicing gains the ability to moveas silently as a fox on winter snow. The character gains a +4 mutation bonus toall Move Silently checks.[/FONT][/COLOR] [FONT=Calibri] [/FONT] [TABLE="width: 1"] [TR] [TD] [COLOR=black][FONT=arial]Splicing Effect[/FONT][/COLOR] [/TD] [TD] [COLOR=black][FONT=arial]Fort Save [/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]Number of Successes[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Bat’s Echolocation[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]25+1d4[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Bear's Blood[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial] 20 +1d8[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Blood of the Reptile[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20+1d6[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Cheetah Speed[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20+1d4[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Eel Charge[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20+1d8[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Eyes of the Eagle[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15+1d4[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Feline Leap[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20+1d4[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Fish Oil[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15+1d6[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Grip of the Gecko[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15+1d8[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Lizard's Regeneration[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20+1d8[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Mockingbird's Song[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]5+1d4[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Ox's Strength[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15+1d8[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Rhinoceros Hide[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20+1d8[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Scent of the Canine[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20+1d6[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Snakeskin[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15+1d6[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Sonar of the Whale[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20+1d6[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Spider's Reflexes[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]20+1d8[/FONT][/COLOR][/CENTER] [/TD] [/TR] [TR] [TD] [COLOR=black][FONT=arial]Stealth of the Fox[/FONT][/COLOR] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15[/FONT][/COLOR][/CENTER] [/TD] [TD] [CENTER][COLOR=black][FONT=arial]15+1d6[/FONT][/COLOR][/CENTER] [/TD] [/TR][/TABLE] [/QUOTE]
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