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[Kulan] Crisis in Bluffside PBP Campaign Guide
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<blockquote data-quote="Knightfall" data-source="post: 7070339" data-attributes="member: 2012"><p><strong>Gralf</strong></p><p>male gnome fighter 4</p><p>Small, Age 69, Height 3'4", Weight 45 lbs</p><p>Neutral Good</p><p>XP: 6040</p><p></p><p>Attributes</p><p>STR 17 (+3) [18 Base, -2 Racial, +1 @4th]</p><p>DEX 16 (+3) [16 Base]</p><p>CON 19 (+4) [17 Base, +2 Racial]</p><p>INT 15 (+2) [15 Base]</p><p>WIS 14 (+2) [14 Base]</p><p>CHA 15 (+2) [15 Base]</p><p></p><p>Hit Points: 37 [10 (1st) + 2 (2nd) + 2 (3rd) + 4 (4th) + 3 (Toughness) + 4 * 4 Con] Current 22 Non lethal: 3</p><p>AC: 17 [10 default, 4 scale, 3 dex]</p><p>Initiative: +3 [3 dex]</p><p>Base Attack Bonus: +4 [4 fighter]</p><p>Speed: 15ft</p><p></p><p>Saves:</p><p>Fort +8 [+4 Fighter, +4 Con]</p><p>Refl +4 [+1 Fighter, +3 Dex]</p><p>Will +3 [+1 Fighter, +2 Wis]</p><p></p><p>Attacks:</p><p>Great Axe +8 melee, 1d10+6 dmg, x3 crit [+4 BAB, +3 Str, +1 feat]</p><p>Warhammer +7 melee, 1d6+3 dmg, x3 crit [+4 BAB, +3 Str]</p><p>Dagger +7 melee, 1d4+3 dmg, 19-20/x2 crit [+4 BAB, +3 Str]</p><p>Javelin +7 ranged, 1d3+3 dmg, x2 crit, 30ft range increment [+4 BAB, +3 Dex]</p><p></p><p>Feats:</p><p>Endurance [Bonus 1st]</p><p>Diehard [1st]</p><p>Weapon Focus (Great Axe) [Fighter 1]</p><p>Power Attack [Fighter 2]</p><p>Toughness [3rd]</p><p>Weapon Specialization (Great Axe) [Fighter 4]</p><p></p><p></p><p>Languages: Gnome, Cliff Speak, Dwarven, Sixam</p><p>Skills: (20 points fighter)</p><p>+9 Intimidate (2 cha, 7 fighter)</p><p>+5.5 Knowledge (History) (2 int, 7 fighter(CC))</p><p>+5 Survival (2 wis, 6 fighter(CC))</p><p>+4 Craft (Armorsmithing) (2 int, 2 fighter)</p><p>+3 Jump (3 str, 4 fighter, -4 ACP)</p><p>+5 Listen (2 wis, 2 gnome, 2 fighter(CC))</p><p></p><p>Equipment:</p><p>Greataxe (6 lbs) [20gp]</p><p>Scale mail (15 lbs) [50gp]</p><p>Visored Helm</p><p>Warhammer (2.5 lbs) [12gp]</p><p>Dagger (.5 lbs) [2gp]</p><p>2 Javelins (2 lbs) [2gp]</p><p>Backpack (.5 lbs) [2gp]</p><p>2 Waterskin (2 lbs) [2gp]</p><p>Whetstone (1 lbs) [2cp]</p><p>14 days Trail Rations (3.5 lbs) [7gp]</p><p>Flint and steel (- lbs) [1gp]</p><p>4 Belt Pouches (.5 lbs) [4gp]</p><p>2 Torches (2 lbs) [2cp]</p><p>Grappling Hook (4 lbs) [1gp]</p><p>Silk Rope (50ft) (5 lbs) [10gp]</p><p>Traveller's outfit (0.5 lbs)</p><p>Healing potion (2d8+6)</p><p>45 lbs</p><p>223gp</p><p>14sp</p><p>12cp</p><p></p><p>Gralfinicon Dashtorquezip was born into slavery in Talangrán. He never knew his father and was put to work as soon as he was able. Most of the time it felt like he was insignificant. Eventually he was assigned to work under Assan Gravelfist, the dwarven blacksmith. Assan routinely defied his handlers and was punished. Only his skill as a blacksmith kept him alive. Unlike anyone else Assan always used Gralfinicon's full name when talking to the boy. The old dwarf taught the young gnome more than simply working metal. He explained the possibilties beyond the walls of the city.</p><p></p><p>Assan convinced the young gnome to try and escape with him. Some bad luck ruined their plan. The trouble caused by Assan finally outweighed his usefulness. Gralfinicon tried escaping on his own but it was a hasty attempt doomed from the start. Years passed before he tried again. This time with a carefully recruited group. He doesn't know how the masters found out but his allies were dispersed throughout the city just days before they were to attempt escape.</p><p></p><p>Gralf stopped using his full name and drank more. He seemed to associate with few but in truth he watched and planned. His crew was litterally recruited the day before the break. They knew very little of the plan. Were it not for a random patrol outside the city, they would have made it. Instead a pitched battle left everyone dead save Gralf. One attacker wore a visored helm with a skull painted on it. Such a thing would likely hinder interactions with others but Gralf took it. As he saw it, death walks with him. He slowly made his way southward.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7070339, member: 2012"] [B]Gralf[/B] male gnome fighter 4 Small, Age 69, Height 3'4", Weight 45 lbs Neutral Good XP: 6040 Attributes STR 17 (+3) [18 Base, -2 Racial, +1 @4th] DEX 16 (+3) [16 Base] CON 19 (+4) [17 Base, +2 Racial] INT 15 (+2) [15 Base] WIS 14 (+2) [14 Base] CHA 15 (+2) [15 Base] Hit Points: 37 [10 (1st) + 2 (2nd) + 2 (3rd) + 4 (4th) + 3 (Toughness) + 4 * 4 Con] Current 22 Non lethal: 3 AC: 17 [10 default, 4 scale, 3 dex] Initiative: +3 [3 dex] Base Attack Bonus: +4 [4 fighter] Speed: 15ft Saves: Fort +8 [+4 Fighter, +4 Con] Refl +4 [+1 Fighter, +3 Dex] Will +3 [+1 Fighter, +2 Wis] Attacks: Great Axe +8 melee, 1d10+6 dmg, x3 crit [+4 BAB, +3 Str, +1 feat] Warhammer +7 melee, 1d6+3 dmg, x3 crit [+4 BAB, +3 Str] Dagger +7 melee, 1d4+3 dmg, 19-20/x2 crit [+4 BAB, +3 Str] Javelin +7 ranged, 1d3+3 dmg, x2 crit, 30ft range increment [+4 BAB, +3 Dex] Feats: Endurance [Bonus 1st] Diehard [1st] Weapon Focus (Great Axe) [Fighter 1] Power Attack [Fighter 2] Toughness [3rd] Weapon Specialization (Great Axe) [Fighter 4] Languages: Gnome, Cliff Speak, Dwarven, Sixam Skills: (20 points fighter) +9 Intimidate (2 cha, 7 fighter) +5.5 Knowledge (History) (2 int, 7 fighter(CC)) +5 Survival (2 wis, 6 fighter(CC)) +4 Craft (Armorsmithing) (2 int, 2 fighter) +3 Jump (3 str, 4 fighter, -4 ACP) +5 Listen (2 wis, 2 gnome, 2 fighter(CC)) Equipment: Greataxe (6 lbs) [20gp] Scale mail (15 lbs) [50gp] Visored Helm Warhammer (2.5 lbs) [12gp] Dagger (.5 lbs) [2gp] 2 Javelins (2 lbs) [2gp] Backpack (.5 lbs) [2gp] 2 Waterskin (2 lbs) [2gp] Whetstone (1 lbs) [2cp] 14 days Trail Rations (3.5 lbs) [7gp] Flint and steel (- lbs) [1gp] 4 Belt Pouches (.5 lbs) [4gp] 2 Torches (2 lbs) [2cp] Grappling Hook (4 lbs) [1gp] Silk Rope (50ft) (5 lbs) [10gp] Traveller's outfit (0.5 lbs) Healing potion (2d8+6) 45 lbs 223gp 14sp 12cp Gralfinicon Dashtorquezip was born into slavery in Talangrán. He never knew his father and was put to work as soon as he was able. Most of the time it felt like he was insignificant. Eventually he was assigned to work under Assan Gravelfist, the dwarven blacksmith. Assan routinely defied his handlers and was punished. Only his skill as a blacksmith kept him alive. Unlike anyone else Assan always used Gralfinicon's full name when talking to the boy. The old dwarf taught the young gnome more than simply working metal. He explained the possibilties beyond the walls of the city. Assan convinced the young gnome to try and escape with him. Some bad luck ruined their plan. The trouble caused by Assan finally outweighed his usefulness. Gralfinicon tried escaping on his own but it was a hasty attempt doomed from the start. Years passed before he tried again. This time with a carefully recruited group. He doesn't know how the masters found out but his allies were dispersed throughout the city just days before they were to attempt escape. Gralf stopped using his full name and drank more. He seemed to associate with few but in truth he watched and planned. His crew was litterally recruited the day before the break. They knew very little of the plan. Were it not for a random patrol outside the city, they would have made it. Instead a pitched battle left everyone dead save Gralf. One attacker wore a visored helm with a skull painted on it. Such a thing would likely hinder interactions with others but Gralf took it. As he saw it, death walks with him. He slowly made his way southward. [/QUOTE]
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