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<blockquote data-quote="kronos182" data-source="post: 7234209" data-attributes="member: 6668634"><p>A new power armour, influenced by the Starship Troopers animated series.</p><p></p><p>APE Orbital Drop ArmourThe Armoured Personal Environment armour was developed for force recon units performing high orbit low opening (HOLO) drops into enemy territory. Produced by Steyr-Klough as a means to gain government contracts over H&K.The APE features a large life support system and food storage unit allowing the operator to function behind enemy lines for extended periods without needing resupplying. Armed with energy weapons helps reduce chances of running out of ammunition, and weight, which is dedicated to the life support and food storage. However, the APE is equipped with barely above basic sensors, but comes equipped with an excellent medical suite to keep the operator going.Armed with a long ranged laser, heavy plasma rifle and a laser cannon, grenade launcher for variable payload and a multi-fuel flamethrower for flexible combat operations. For defense, the armour is heavy, but the servos carry the weight of the armour. The armour uses a modified jumper pack system to land safely from low orbit, and aids in making power jumps, Comm system, medical treatment system.</p><p></p><p>APE Orbital Drop Armour (PL6-7)</p><p>Type: Powered</p><p>Equipment Bonus: +9</p><p>Nonprof. Bonus: +4</p><p>Str Bonus: +4</p><p>Nonprof Str Bonus: +2</p><p>Max Dex: +1</p><p>Armour Penalty: -8Speed (30 ft): 30 ft</p><p>Weight: 100 lbs</p><p>Purchase DC: 25Restriction: Mil (+3)Notes: Jumper Pack (can fly up to 250 feet with a speed of 50 ft, poor maneuverability) with 30 jumps before needed refueling. Can be used to land safely from great heights (Balance check DC 17 to keep armour up right and angle thruster). Orbital drops uses up 2 jumps worth of fuel to land safely (usually engages thrusters around altitude of 500 ft). 10 days food (rations with some room for other food stuffs) & water, 20 days oxygen, NBC & air filters give +4 Fort saves, darkvision 60 ft, +1 attack with ranged weapons, +4 save to stabilize, +4 vs blinding attacks.</p><p>Accessories: Medical system, night and thermal vision, polarizing visor, extended life support (10 days food & water, 20 days oxygen), targeting computer (+1 attack rolls for ranged weapons), jumper pack, long ranged laser, laser cannon, plasma cannon, grenade launcher, GPS, military radio, HUD, 20 day power source.</p><p></p><p>Medical System - This system monitors the life signs of the wearer, and when necessary will administer the necessary medicine like an advanced fast-use medkit, with a Treat Injury skill of +6. The system can administer antitox, neutrad, revive, prolong, and plastiflesh patches. The system can heal 2d4+1 hp with a successful Treat Injury check (the system can do this on its own at +6, or grants the user +2 to their own Treat Injury check if they activate the system manually). The system can administer any of the drugs 20 times, and can heal a maximum of 40 hit points before needing resupplying.</p><p></p><p>Weapons</p><p>The APE is equipped with a long ranged laser for sniper work, a laser cannon for more general combat, the plasma cannon for heavy armour, and a grenade launcher that can carry up to 3 different types of grenades that can be divided up in units of 5 (min of 5 for, then the other two can be 15 and 10), usually loaded with a mix of frag and high explosive. The hands of the armour are armoured and reinforced for smashing armour and flesh alike.</p><table style='width: 100%'><tr><td> <span style="font-family: 'Calibri'">Weapon</span></td><td> <span style="font-family: 'Calibri'">Damage</span></td><td> <span style="font-family: 'Calibri'">Crit</span></td><td> <span style="font-family: 'Calibri'">Type</span></td><td> <span style="font-family: 'Calibri'">Range Incr</span></td><td> <span style="font-family: 'Calibri'">RoF</span></td><td> <span style="font-family: 'Calibri'">Magazine</span></td></tr><tr><td> <span style="font-family: 'Calibri'">Long Range Laser</span></td><td> <span style="font-family: 'Calibri'">3d8</span></td><td> <span style="font-family: 'Calibri'">20x2</span></td><td> <span style="font-family: 'Calibri'">Fire</span></td><td> <span style="font-family: 'Calibri'">200 ft</span></td><td> <span style="font-family: 'Calibri'">Single</span></td><td> <span style="font-family: 'Calibri'">Infinite</span></td></tr><tr><td> <span style="font-family: 'Calibri'">Laser Cannon</span></td><td> <span style="font-family: 'Calibri'">4d8</span></td><td> <span style="font-family: 'Calibri'">20x2</span></td><td> <span style="font-family: 'Calibri'">Fire</span></td><td> <span style="font-family: 'Calibri'">100 ft</span></td><td> <span style="font-family: 'Calibri'">S, A</span></td><td> <span style="font-family: 'Calibri'">Infinite</span></td></tr><tr><td> <span style="font-family: 'Calibri'">Plasma Cannon</span></td><td> <span style="font-family: 'Calibri'">5d10</span></td><td> <span style="font-family: 'Calibri'">20x2</span></td><td> <span style="font-family: 'Calibri'">Fire</span></td><td> <span style="font-family: 'Calibri'">60 ft</span></td><td> <span style="font-family: 'Calibri'">Single</span></td><td> <span style="font-family: 'Calibri'">Infinite</span></td></tr><tr><td> <span style="font-family: 'Calibri'">Grenade Launcher</span></td><td> <span style="font-family: 'Calibri'">varies</span></td><td> <span style="font-family: 'Calibri'">-</span></td><td> <span style="font-family: 'Calibri'">-</span></td><td> <span style="font-family: 'Calibri'">75 ft</span></td><td> <span style="font-family: 'Calibri'">S</span></td><td> <span style="font-family: 'Calibri'">30 grenades</span></td></tr><tr><td> <span style="font-family: 'Calibri'">Slam</span></td><td> <span style="font-family: 'Calibri'">1d6</span></td><td> <span style="font-family: 'Calibri'">20x2</span></td><td> <span style="font-family: 'Calibri'">blud</span></td><td> <span style="font-family: 'Calibri'">melee</span></td><td> <span style="font-family: 'Calibri'">-</span></td><td> <span style="font-family: 'Calibri'">-</span></td></tr></table></blockquote><p></p>
[QUOTE="kronos182, post: 7234209, member: 6668634"] A new power armour, influenced by the Starship Troopers animated series. APE Orbital Drop ArmourThe Armoured Personal Environment armour was developed for force recon units performing high orbit low opening (HOLO) drops into enemy territory. Produced by Steyr-Klough as a means to gain government contracts over H&K.The APE features a large life support system and food storage unit allowing the operator to function behind enemy lines for extended periods without needing resupplying. Armed with energy weapons helps reduce chances of running out of ammunition, and weight, which is dedicated to the life support and food storage. However, the APE is equipped with barely above basic sensors, but comes equipped with an excellent medical suite to keep the operator going.Armed with a long ranged laser, heavy plasma rifle and a laser cannon, grenade launcher for variable payload and a multi-fuel flamethrower for flexible combat operations. For defense, the armour is heavy, but the servos carry the weight of the armour. The armour uses a modified jumper pack system to land safely from low orbit, and aids in making power jumps, Comm system, medical treatment system. APE Orbital Drop Armour (PL6-7) Type: Powered Equipment Bonus: +9 Nonprof. Bonus: +4 Str Bonus: +4 Nonprof Str Bonus: +2 Max Dex: +1 Armour Penalty: -8Speed (30 ft): 30 ft Weight: 100 lbs Purchase DC: 25Restriction: Mil (+3)Notes: Jumper Pack (can fly up to 250 feet with a speed of 50 ft, poor maneuverability) with 30 jumps before needed refueling. Can be used to land safely from great heights (Balance check DC 17 to keep armour up right and angle thruster). Orbital drops uses up 2 jumps worth of fuel to land safely (usually engages thrusters around altitude of 500 ft). 10 days food (rations with some room for other food stuffs) & water, 20 days oxygen, NBC & air filters give +4 Fort saves, darkvision 60 ft, +1 attack with ranged weapons, +4 save to stabilize, +4 vs blinding attacks. Accessories: Medical system, night and thermal vision, polarizing visor, extended life support (10 days food & water, 20 days oxygen), targeting computer (+1 attack rolls for ranged weapons), jumper pack, long ranged laser, laser cannon, plasma cannon, grenade launcher, GPS, military radio, HUD, 20 day power source. Medical System - This system monitors the life signs of the wearer, and when necessary will administer the necessary medicine like an advanced fast-use medkit, with a Treat Injury skill of +6. The system can administer antitox, neutrad, revive, prolong, and plastiflesh patches. The system can heal 2d4+1 hp with a successful Treat Injury check (the system can do this on its own at +6, or grants the user +2 to their own Treat Injury check if they activate the system manually). The system can administer any of the drugs 20 times, and can heal a maximum of 40 hit points before needing resupplying. Weapons The APE is equipped with a long ranged laser for sniper work, a laser cannon for more general combat, the plasma cannon for heavy armour, and a grenade launcher that can carry up to 3 different types of grenades that can be divided up in units of 5 (min of 5 for, then the other two can be 15 and 10), usually loaded with a mix of frag and high explosive. The hands of the armour are armoured and reinforced for smashing armour and flesh alike. [TABLE="width: 500"] [TR] [TD] [FONT=Calibri]Weapon[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT][/TD] [TD] [FONT=Calibri]Crit[/FONT][/TD] [TD] [FONT=Calibri]Type[/FONT][/TD] [TD] [FONT=Calibri]Range Incr[/FONT][/TD] [TD] [FONT=Calibri]RoF[/FONT][/TD] [TD] [FONT=Calibri]Magazine[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Long Range Laser[/FONT][/TD] [TD] [FONT=Calibri]3d8[/FONT][/TD] [TD] [FONT=Calibri]20x2[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]200 ft[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]Infinite[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Laser Cannon[/FONT][/TD] [TD] [FONT=Calibri]4d8[/FONT][/TD] [TD] [FONT=Calibri]20x2[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]100 ft[/FONT][/TD] [TD] [FONT=Calibri]S, A[/FONT][/TD] [TD] [FONT=Calibri]Infinite[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Plasma Cannon[/FONT][/TD] [TD] [FONT=Calibri]5d10[/FONT][/TD] [TD] [FONT=Calibri]20x2[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]60 ft[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]Infinite[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Grenade Launcher[/FONT][/TD] [TD] [FONT=Calibri]varies[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]75 ft[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]30 grenades[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Slam[/FONT][/TD] [TD] [FONT=Calibri]1d6[/FONT][/TD] [TD] [FONT=Calibri]20x2[/FONT][/TD] [TD] [FONT=Calibri]blud[/FONT][/TD] [TD] [FONT=Calibri]melee[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [/TR] [/TABLE] [/QUOTE]
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