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Krust, What are your thoughts on...
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<blockquote data-quote="Pssthpok" data-source="post: 5053406" data-attributes="member: 34725"><p>I can see what you're saying on a lot of the Martial Encounter/Daily powers, but not all of them. Some are tactical maneuvers that should be repeatable <em>ad infinitum</em>, like Trick Strike - they're powers that you either know how to do or not. Instead, they're distilled down to purely cinematic mechanics with no feeling of a real integration into the PC as a character. </p><p></p><p>And what about stances? I see these and 99% of the time they're Daily powers, and I'm like "Whut? I can only stand this way once a day?" Try telling Miyamoto Musashi that he can only take a certain stance once a day and he'd laugh his way all the way back to Rolemaster...</p><p></p><p>And yeah... marks... I just can't get past this.</p><p>Frankly, I look at it this way: if you're trying to simulate WoW "aggro" mechanics, admit it and move on. The way it is now, 4E marking mechanics are utterly disassociated, many are designed to compel creatures to be "tanked" by Defender classes or monsters, and fall apart once another mark comes onto the scene.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 5053406, member: 34725"] I can see what you're saying on a lot of the Martial Encounter/Daily powers, but not all of them. Some are tactical maneuvers that should be repeatable [i]ad infinitum[/i], like Trick Strike - they're powers that you either know how to do or not. Instead, they're distilled down to purely cinematic mechanics with no feeling of a real integration into the PC as a character. And what about stances? I see these and 99% of the time they're Daily powers, and I'm like "Whut? I can only stand this way once a day?" Try telling Miyamoto Musashi that he can only take a certain stance once a day and he'd laugh his way all the way back to Rolemaster... And yeah... marks... I just can't get past this. Frankly, I look at it this way: if you're trying to simulate WoW "aggro" mechanics, admit it and move on. The way it is now, 4E marking mechanics are utterly disassociated, many are designed to compel creatures to be "tanked" by Defender classes or monsters, and fall apart once another mark comes onto the scene. [/QUOTE]
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