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[Kulan] Crisis in Bluffside PBP Campaign Guide
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<blockquote data-quote="Knightfall" data-source="post: 7794614" data-attributes="member: 2012"><p><strong>Level 6</strong></p><p></p><p>Here is the <a href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=75&t=10405" target="_blank">Campaign Guide</a> over on The Piazza. Roll using this method: 4d6 and drop the lowest die. Do this 9 times, pick the best six, and arrange to taste. Your PC gets a bonus item worth no more than 2,500 gp as an heirloom/special item. <s>(Current players get this bonus item too, as I don't think I offered it before.)</s></p><p></p><p>Yes, I did give them an item and it was up to $2,500 gp. I knew I did that.</p><p></p><p>I'd likely keep one or two of the NPCs in the mix depending on how many players I get in total. The <a href="http://www.thepiazza.org.uk/bb/viewtopic.php?p=184698#p184698" target="_blank">Custodio Vecchi</a> character would be the main NPC I'd bring into he new game. I'd write out the dwarf cleric (for sure) and (maybe) the ex-con, Rhodes. He would either escape or get sent back to the Dungeon of Bluffside. He could also become a thorn in the side of the new group of heroes.</p><p></p><p>You can pick <u>almost any race</u> you want but absolutely no drow PCs. Drow do not <em>naturally</em> exist on Kulan, which I think I've mentioned in the Crow God game before. There is a elf race called Nevaequarlani (Nevae or "Dark Souls") that is half drow/half elf, which is part of the Bluffside campaign setting, but it's not a great choice since the stats for the race only exist in the Bluffside book. (I do have the PDF version of the book now, so I could PM you or anyone else the stats.)</p><p></p><p>Bluffside's population is 60,000 strong, although with the current troubles the number has dropped by at least 1,000 to 2,500 people. The city is mixed with humans being the most numerous (78%). Elves (6%) come next with gnomes and dwarves right after (both a 4% each). Many of the gnomes in the city are Steam Gnomes, which is another unique race to Bluffside. Halflings come next at 3%. Finally, half-orcs come in at 1% with another 1% being made up of other races. The bulk of those 1% are the new races in the Bluffside book including the Nevae, Sel'varahn (aquatic humanoid with a big shell on its back), Sixam Ieuna (winged humanoid), and Steam Gnomes. There is another race known as the Dragori but they aren't native to Bluffside.</p><p></p><p>Here are the other common non-PHB races of the region:</p><p>● Elf, gray</p><p>● Hadozee (D&D Stormwrack)</p><p>● Halfling, tallfellow</p><p>● Kobold</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7794614, member: 2012"] [B]Level 6[/B] Here is the [URL='http://www.thepiazza.org.uk/bb/viewtopic.php?f=75&t=10405']Campaign Guide[/URL] over on The Piazza. Roll using this method: 4d6 and drop the lowest die. Do this 9 times, pick the best six, and arrange to taste. Your PC gets a bonus item worth no more than 2,500 gp as an heirloom/special item. [S](Current players get this bonus item too, as I don't think I offered it before.)[/S] Yes, I did give them an item and it was up to $2,500 gp. I knew I did that. I'd likely keep one or two of the NPCs in the mix depending on how many players I get in total. The [URL='http://www.thepiazza.org.uk/bb/viewtopic.php?p=184698#p184698']Custodio Vecchi[/URL] character would be the main NPC I'd bring into he new game. I'd write out the dwarf cleric (for sure) and (maybe) the ex-con, Rhodes. He would either escape or get sent back to the Dungeon of Bluffside. He could also become a thorn in the side of the new group of heroes. You can pick [U]almost any race[/U] you want but absolutely no drow PCs. Drow do not [I]naturally[/I] exist on Kulan, which I think I've mentioned in the Crow God game before. There is a elf race called Nevaequarlani (Nevae or "Dark Souls") that is half drow/half elf, which is part of the Bluffside campaign setting, but it's not a great choice since the stats for the race only exist in the Bluffside book. (I do have the PDF version of the book now, so I could PM you or anyone else the stats.) Bluffside's population is 60,000 strong, although with the current troubles the number has dropped by at least 1,000 to 2,500 people. The city is mixed with humans being the most numerous (78%). Elves (6%) come next with gnomes and dwarves right after (both a 4% each). Many of the gnomes in the city are Steam Gnomes, which is another unique race to Bluffside. Halflings come next at 3%. Finally, half-orcs come in at 1% with another 1% being made up of other races. The bulk of those 1% are the new races in the Bluffside book including the Nevae, Sel'varahn (aquatic humanoid with a big shell on its back), Sixam Ieuna (winged humanoid), and Steam Gnomes. There is another race known as the Dragori but they aren't native to Bluffside. Here are the other common non-PHB races of the region: ● Elf, gray ● Hadozee (D&D Stormwrack) ● Halfling, tallfellow ● Kobold [/QUOTE]
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