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[Kulan] Crisis in Bluffside PBP Campaign Guide
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<blockquote data-quote="Knightfall" data-source="post: 7794620" data-attributes="member: 2012"><p><strong><u>NPC ALLIES</u></strong></p><p><strong>LADY ÉMILIENNE, WIZARD OF THE SEVENTH ORDER</strong></p><p>Female High Elf, Wizard 7 / Cleric of Sky and Air 3</p><p>NG medium humanoid (elf)</p><p><strong>Init</strong> +2; <strong>Senses</strong> Low-Light Vision, Listen +7, Spot +7</p><p><strong>Languages</strong> Cliffspeak, Draconic, Elven, Gnome, Sylvan</p><p><strong>AC</strong> 20, touch 13, flat-footed 18</p><p><strong>hp</strong> 42 (10HD)</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +7, <strong>Will</strong> +15</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> <em>+1 mage tuned morningstar</em> +10 (1d8+1)</p><p><strong>Ranged</strong> masterwork light crossbow +8 (1d8/19-20)</p><p><strong>Melee</strong> shortstaff +5 (1d4)</p><p><strong>Face</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +5; <strong>Grp</strong> +5</p><p><strong>Special Actions</strong> Rebuke Air, Turn Earth, Turn Undead</p><p><strong>Domains</strong> <u>Air</u> Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. <u>Magic</u> Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.</p><p></p><p><strong>Typical Prepared Spells</strong></p><p><u>Wizard (CL 7)</u></p><p>4th - <em>globe of invulnerability (lesser)</em>, <em>shout</em> (DC 19)</p><p>3rd - <em>arrow reflection</em>, <em>fly</em> (DC 18), <em>protection from energy</em> (DC 18)</p><p>2nd - <em>flaming sphere</em> (DC 17), <em>knock</em>, <em>protection from arrows</em> (DC 17), <em>web</em> (DC 17)</p><p>1st - <em>grease</em> (DC 16), <em>mage armor</em> (DC 16), <em>magic missile</em> (x2), <em>shield</em>, <em>true strike</em></p><p>0th - <em>dancing lights</em>, <em>detect magic</em>, <em>light</em>, <em>mending</em> (DC 15)</p><p></p><p><u>Cleric (CL 3)</u></p><p>2nd - <em>identify</em>, <em>remove paralysis</em> (DC 15), <em>zone of truth</em> (DC 15)</p><p>1st - <em>bless</em>, <em>comprehend languages</em>, <em>detect evil</em>, <em>obscuring mist</em></p><p>0th - <em>cure minor wounds</em> (DC 13), <em>detect poison</em>, <em>resistance</em> (DC 13), <em>virtue</em> (DC 13)</p><p>[Spoiler="Spells Known"]</p><p>Wizard: Spells per Day: (4/6/4/3/2/0/0/0/0/ DC:16+spell level)</p><p>Spells Known:</p><p>0th - Acid Splash, Alter Normal Fires, Animated Tatoo, Arcane Mark, Comrades' Trail, Conjurer's Toolbelt, Dancing Lights, Daze, Decrypt, Detect Charm, Detect Disease, Detect Magic, Detect Poison, Detect Precious Metals, Devlin's Barb, Disrupt Undead, Enchanting Flavor, Encrypt, Fire Bolt, Fire Touch, Flare, Frost Touch, Ghost Sound, Hygiene, Keep Dry, Keep Fresh, Learn Heritage, Light, Long Flame, Mage Hand, Mending, Mental Alarm, Message, Minor Ward, Open/Close, Prestidigitation, Quick Boost, Quill, Ray of Frost, Read Magic, Recent Occupant, Resistance, Resistance to Fear, Sample, Sea Eyes, Shade, Shelve, Shield Open Flame, Shock Torch, Spark, Summarize, Tongue of Angels, Tongue of Fiends, Touch of Fatigue, Transcribe, Web Splat</p><p>1st - Alarm, Detect Disease, Grease, Hold Portal, Mage Armor, Magic Missile, Protection from Evil, Ray of Enfeeblement, Shield, Shocking Grasp, True Strike</p><p>2nd - Arcane Lock, Bull's Strength, Cat's Grace, Flaming Sphere, Knock, Levitate, Protection from Arrows, Web, Whispering Wind</p><p>3rd - Arcane Sight, Arrow Reflection, Clairaudience/Clairvoyance, Daylight, Fly, Heroism, Protection from Energy, Slow</p><p>4th - Arcane Eye, Charm Monster, Globe of Invulnerability (Lesser), Locate Creature, Remove Curse, Secure Shelter, Shout</p><p></p><p>Cleric: Spells per Day: (4/3+1/2+1/0/0/0/0/0/0/ DC:14+spell level)</p><p>Spells Known:</p><p>0th - Antihistamine, Clearwater, Create Water, Cure Minor Wounds, Detect Charm, Detect Disease, Detect Magic, Detect Poison, Guidance, Hygiene, Inflict Minor Wounds, Keep Dry, Keep Fresh, Learn Heritage, Light, Mending, Purify Food and Drink, Quick Boost, Read Magic, Resistance, Resistance to Fear, Shelve, Summarize, Thicken, Tongue of Angels, Transcribe, Virtue</p><p>1st - Aegis of the Gods, Avert Attack, Bane, Betray the Years, Bless, Bless Water, Blissful Sleep, Call Upon Faith, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Cure Minor Wound, Mass, Deep Lungs, Destroy Water, Detect Balance, Detect Chaos, Detect Current, Detect Disease, Detect Evil, Detect Fey, Detect Gas, Detect Good, Detect Land, Detect Law, Detect Life, Detect Undead, Divine Favor, Endure Elements, Entropic Shield, Guilt, Heal Light Wounds, Hide from Undead, Irritation, Lesser Darkness, Magic Aura, Magic Stone, Magic Weapon, Magical Performance, Murk and Gloom, Obscuring Mist, Obscuring Mist, Precipitation, Predict Weather, Protection from Chaos, Protection from Evil, Protection from Law, Protection from Spirits, Protection from Undead, Reduce Nausea, Remove Fear, Repel Water, Resist Scrying, Sacred Watch, Sanctuary, Shield of Faith, Spiritual Trance, Strength of Mind, Summon Monster I, Welter</p><p>2nd - Aid, Align Weapon, Anointed, Augury, Aura of Light, Bear's Endurance, Blessed Watchman, Bolster Mental Fortitude, Bone Spikes, Boost Immunity, Bull's Strength, Calm Emotions, Cat's Eyes, Chant, Consecrate, Cure Moderate Wounds, Darkness, Delay Poison, Detect Curse, Dig, Distil Water, Divine Heart, Divine Lock, Dolphin Fins, Eagle's Splendor, Eclipse Veil, Enhance Magical Flow, Enthrall, Examine Coffin, Eyesight, Faerie Ward, Farstroke, Find Traps, Fleet Feet, Frostfire, Gentle Repose, Geological Treasure, Green Water, Heal Moderate Wounds, Hidden Lore, Hold Person, Identify, Ill Omen, Immunity to Fear, Know Alignment, Luck of the Saints, Make Whole, Nap, Owl's Wisdom, Protection from Paralysis, Radiance, Remove Paralysis, Repair Ship, Resist Energy, Restoration, Lesser, Seavision, Shatter, Shield Other, Shockwave, Silence, Snake Charm, Sound Burst, Spiritual Weapon, Static Veil, Status, Structural Integrity, Stun Item, Summon Dust Devil, Summon Monster II, Surface, Swim, Thorn Snare, Undetectable Alignment, Undetectable Charm, Wind Wall, Wound Reading, Wyvern Guard, Zone of Truth</p><p>[/Spoiler]</p><p><strong>Abilities</strong> Str 11 (+0), Dex 14 (+2), Con 10 (+0), Int 20 (+5), Wis 16 (+3), Cha 16 (+3)</p><p><strong>Special Qualities</strong> Aura, Bonus Languages, Chaotic, Evil, Good, and Lawful Spells, Spells, Spontaneous Casting, Turn or Rebuke Undead, Weapon and Armor Proficiency, Alertness, Bonus Feats, Bonus Languages, Familiar, Scribe Scroll, Spellbooks, Spells, Weapon and Armor Proficiency, Elf Racial Traits, Humanoid Traits, Spontaneous Casting ~ Cure Spells</p><p><strong>Feats</strong> Alertness, Brew Potion, Combat Casting, Iron Will, Martial Weapon Proficiency (Longbow, Longsword, Rapier, Shortbow), Sacred Spell, Scribe Scroll</p><p><strong>Skills</strong> Appraise +5, Balance +2, Bluff +3, City Lore +3, Concentration +8, Concentration (Cast defensively) +12, Craft (Alchemy) +12, Craft (Maps) +5, Craft (Poison) +5, Craft (Untrained) +5, Decipher Script +12, Diplomacy +7, Disguise +3, Escape Artist +2, Forgery +5, Gather Information +3, Heal +7, Hide +2, Intimidate +3, Knowledge (Arcana) +13, Knowledge (History) +9, Knowledge (Religion) +9, Knowledge (Seamanship) +5, Knowledge (The Planes) +13, Listen +7, Move Silently +5, Perform (Chant) +3, Perform (Untrained) +3, Profession (Soldier) +9, Ride +2, Search +7, Sense Motive +3, Spellcraft +15, Spot +7, Survival +3, Survival (The Planes) +5, Use Rope +2,</p><p>[Spoiler="Possessions"]<strong><u>Gear</u></strong></p><p><em>Amulet of Natural Armor +2</em>; <em>+1 Mage Tuned Morningstar</em>; R<em>ing of Protection +1</em>; R<em>ing of Feather Falling</em>; <em>+1 Glamered Mithral Shirt</em>; C<em>loak of Resistance +2</em>; Shortstaff.</p><p><strong>Pouch (Belt)</strong> [<em>Potion of Cure Moderate Wounds</em> (x3); <em>Elixir of Vision</em>; <em>Potion of Shield of Faith +3</em>; Coin (Silver) (x20); Coin (Platinum) (x4); Coin (Gold) (x15);]</p><p><strong>Backpack</strong> Pouch (Belt) [Coin (Gold) (x15); Coin (Silver) (x10);]; alchemical silver crossbow bolts (x10); <em>wand of magic missile</em> (1st level caster); spellbook (see below).</p><p><strong>Warhorse (Light)</strong> [Saddlebags; Bit and Bridle; Saddle (Military); Stabling (Per Day) (x7);]; Saddlebags [Masterwork Crossbow Bolts (x10)]; Masterwork Light Crossbow.</p><p></p><p><strong>Spellbook</strong></p><p>0th - arcane mark, dancing lights, daze (DC 15), detect magic, detect poison, disrupt undead , flare (DC 15), ghost sound (DC 15), light, mage hand, mending (DC 15), open/close (DC 15), prestidigitation (DC 15), ray of frost, read magic, resistance (DC 15)</p><p>1st - alarm, grease (DC 16), hold portal, mage armor (DC 16), magic missile, protection from evil (DC 16), ray of enfeeblement, shield, shocking grasp, true strike</p><p>2nd - arcane lock, bull's strength (DC 17), flaming sphere (DC 17), knock, levitate, protection from arrows (DC 17), web (DC 17), whispering wind</p><p>3rd - arcane sight, arrow reflection, clairaudience/clairvoyance, daylight, fly (DC 18), heroism (DC 18), protection from energy (DC 18), slow (DC 18)</p><p>4th - arcane eye, charm monster (DC 19), globe of invulnerability (lesser), locate creature, remove curse (DC 19), secure shelter, shout (DC 19)</p><p></p><p>Magic Item Spell-Like Abilities: feather fall (DC 10, at will)</p><p>[/Spoiler]</p><p></p><p style="text-align: center"><em><span style="font-size: 12px">Created using PCGen 6.06.01 on 4-Mar-2018</span></em></p> <p style="text-align: center"><em><span style="font-size: 12px"></span></em></p> <p style="text-align: center"><em><span style="font-size: 12px">[ATTACH]137440[/ATTACH]</span></em></p></blockquote><p></p>
[QUOTE="Knightfall, post: 7794620, member: 2012"] [B][U]NPC ALLIES[/U] LADY ÉMILIENNE, WIZARD OF THE SEVENTH ORDER[/B] Female High Elf, Wizard 7 / Cleric of Sky and Air 3 NG medium humanoid (elf) [B]Init[/B] +2; [B]Senses[/B] Low-Light Vision, Listen +7, Spot +7 [B]Languages[/B] Cliffspeak, Draconic, Elven, Gnome, Sylvan [B]AC[/B] 20, touch 13, flat-footed 18 [B]hp[/B] 42 (10HD) [B]Fort[/B] +7, [B]Ref[/B] +7, [B]Will[/B] +15 [B]Speed[/B] 30 ft. (6 squares) [B]Melee[/B] [I]+1 mage tuned morningstar[/I] +10 (1d8+1) [B]Ranged[/B] masterwork light crossbow +8 (1d8/19-20) [B]Melee[/B] shortstaff +5 (1d4) [B]Face[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +5; [B]Grp[/B] +5 [B]Special Actions[/B] Rebuke Air, Turn Earth, Turn Undead [B]Domains[/B] [U]Air[/U] Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. [U]Magic[/U] Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. [B]Typical Prepared Spells[/B] [U]Wizard (CL 7)[/U] 4th - [I]globe of invulnerability (lesser)[/I], [I]shout[/I] (DC 19) 3rd - [I]arrow reflection[/I], [I]fly[/I] (DC 18), [I]protection from energy[/I] (DC 18) 2nd - [I]flaming sphere[/I] (DC 17), [I]knock[/I], [I]protection from arrows[/I] (DC 17), [I]web[/I] (DC 17) 1st - [I]grease[/I] (DC 16), [I]mage armor[/I] (DC 16), [I]magic missile[/I] (x2), [I]shield[/I], [I]true strike[/I] 0th - [I]dancing lights[/I], [I]detect magic[/I], [I]light[/I], [I]mending[/I] (DC 15) [U]Cleric (CL 3)[/U] 2nd - [I]identify[/I], [I]remove paralysis[/I] (DC 15), [I]zone of truth[/I] (DC 15) 1st - [I]bless[/I], [I]comprehend languages[/I], [I]detect evil[/I], [I]obscuring mist[/I] 0th - [I]cure minor wounds[/I] (DC 13), [I]detect poison[/I], [I]resistance[/I] (DC 13), [I]virtue[/I] (DC 13) [Spoiler="Spells Known"] Wizard: Spells per Day: (4/6/4/3/2/0/0/0/0/ DC:16+spell level) Spells Known: 0th - Acid Splash, Alter Normal Fires, Animated Tatoo, Arcane Mark, Comrades' Trail, Conjurer's Toolbelt, Dancing Lights, Daze, Decrypt, Detect Charm, Detect Disease, Detect Magic, Detect Poison, Detect Precious Metals, Devlin's Barb, Disrupt Undead, Enchanting Flavor, Encrypt, Fire Bolt, Fire Touch, Flare, Frost Touch, Ghost Sound, Hygiene, Keep Dry, Keep Fresh, Learn Heritage, Light, Long Flame, Mage Hand, Mending, Mental Alarm, Message, Minor Ward, Open/Close, Prestidigitation, Quick Boost, Quill, Ray of Frost, Read Magic, Recent Occupant, Resistance, Resistance to Fear, Sample, Sea Eyes, Shade, Shelve, Shield Open Flame, Shock Torch, Spark, Summarize, Tongue of Angels, Tongue of Fiends, Touch of Fatigue, Transcribe, Web Splat 1st - Alarm, Detect Disease, Grease, Hold Portal, Mage Armor, Magic Missile, Protection from Evil, Ray of Enfeeblement, Shield, Shocking Grasp, True Strike 2nd - Arcane Lock, Bull's Strength, Cat's Grace, Flaming Sphere, Knock, Levitate, Protection from Arrows, Web, Whispering Wind 3rd - Arcane Sight, Arrow Reflection, Clairaudience/Clairvoyance, Daylight, Fly, Heroism, Protection from Energy, Slow 4th - Arcane Eye, Charm Monster, Globe of Invulnerability (Lesser), Locate Creature, Remove Curse, Secure Shelter, Shout Cleric: Spells per Day: (4/3+1/2+1/0/0/0/0/0/0/ DC:14+spell level) Spells Known: 0th - Antihistamine, Clearwater, Create Water, Cure Minor Wounds, Detect Charm, Detect Disease, Detect Magic, Detect Poison, Guidance, Hygiene, Inflict Minor Wounds, Keep Dry, Keep Fresh, Learn Heritage, Light, Mending, Purify Food and Drink, Quick Boost, Read Magic, Resistance, Resistance to Fear, Shelve, Summarize, Thicken, Tongue of Angels, Transcribe, Virtue 1st - Aegis of the Gods, Avert Attack, Bane, Betray the Years, Bless, Bless Water, Blissful Sleep, Call Upon Faith, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Cure Minor Wound, Mass, Deep Lungs, Destroy Water, Detect Balance, Detect Chaos, Detect Current, Detect Disease, Detect Evil, Detect Fey, Detect Gas, Detect Good, Detect Land, Detect Law, Detect Life, Detect Undead, Divine Favor, Endure Elements, Entropic Shield, Guilt, Heal Light Wounds, Hide from Undead, Irritation, Lesser Darkness, Magic Aura, Magic Stone, Magic Weapon, Magical Performance, Murk and Gloom, Obscuring Mist, Obscuring Mist, Precipitation, Predict Weather, Protection from Chaos, Protection from Evil, Protection from Law, Protection from Spirits, Protection from Undead, Reduce Nausea, Remove Fear, Repel Water, Resist Scrying, Sacred Watch, Sanctuary, Shield of Faith, Spiritual Trance, Strength of Mind, Summon Monster I, Welter 2nd - Aid, Align Weapon, Anointed, Augury, Aura of Light, Bear's Endurance, Blessed Watchman, Bolster Mental Fortitude, Bone Spikes, Boost Immunity, Bull's Strength, Calm Emotions, Cat's Eyes, Chant, Consecrate, Cure Moderate Wounds, Darkness, Delay Poison, Detect Curse, Dig, Distil Water, Divine Heart, Divine Lock, Dolphin Fins, Eagle's Splendor, Eclipse Veil, Enhance Magical Flow, Enthrall, Examine Coffin, Eyesight, Faerie Ward, Farstroke, Find Traps, Fleet Feet, Frostfire, Gentle Repose, Geological Treasure, Green Water, Heal Moderate Wounds, Hidden Lore, Hold Person, Identify, Ill Omen, Immunity to Fear, Know Alignment, Luck of the Saints, Make Whole, Nap, Owl's Wisdom, Protection from Paralysis, Radiance, Remove Paralysis, Repair Ship, Resist Energy, Restoration, Lesser, Seavision, Shatter, Shield Other, Shockwave, Silence, Snake Charm, Sound Burst, Spiritual Weapon, Static Veil, Status, Structural Integrity, Stun Item, Summon Dust Devil, Summon Monster II, Surface, Swim, Thorn Snare, Undetectable Alignment, Undetectable Charm, Wind Wall, Wound Reading, Wyvern Guard, Zone of Truth [/Spoiler] [B]Abilities[/B] Str 11 (+0), Dex 14 (+2), Con 10 (+0), Int 20 (+5), Wis 16 (+3), Cha 16 (+3) [B]Special Qualities[/B] Aura, Bonus Languages, Chaotic, Evil, Good, and Lawful Spells, Spells, Spontaneous Casting, Turn or Rebuke Undead, Weapon and Armor Proficiency, Alertness, Bonus Feats, Bonus Languages, Familiar, Scribe Scroll, Spellbooks, Spells, Weapon and Armor Proficiency, Elf Racial Traits, Humanoid Traits, Spontaneous Casting ~ Cure Spells [B]Feats[/B] Alertness, Brew Potion, Combat Casting, Iron Will, Martial Weapon Proficiency (Longbow, Longsword, Rapier, Shortbow), Sacred Spell, Scribe Scroll [B]Skills[/B] Appraise +5, Balance +2, Bluff +3, City Lore +3, Concentration +8, Concentration (Cast defensively) +12, Craft (Alchemy) +12, Craft (Maps) +5, Craft (Poison) +5, Craft (Untrained) +5, Decipher Script +12, Diplomacy +7, Disguise +3, Escape Artist +2, Forgery +5, Gather Information +3, Heal +7, Hide +2, Intimidate +3, Knowledge (Arcana) +13, Knowledge (History) +9, Knowledge (Religion) +9, Knowledge (Seamanship) +5, Knowledge (The Planes) +13, Listen +7, Move Silently +5, Perform (Chant) +3, Perform (Untrained) +3, Profession (Soldier) +9, Ride +2, Search +7, Sense Motive +3, Spellcraft +15, Spot +7, Survival +3, Survival (The Planes) +5, Use Rope +2, [Spoiler="Possessions"][B][U]Gear[/U][/B] [I]Amulet of Natural Armor +2[/I]; [I]+1 Mage Tuned Morningstar[/I]; R[I]ing of Protection +1[/I]; R[I]ing of Feather Falling[/I]; [I]+1 Glamered Mithral Shirt[/I]; C[I]loak of Resistance +2[/I]; Shortstaff. [B]Pouch (Belt)[/B] [[I]Potion of Cure Moderate Wounds[/I] (x3); [I]Elixir of Vision[/I]; [I]Potion of Shield of Faith +3[/I]; Coin (Silver) (x20); Coin (Platinum) (x4); Coin (Gold) (x15);] [B]Backpack[/B] Pouch (Belt) [Coin (Gold) (x15); Coin (Silver) (x10);]; alchemical silver crossbow bolts (x10); [I]wand of magic missile[/I] (1st level caster); spellbook (see below). [B]Warhorse (Light)[/B] [Saddlebags; Bit and Bridle; Saddle (Military); Stabling (Per Day) (x7);]; Saddlebags [Masterwork Crossbow Bolts (x10)]; Masterwork Light Crossbow. [B]Spellbook[/B] 0th - arcane mark, dancing lights, daze (DC 15), detect magic, detect poison, disrupt undead , flare (DC 15), ghost sound (DC 15), light, mage hand, mending (DC 15), open/close (DC 15), prestidigitation (DC 15), ray of frost, read magic, resistance (DC 15) 1st - alarm, grease (DC 16), hold portal, mage armor (DC 16), magic missile, protection from evil (DC 16), ray of enfeeblement, shield, shocking grasp, true strike 2nd - arcane lock, bull's strength (DC 17), flaming sphere (DC 17), knock, levitate, protection from arrows (DC 17), web (DC 17), whispering wind 3rd - arcane sight, arrow reflection, clairaudience/clairvoyance, daylight, fly (DC 18), heroism (DC 18), protection from energy (DC 18), slow (DC 18) 4th - arcane eye, charm monster (DC 19), globe of invulnerability (lesser), locate creature, remove curse (DC 19), secure shelter, shout (DC 19) Magic Item Spell-Like Abilities: feather fall (DC 10, at will) [/Spoiler] [CENTER][I][SIZE=3]Created using PCGen 6.06.01 on 4-Mar-2018 [ATTACH]137440[/ATTACH][/SIZE][/I][/CENTER] [/QUOTE]
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