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[Kulan] Crisis in Bluffside PBP Campaign Guide
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<blockquote data-quote="Knightfall" data-source="post: 5271071" data-attributes="member: 2012"><p><strong>QUICK CAMPAIGN OVERVIEW [POST 1]</strong></p><p></p><p></p><p>"If its been sealed all this time," Custodio says. "Whatever was sealed in there might be dead."</p><p></p><p>"That assumes it didn't enter through an opening deep in the earth," Elkgrar adds. "Of course, anything that could tunnel through woudn't be stopped by a portcullis."</p><p></p><p></p><p></p><p></p><p>"I will take a look at this barrier," Elkgrar suggests. He waits for Tim to step back and then he moves in an takes a look at the bent iron egress. "Hmm, it doesn't appear that this portcullis should be here. The design of stonework is all wrong." He pushes against it and listens to it scrape on stone. He tries to dig at the stone around its edges and then backs up confounded. "This should not be here. It makes no sense!"</p><p></p><p>"Magic then," Rhodes says. "We are dealing with a sorcerer after all."</p><p></p><p>If it's an illusion, I don't see it," Elkgrar replies.</p><p></p><p>He steps back and lets Relgar shuffle in and take a look. It should be a simple thing to detect whether or not a spell is in place. He studies the damaged egress fom top to bottom, wary for anything that might be lurking on the other side. The thought of a massive beast lurking in the dark, eying him as a meal distracts his mind. He tries his best to determine the tangibility of the metal, but if it is false metal, he cannot see it. It would be easy to determine with a <em>detect magic</em> spell, but does not have it prepared. He says as much to the others but that he could try an area dispel, if it could be confirmed their is magic active.</p><p></p><p>"I try to detect if there magic here," Custodio says. Relgar and the others step back and the Vanquisher cleric intones a prayer to the Purifier. His eyes shimmer and he directs his senses on the portcullis. "There is definitely magic auras here." He looks closer. "I see two auras. "One is faint and hard to read. I can't get anything else about it. The other is moderate in strength and it is definitely an illusion-based spell."</p><p></p><p>"So, it is an illusion," Elkgrar says. "It's well crafted."</p><p></p><p>"What worries me is the second spell," Custodio says. "It could be a trap of some kind."</p><p></p><p>"If it was, it would have gone off by now, I think," Rhodes says. "Or it's tied to the bastard's name like in the Golden Lantern."</p><p></p><p>"Wait!" Custodio interrupts. "The faint aura, it seems to be fading. Yes, it's dissipating."</p><p></p><p>"Great, an <em>alarm</em> of some kind. 'Waldo' will know we're here," Elkgrar notes.</p><p></p><p>The group debates whether or not Relgar should attempt to dispel the illusion. The vote is split but they decide to risk it. Custodio casts resist fire energy on Relgar, just to be safe. He gives the geometric wizard a detailed description of the aura and its strongest points before he and the others step back out of the way. Relgar wonders how he came to be in the forefront, but he relents to peer pressure and casts his <em>dispel magic</em>. His mind focuses on the maddening figment, and he centers the spell on the key pinpoint that Custodio mentioned. As the spell comes into effect, he holds his breath.</p><p></p><p>The portcullis shimmers and twists and then it is gone. The spell pushed the illusion back to unreality. The way is clear for them to continue. The others thank him, which he find oddly unsettling. '<em>It was easier than it should have been</em>', he thinks.</p><p></p><p>Tim takes the lead into the tower once again. He soon finds that the illusion had given a false view of what had laid beyond the 'figment' portcullis. The dimensions are the same but the weapon rack he'd previously noted is gone. The sconces are there but they are broken. There isn't a unlit torch. What he does see makes his skin crawl, however. Writing on almost every inch of surface of the interior walls. He can see that some of it is in Draconic but the rest of it is in a language he's never even seen before.</p><p></p><p>The writing continues down to the next level of the tower, which he can see through the opening in the floor. There are stone stairs that lead down but he's not sure if the stairs are physically sound. Elkgrar studies the stonework and assures him and the others that while the stairs are worn, there isn't a risk of collapse.</p><p></p><p>"Relgar, don't read anything," Custodio suggests. "While I don't see any new auras, it's better to be safe."</p><p></p><p>"This is not good," Rhodes adds. "This sorcerer has been working here for quite some time."</p><p></p><p>"We should tell Commander Oakfirst what we've found," Elkgrar suggests.</p><p></p><p>Terger, however, takes the lead and descends down the stairs to the next level. Tim quickly follows suit and the stairs do indeed hold. There is more writing on the next level and an old, broken chest that sits in the center of the room. It is mundane and rotted. Another stairwell leads down to the bottom of the tower. The only creatures they find are tiny spiders sitting in cobwebs in high corners of the tower's bottom level. The writing ends just before the landing of the stairs. The wall facing towards Old City is empty of writing while the wall that connects to the northern part of the wall is full of arcane sigils and representations of the cosmos.</p><p></p><p>"Be careful," Custodio suddenly warns. "There is an overwhelming aura on that wall!"</p><p></p><p>Everyone looks away or dives to the floor, but nothing happens. Custodio risks a glance to study the aura. "I have no idea what that is, but I don't think it's a spell."</p><p></p><p>"We should go," Rhodes suggests. "While I hate to admit it, we need the Wizard Council to take a look at all this scrawling."</p><p></p><p>"This is definitely the place," Custodio adds. "But it's not very clean or organized for an arcanist's lair. And there's no real work space. It's just an empty mystery."</p><p></p><p>As you look around the bottom level of the tower, carefully, you see that Custodio is right. There are no workbenches or chairs or anything, really, except a few broken crates and a small barrel that looks like it could have been used to sit or work on. Relgar does find traces of ink on its surface. While the writing on the wall is quite fascinating, he resists getting to close to study the sigils and arcane formulas written almost everywhere, at first.</p><p></p><p>"How can this be down here without anyone knowing about it?" Rhodes wonders. "There isn't any other way in but the bricked up door."</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5271071, member: 2012"] [B]QUICK CAMPAIGN OVERVIEW [POST 1][/B] "If its been sealed all this time," Custodio says. "Whatever was sealed in there might be dead." "That assumes it didn't enter through an opening deep in the earth," Elkgrar adds. "Of course, anything that could tunnel through woudn't be stopped by a portcullis." "I will take a look at this barrier," Elkgrar suggests. He waits for Tim to step back and then he moves in an takes a look at the bent iron egress. "Hmm, it doesn't appear that this portcullis should be here. The design of stonework is all wrong." He pushes against it and listens to it scrape on stone. He tries to dig at the stone around its edges and then backs up confounded. "This should not be here. It makes no sense!" "Magic then," Rhodes says. "We are dealing with a sorcerer after all." If it's an illusion, I don't see it," Elkgrar replies. He steps back and lets Relgar shuffle in and take a look. It should be a simple thing to detect whether or not a spell is in place. He studies the damaged egress fom top to bottom, wary for anything that might be lurking on the other side. The thought of a massive beast lurking in the dark, eying him as a meal distracts his mind. He tries his best to determine the tangibility of the metal, but if it is false metal, he cannot see it. It would be easy to determine with a [I]detect magic[/I] spell, but does not have it prepared. He says as much to the others but that he could try an area dispel, if it could be confirmed their is magic active. "I try to detect if there magic here," Custodio says. Relgar and the others step back and the Vanquisher cleric intones a prayer to the Purifier. His eyes shimmer and he directs his senses on the portcullis. "There is definitely magic auras here." He looks closer. "I see two auras. "One is faint and hard to read. I can't get anything else about it. The other is moderate in strength and it is definitely an illusion-based spell." "So, it is an illusion," Elkgrar says. "It's well crafted." "What worries me is the second spell," Custodio says. "It could be a trap of some kind." "If it was, it would have gone off by now, I think," Rhodes says. "Or it's tied to the bastard's name like in the Golden Lantern." "Wait!" Custodio interrupts. "The faint aura, it seems to be fading. Yes, it's dissipating." "Great, an [I]alarm[/I] of some kind. 'Waldo' will know we're here," Elkgrar notes. The group debates whether or not Relgar should attempt to dispel the illusion. The vote is split but they decide to risk it. Custodio casts resist fire energy on Relgar, just to be safe. He gives the geometric wizard a detailed description of the aura and its strongest points before he and the others step back out of the way. Relgar wonders how he came to be in the forefront, but he relents to peer pressure and casts his [I]dispel magic[/I]. His mind focuses on the maddening figment, and he centers the spell on the key pinpoint that Custodio mentioned. As the spell comes into effect, he holds his breath. The portcullis shimmers and twists and then it is gone. The spell pushed the illusion back to unreality. The way is clear for them to continue. The others thank him, which he find oddly unsettling. '[I]It was easier than it should have been[/I]', he thinks. Tim takes the lead into the tower once again. He soon finds that the illusion had given a false view of what had laid beyond the 'figment' portcullis. The dimensions are the same but the weapon rack he'd previously noted is gone. The sconces are there but they are broken. There isn't a unlit torch. What he does see makes his skin crawl, however. Writing on almost every inch of surface of the interior walls. He can see that some of it is in Draconic but the rest of it is in a language he's never even seen before. The writing continues down to the next level of the tower, which he can see through the opening in the floor. There are stone stairs that lead down but he's not sure if the stairs are physically sound. Elkgrar studies the stonework and assures him and the others that while the stairs are worn, there isn't a risk of collapse. "Relgar, don't read anything," Custodio suggests. "While I don't see any new auras, it's better to be safe." "This is not good," Rhodes adds. "This sorcerer has been working here for quite some time." "We should tell Commander Oakfirst what we've found," Elkgrar suggests. Terger, however, takes the lead and descends down the stairs to the next level. Tim quickly follows suit and the stairs do indeed hold. There is more writing on the next level and an old, broken chest that sits in the center of the room. It is mundane and rotted. Another stairwell leads down to the bottom of the tower. The only creatures they find are tiny spiders sitting in cobwebs in high corners of the tower's bottom level. The writing ends just before the landing of the stairs. The wall facing towards Old City is empty of writing while the wall that connects to the northern part of the wall is full of arcane sigils and representations of the cosmos. "Be careful," Custodio suddenly warns. "There is an overwhelming aura on that wall!" Everyone looks away or dives to the floor, but nothing happens. Custodio risks a glance to study the aura. "I have no idea what that is, but I don't think it's a spell." "We should go," Rhodes suggests. "While I hate to admit it, we need the Wizard Council to take a look at all this scrawling." "This is definitely the place," Custodio adds. "But it's not very clean or organized for an arcanist's lair. And there's no real work space. It's just an empty mystery." As you look around the bottom level of the tower, carefully, you see that Custodio is right. There are no workbenches or chairs or anything, really, except a few broken crates and a small barrel that looks like it could have been used to sit or work on. Relgar does find traces of ink on its surface. While the writing on the wall is quite fascinating, he resists getting to close to study the sigils and arcane formulas written almost everywhere, at first. "How can this be down here without anyone knowing about it?" Rhodes wonders. "There isn't any other way in but the bricked up door." [/QUOTE]
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