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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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<blockquote data-quote="Knightfall" data-source="post: 2859576" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong><span style="font-size: 18px">Atterastrum, “The Ruin of Stars” (Balor/Star-Borne Template/Marshal20)</span></strong></span></p><p><strong>Large Outsider (Chaotic, Extraplanar, Evil, Tanar’ri)</strong></p><p><strong>Hit Dice:</strong> 20d10+260 + 20d8+260 (720 hp)</p><p><strong>Initiative:</strong> +13</p><p><strong>Speed:</strong> 40 ft. (8 squares), fly 90 ft. (good), freefall 80 ft. (perfect)</p><p><strong>AC:</strong> 41 (-1 size, +9 Dex, +23 natural), touch 18, flat-footed 32</p><p><strong>Base Attack/Grapple:</strong> +30/+47</p><p><strong>Attack:</strong> +45 melee (2d6+15/19-20, <em>Large +2 vorpal longsword</em>)</p><p><strong>Full Attack:</strong> +41/+36/+31/+26 melee (2d6+15/19-20, <em>Large +2 vorpal longsword</em>) and +40/+35 melee (1d4+8 plus 1d6 fire plus entangle, <em>Large +2 flaming whip</em>), or +42 melee (1d10+13, 2 slams)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft. (20 ft. with Large +2 flaming whip)</p><p><strong>Special Attacks:</strong> Auras, death throes, entangle, spell-like abilities, summon tanar’ri, vorpal sword</p><p><strong>Special Qualities:</strong> Breathless, damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, grant move action 5/day, immunity to cold, electricity, fire, poison, and the effects of a vacuum, outsider traits, resistance to acid 20, spell resistance 28, stellar, tanar’ri traits, telepathy 100 ft., true seeing, can survive on any plane without ill effect</p><p><strong>Saves:</strong> Fort +35, Ref +31, Will +31</p><p><strong>Abilities:</strong> Str 36 (+13), Dex 29 (+9), Con 37 (+13), Int 24 (+7), Wis 28 (+9), Cha 28 (+9)</p><p><strong>Skills:</strong> Bluff +42, Concentration +36, Diplomacy +50, Disguise +18 (+20 acting), Handle Animal +30, Hide +28, Intimidate +44, Knowledge (planetology) +35, Knowledge (the planes) +35, Knowledge (wildspace) +35, Listen +52, Move Silently +32, Ride +30, Search +30, Sense Motive +42, Speak Language x5, Spellcraft +30 (+32 scrolls), Spot +42, Survival +31, Swim +34, Use Magic Device +32 (+34 scrolls), Wildspace Survival +20. [See the Beyond the Moons website for details on the Knowledge (planetology), Knowledge (wildspace), and Wildspace Survival skills.]</p><p><strong>Feats:</strong> Alertness [sup]B[/sup], Battlefield Inspiration, Cleave, Dark Speech, Endurance [sup]B[/sup], Freefall [sup]B[/sup], Improved Initiative, Improved Two-Weapon Fighting, Leadership, Power Attack, Powerful Charge, Quicken Spell-Like Ability (<em>telekinesis</em>), Skill Focus (Diplomacy) [sup]B[/sup], Two-Weapon Fighting, Weapon Focus (longsword). [See the <em>Beyond the Moons</em> website for details on the Freefall feat.]</p><p><strong>Epic Feats:</strong> Blinding Speed, Energy Resistance (acid), Epic Leadership.</p><p></p><p><strong>Environment:</strong> Wildspace</p><p><strong>Organization:</strong> Unique</p><p><strong>Challenge Rating:</strong> 42</p><p><strong>Treasure:</strong> Triple standard, plus <em>Large +2 vorpal greatsword</em> and <em>Large +2 flaming whip</em></p><p><strong>Alignment:</strong> Neutral evil</p><p><strong>Advancement:</strong> As balor or by character class</p><p></p><p>Atterastrum is a unique balor of space-borne descent who leads armies of the Abyss throughout the depths of Wildspace. The demon is feared not only for its prowess in combat but for its ability to lead other fiends into battle. Atterastrum is known as “The Ruin of Stars” due to the thousands of worlds he has subjugated for his master, the demon lord named Igneuerus.</p><p></p><p>Atterastrum speaks the following languages: Abyssal, Aquan, Anarchic, Auran, Celestial, Common, Draconic, Dwarven, Giant, Goblin, Ignan, Infernal, Orc, and Terran.</p><p></p><p><strong>Combat</strong></p><p>Atterastrum's Large +2 flaming whip is a long, flexible weapon with many tails tipped with hooks, spikes, and balls. The weapon deals bludgeoning and slashing damage, in addition to fire damage.</p><p></p><p>Atterastrum's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p></p><p><em>Auras</em> (Ex): Minor – accurate strike, art of war, demand fortitude, master of opportunity, master of tactics, motivated constitution, motivated strength, watchful eye. Major (+4) – hardy soldiers, motivated ardor, motivated attack, resilient troops, steady hand.</p><p></p><p><em>Death Throes</em> (Ex): When killed, Atterastrum explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 33 half). This explosion automatically destroys any weapons Atterastrum is holding. The save DC is Constitution-based.</p><p></p><p><em>Entangle</em> (Ex): Atterastrum's Large +2 flaming whip entangles foes much like an attack with a net. The whip has 40 hit points. The whip needs no folding. If it hits, the target and the demon immediately make opposed Strength checks; if Atterastrum wins, it drags the target against its flaming body (see below). The target remains anchored against the demon's body until it escapes the whip.</p><p></p><p><em>Spell-like Abilities</em>: At will – blasphemy (DC 26), dominate monster (DC 28), greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity (DC 26), power word stun, telekinesis (DC 24), unholy aura (DC 27); 1/day – fire storm (DC 27), implosion (DC 28). Caster level: 20th. The save DCs are Charisma-based.</p><p></p><p><em>Vorpal Sword</em> (Su): Atterastrum carries a +2 vorpal longsword that looks like a bolt of lightning.</p><p></p><p><em>Summon Tanar’ri</em> (Sp): Once per day Atterastrum can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell.</p><p></p><p><em>Breathless</em> (Ex): Atterastrum does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect.</p><p></p><p><em>Flaming Body</em> (Su): The body of Atterastrum is wreathed in flame. Anyone grappling the demon takes 6d6 points of fire damage each round.</p><p></p><p><em>Grant Move Action</em> (Ex): See page 13 of <span style="color: Red"><em>D&D Miniatures Handbook</em></span>.</p><p></p><p><em>Outsider Traits</em>: Atterastrum has darkvision (60-foot range). The demon cannot be raised or resurrected (though a limited wish, wish, miracle, or true resurrection spell can restore life). Atterastrum does not need to eat or sleep (although it can do so if it wishes).</p><p></p><p><em>Stellar</em> (Ex): Atterastrum suffers no penalty when fighting underwater, or in low gravity.</p><p></p><p><em>Tanar’ri Traits</em>: Atterastrum can communicate telepathically with any creature within 100 feet that has a language. The demon is immune to electricity and poison, and it has acid resistance 20.</p><p></p><p><em>True Seeing</em> (Su): Atterastrum has a continuous true seeing ability, as the spell (caster level: 20th).</p><p></p><p><em>Skills</em>: Atterastrum has a +8 racial bonus on Listen and Spot checks.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2859576, member: 2012"] [COLOR=DarkOrange][B][SIZE=5]Atterastrum, “The Ruin of Stars” (Balor/Star-Borne Template/Marshal20)[/SIZE][/B][/COLOR] [B]Large Outsider (Chaotic, Extraplanar, Evil, Tanar’ri) Hit Dice:[/B] 20d10+260 + 20d8+260 (720 hp) [B]Initiative:[/B] +13 [B]Speed:[/B] 40 ft. (8 squares), fly 90 ft. (good), freefall 80 ft. (perfect) [B]AC:[/B] 41 (-1 size, +9 Dex, +23 natural), touch 18, flat-footed 32 [B]Base Attack/Grapple:[/B] +30/+47 [B]Attack:[/B] +45 melee (2d6+15/19-20, [I]Large +2 vorpal longsword[/I]) [B]Full Attack:[/B] +41/+36/+31/+26 melee (2d6+15/19-20, [I]Large +2 vorpal longsword[/I]) and +40/+35 melee (1d4+8 plus 1d6 fire plus entangle, [I]Large +2 flaming whip[/I]), or +42 melee (1d10+13, 2 slams) [B]Space/Reach:[/B] 10 ft. / 10 ft. (20 ft. with Large +2 flaming whip) [B]Special Attacks:[/B] Auras, death throes, entangle, spell-like abilities, summon tanar’ri, vorpal sword [B]Special Qualities:[/B] Breathless, damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, grant move action 5/day, immunity to cold, electricity, fire, poison, and the effects of a vacuum, outsider traits, resistance to acid 20, spell resistance 28, stellar, tanar’ri traits, telepathy 100 ft., true seeing, can survive on any plane without ill effect [B]Saves:[/B] Fort +35, Ref +31, Will +31 [B]Abilities:[/B] Str 36 (+13), Dex 29 (+9), Con 37 (+13), Int 24 (+7), Wis 28 (+9), Cha 28 (+9) [B]Skills:[/B] Bluff +42, Concentration +36, Diplomacy +50, Disguise +18 (+20 acting), Handle Animal +30, Hide +28, Intimidate +44, Knowledge (planetology) +35, Knowledge (the planes) +35, Knowledge (wildspace) +35, Listen +52, Move Silently +32, Ride +30, Search +30, Sense Motive +42, Speak Language x5, Spellcraft +30 (+32 scrolls), Spot +42, Survival +31, Swim +34, Use Magic Device +32 (+34 scrolls), Wildspace Survival +20. [See the Beyond the Moons website for details on the Knowledge (planetology), Knowledge (wildspace), and Wildspace Survival skills.] [B]Feats:[/B] Alertness [sup]B[/sup], Battlefield Inspiration, Cleave, Dark Speech, Endurance [sup]B[/sup], Freefall [sup]B[/sup], Improved Initiative, Improved Two-Weapon Fighting, Leadership, Power Attack, Powerful Charge, Quicken Spell-Like Ability ([I]telekinesis[/I]), Skill Focus (Diplomacy) [sup]B[/sup], Two-Weapon Fighting, Weapon Focus (longsword). [See the [I]Beyond the Moons[/I] website for details on the Freefall feat.] [B]Epic Feats:[/B] Blinding Speed, Energy Resistance (acid), Epic Leadership. [B]Environment:[/B] Wildspace [B]Organization:[/B] Unique [B]Challenge Rating:[/B] 42 [B]Treasure:[/B] Triple standard, plus [I]Large +2 vorpal greatsword[/I] and [I]Large +2 flaming whip[/I] [B]Alignment:[/B] Neutral evil [B]Advancement:[/B] As balor or by character class Atterastrum is a unique balor of space-borne descent who leads armies of the Abyss throughout the depths of Wildspace. The demon is feared not only for its prowess in combat but for its ability to lead other fiends into battle. Atterastrum is known as “The Ruin of Stars” due to the thousands of worlds he has subjugated for his master, the demon lord named Igneuerus. Atterastrum speaks the following languages: Abyssal, Aquan, Anarchic, Auran, Celestial, Common, Draconic, Dwarven, Giant, Goblin, Ignan, Infernal, Orc, and Terran. [B]Combat[/B] Atterastrum's Large +2 flaming whip is a long, flexible weapon with many tails tipped with hooks, spikes, and balls. The weapon deals bludgeoning and slashing damage, in addition to fire damage. Atterastrum's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. [I]Auras[/I] (Ex): Minor – accurate strike, art of war, demand fortitude, master of opportunity, master of tactics, motivated constitution, motivated strength, watchful eye. Major (+4) – hardy soldiers, motivated ardor, motivated attack, resilient troops, steady hand. [I]Death Throes[/I] (Ex): When killed, Atterastrum explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 33 half). This explosion automatically destroys any weapons Atterastrum is holding. The save DC is Constitution-based. [I]Entangle[/I] (Ex): Atterastrum's Large +2 flaming whip entangles foes much like an attack with a net. The whip has 40 hit points. The whip needs no folding. If it hits, the target and the demon immediately make opposed Strength checks; if Atterastrum wins, it drags the target against its flaming body (see below). The target remains anchored against the demon's body until it escapes the whip. [I]Spell-like Abilities[/I]: At will – blasphemy (DC 26), dominate monster (DC 28), greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity (DC 26), power word stun, telekinesis (DC 24), unholy aura (DC 27); 1/day – fire storm (DC 27), implosion (DC 28). Caster level: 20th. The save DCs are Charisma-based. [I]Vorpal Sword[/I] (Su): Atterastrum carries a +2 vorpal longsword that looks like a bolt of lightning. [I]Summon Tanar’ri[/I] (Sp): Once per day Atterastrum can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell. [I]Breathless[/I] (Ex): Atterastrum does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect. [I]Flaming Body[/I] (Su): The body of Atterastrum is wreathed in flame. Anyone grappling the demon takes 6d6 points of fire damage each round. [I]Grant Move Action[/I] (Ex): See page 13 of [COLOR=Red][I]D&D Miniatures Handbook[/I][/COLOR]. [I]Outsider Traits[/I]: Atterastrum has darkvision (60-foot range). The demon cannot be raised or resurrected (though a limited wish, wish, miracle, or true resurrection spell can restore life). Atterastrum does not need to eat or sleep (although it can do so if it wishes). [I]Stellar[/I] (Ex): Atterastrum suffers no penalty when fighting underwater, or in low gravity. [I]Tanar’ri Traits[/I]: Atterastrum can communicate telepathically with any creature within 100 feet that has a language. The demon is immune to electricity and poison, and it has acid resistance 20. [I]True Seeing[/I] (Su): Atterastrum has a continuous true seeing ability, as the spell (caster level: 20th). [I]Skills[/I]: Atterastrum has a +8 racial bonus on Listen and Spot checks. [/QUOTE]
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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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