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Krynn Returns: A Preview of Dragonlance
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8822365" data-attributes="member: 66357"><p>I do not, because I have never been a Dragonlance fan - it was before my time in the hobby and the handful of aspects I've seen that makes me curious about the setting are vastly outweighed by the many aspects that seem overly restrictive, shallow, and otherwise off-putting.</p><p></p><p>What I have gleaned, however, is that joining the Towers of High Sorcery is the only "legal" way to be an arcane spellcaster in Krynn once you reach a certain, relatively low, threshold of power, and anyone not bending the knee is a wanted criminal that at best has a permanent spot on a watchlist and at worst has a magical hit squad looking to ensure their immediate "retirement".</p><p></p><p>Whatever the specifics of their history, the Towers of High Sorcery as they have been described to me have a monopoly on arcane magic in the setting, and as divine magic has been little more than legend for centuries, are effectively the sole arbiters of who gets access to magical power in the setting.</p><p></p><p>Why would an organization with that much power and control established over the field of magic simply shrug its collective shoulders when random people out in the world begin to practice and spread a form of magic, however distinct, without the consent of the Towers, particularly when they have a history of hunting renegade wizards down for doing the exact same thing, only with a spell book rather than a prayer book?</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8822365, member: 66357"] I do not, because I have never been a Dragonlance fan - it was before my time in the hobby and the handful of aspects I've seen that makes me curious about the setting are vastly outweighed by the many aspects that seem overly restrictive, shallow, and otherwise off-putting. What I have gleaned, however, is that joining the Towers of High Sorcery is the only "legal" way to be an arcane spellcaster in Krynn once you reach a certain, relatively low, threshold of power, and anyone not bending the knee is a wanted criminal that at best has a permanent spot on a watchlist and at worst has a magical hit squad looking to ensure their immediate "retirement". Whatever the specifics of their history, the Towers of High Sorcery as they have been described to me have a monopoly on arcane magic in the setting, and as divine magic has been little more than legend for centuries, are effectively the sole arbiters of who gets access to magical power in the setting. Why would an organization with that much power and control established over the field of magic simply shrug its collective shoulders when random people out in the world begin to practice and spread a form of magic, however distinct, without the consent of the Towers, particularly when they have a history of hunting renegade wizards down for doing the exact same thing, only with a spell book rather than a prayer book? [/QUOTE]
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