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<blockquote data-quote="kronos182" data-source="post: 7119207" data-attributes="member: 6668634"><p>Fusion Weapons</p><p>These weapons are similar to plasma weapons, using a similar process, except fusion weapons superheats a plasma-like material to temperatures so high that it actually begins to undergo nuclear fusion before it is released from storage. This allows the fusion weapon to deal incredible damage, and also has a splash effect. Fusion weapons have been available in larger forms, such as starship weapons, but this is the first time available as man portable weapons. These weapons are generally illegal in most civilisations due to the levels of radiation they give out.</p><p></p><p>FB-75</p><p>Unlike most rifles, the FB-75 must be attached to a backpack that holds the fusionable material.</p><p></p><p>FB-75 (Personal Firearms Proficiency, PL6)</p><p>Damage: 6d6, 3d6 to 10 foot area</p><p>Critical: 20</p><p>Damage Type: Energy</p><p>Range Increment: 60 ft</p><p>Rate of Fire: S</p><p>Size: Large</p><p>Weight: 8.9 lbs weapon, 13.2 lbs backpack</p><p>Ammo: 30 box</p><p>Purchase DC: 25</p><p>Restriction: +4 Illegal</p><p>Notes: Targets within 10 feet of the target take 3d6, Reflex save DC 15 for half damage. Organic targets that suffer damage must make a Fort save 15 as exposed to moderately radioactive material for 1 round. Multiple strikes count as multiple rounds that add up in moderately reactive materials (see d20 Future page 80-81). Firing this weapon sets off radiation detectors.</p><p>Fuel PDC: 18 for 2 reloads, Res +2</p></blockquote><p></p>
[QUOTE="kronos182, post: 7119207, member: 6668634"] Fusion Weapons These weapons are similar to plasma weapons, using a similar process, except fusion weapons superheats a plasma-like material to temperatures so high that it actually begins to undergo nuclear fusion before it is released from storage. This allows the fusion weapon to deal incredible damage, and also has a splash effect. Fusion weapons have been available in larger forms, such as starship weapons, but this is the first time available as man portable weapons. These weapons are generally illegal in most civilisations due to the levels of radiation they give out. FB-75 Unlike most rifles, the FB-75 must be attached to a backpack that holds the fusionable material. FB-75 (Personal Firearms Proficiency, PL6) Damage: 6d6, 3d6 to 10 foot area Critical: 20 Damage Type: Energy Range Increment: 60 ft Rate of Fire: S Size: Large Weight: 8.9 lbs weapon, 13.2 lbs backpack Ammo: 30 box Purchase DC: 25 Restriction: +4 Illegal Notes: Targets within 10 feet of the target take 3d6, Reflex save DC 15 for half damage. Organic targets that suffer damage must make a Fort save 15 as exposed to moderately radioactive material for 1 round. Multiple strikes count as multiple rounds that add up in moderately reactive materials (see d20 Future page 80-81). Firing this weapon sets off radiation detectors. Fuel PDC: 18 for 2 reloads, Res +2 [/QUOTE]
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