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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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<blockquote data-quote="Knightfall" data-source="post: 2859583" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong><span style="font-size: 18px">Damamedianoche, “Lady Midnight” (Advanced Succubus/Shadow Creature Template)</span></strong></span></p><p><strong>Medium Outsider (Chaotic, Extraplanar, Evil, Tanar'ri)</strong></p><p><strong>Hit Dice:</strong> 12d8+24 (78 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 45 ft. (9 squares), fly 75 ft. (average)</p><p><strong>AC:</strong> 21 (+2 Dex, +9 natural), touch 12, flat-footed 19</p><p><strong>Base Attack/Grapple:</strong> +12/+13</p><p><strong>Attack:</strong> +17 melee (1d6+4/19–20/x2, <em>+3 short sword</em>) or +14 melee (1d6+1, claw)</p><p><strong>Full Attack:</strong> +17/+12/+7 melee (1d6+4/19–20/x2, <em>+3 short sword</em>) or +14 melee (1d6+1, 2 claws)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Energy drain, spell-like abilities, summon tanar’ri</p><p><strong>Special Qualities:</strong> +2 luck bonus on all saves, damage reduction 10/cold iron or good, darkvision 60 ft., fast healing 2, immunity to electricity and poison, low-light vision, resistance to acid 10, fire 10, and cold 15, shadow blend, spell resistance 18, telepathy 100 ft., tongues</p><p><strong>Saves:</strong> Fort +12, Ref +12, Will +12</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 14 (+2), Con 14 (+2), Int 16 (+3), Wis 14 (+2), Cha 26 (+8)</p><p><strong>Skills:</strong> Bluff +25, Concentration +17, Diplomacy +25, Disguise +18* (+20 acting), Escape Artist +12 (+14 involving ropes), Hide +12, Intimidate +27, Knowledge (the planes) +13, Listen +20, Move Silently +18, Search +13, Spot +20, Survival +12 (+14 following tracks or on other planes), Use Rope +17 (+19 with bindings)</p><p><strong>Feats:</strong> Boost Spell-Like Ability (<em>suggestion</em>), Dodge, Mobility, Persuasive, Weapon Finesse.</p><p></p><p><strong>Environment:</strong> Plane of Twilight</p><p><strong>Organization:</strong> Unique</p><p><strong>Challenge Rating:</strong> 12</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Chaotic evil</p><p><strong>Advancement:</strong> ––</p><p></p><p>The succubus known as Damamedianoche is an outcast of the Abyss. The demon left the Abyss after failing the demon lord, Orcus. The demon fled to the Plane of Twilight and has remained hidden there for eons. Damamedianoche has gathered a dozen unique succubi (with the shadow creature template) towards its cause and has a shadow demon as its consort.</p><p></p><p>Damamedianoche plots the destruction of its former master, although the demon’s power is limited beyond its shadowed fortress, called Umbralinger, which drifts aimlessly through the Plane of Twilight.</p><p></p><p>Damamedianoche speaks the following languages: Abyssal, Celestial, Draconic, and Gith.</p><p></p><p><strong>Combat</strong></p><p>Damamedianoche can attack with its claws or its +3 short sword, but the demon prefers to turn foes against one another. Damamedianoche uses its polymorph ability to assume humanoid guise, and can maintain this deception indefinitely.</p><p></p><p>Damamedianoche's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p></p><p><em>Energy Drain</em> (Su): Damamedianoche drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the demon must start a grapple, which provokes an attack of opportunity. Damamedianoche's kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the demon. The victim must succeed on a DC 24 Will save to negate the effect of the suggestion. The DC is 24 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.</p><p></p><p><em>Spell-Like Abilities</em>: At will – charm monster (DC 22), detect good, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 23), greater teleport (self plus 50 pounds of objects only). Caster level: 15th. 1/day – cause fear (DC 19). Caster level: 5th. The save DCs are Charisma-based.</p><p></p><p><em>Summon Tanar’ri</em> (Sp): Once per day Damamedianoche can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell.</p><p></p><p><em>Shadow Blend</em> (Su): In any conditions other than full daylight, Damamedianoche can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will.</p><p></p><p><em>Tongues</em> (Su): Damamedianoche has a permanent tongues ability (as the spell, caster level: 12th).</p><p></p><p><em>Skills</em>: Damamedianoche has a +8 racial bonus on Listen and Spot checks and a +6 racial bonus on Move Silently checks. *While using its polymorph ability, the demon gains a +10 circumstance bonus on Disguise checks.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2859583, member: 2012"] [COLOR=DarkOrange][B][SIZE=5]Damamedianoche, “Lady Midnight” (Advanced Succubus/Shadow Creature Template)[/SIZE][/B][/COLOR] [B]Medium Outsider (Chaotic, Extraplanar, Evil, Tanar'ri) Hit Dice:[/B] 12d8+24 (78 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 45 ft. (9 squares), fly 75 ft. (average) [B]AC:[/B] 21 (+2 Dex, +9 natural), touch 12, flat-footed 19 [B]Base Attack/Grapple:[/B] +12/+13 [B]Attack:[/B] +17 melee (1d6+4/19–20/x2, [I]+3 short sword[/I]) or +14 melee (1d6+1, claw) [B]Full Attack:[/B] +17/+12/+7 melee (1d6+4/19–20/x2, [I]+3 short sword[/I]) or +14 melee (1d6+1, 2 claws) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Energy drain, spell-like abilities, summon tanar’ri [B]Special Qualities:[/B] +2 luck bonus on all saves, damage reduction 10/cold iron or good, darkvision 60 ft., fast healing 2, immunity to electricity and poison, low-light vision, resistance to acid 10, fire 10, and cold 15, shadow blend, spell resistance 18, telepathy 100 ft., tongues [B]Saves:[/B] Fort +12, Ref +12, Will +12 [B]Abilities:[/B] Str 13 (+1), Dex 14 (+2), Con 14 (+2), Int 16 (+3), Wis 14 (+2), Cha 26 (+8) [B]Skills:[/B] Bluff +25, Concentration +17, Diplomacy +25, Disguise +18* (+20 acting), Escape Artist +12 (+14 involving ropes), Hide +12, Intimidate +27, Knowledge (the planes) +13, Listen +20, Move Silently +18, Search +13, Spot +20, Survival +12 (+14 following tracks or on other planes), Use Rope +17 (+19 with bindings) [B]Feats:[/B] Boost Spell-Like Ability ([I]suggestion[/I]), Dodge, Mobility, Persuasive, Weapon Finesse. [B]Environment:[/B] Plane of Twilight [B]Organization:[/B] Unique [B]Challenge Rating:[/B] 12 [B]Treasure:[/B] Double standard [B]Alignment:[/B] Chaotic evil [B]Advancement:[/B] –– The succubus known as Damamedianoche is an outcast of the Abyss. The demon left the Abyss after failing the demon lord, Orcus. The demon fled to the Plane of Twilight and has remained hidden there for eons. Damamedianoche has gathered a dozen unique succubi (with the shadow creature template) towards its cause and has a shadow demon as its consort. Damamedianoche plots the destruction of its former master, although the demon’s power is limited beyond its shadowed fortress, called Umbralinger, which drifts aimlessly through the Plane of Twilight. Damamedianoche speaks the following languages: Abyssal, Celestial, Draconic, and Gith. [B]Combat[/B] Damamedianoche can attack with its claws or its +3 short sword, but the demon prefers to turn foes against one another. Damamedianoche uses its polymorph ability to assume humanoid guise, and can maintain this deception indefinitely. Damamedianoche's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. [I]Energy Drain[/I] (Su): Damamedianoche drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the demon must start a grapple, which provokes an attack of opportunity. Damamedianoche's kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the demon. The victim must succeed on a DC 24 Will save to negate the effect of the suggestion. The DC is 24 for the Fortitude save to remove a negative level. These save DCs are Charisma-based. [I]Spell-Like Abilities[/I]: At will – charm monster (DC 22), detect good, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 23), greater teleport (self plus 50 pounds of objects only). Caster level: 15th. 1/day – cause fear (DC 19). Caster level: 5th. The save DCs are Charisma-based. [I]Summon Tanar’ri[/I] (Sp): Once per day Damamedianoche can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell. [I]Shadow Blend[/I] (Su): In any conditions other than full daylight, Damamedianoche can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will. [I]Tongues[/I] (Su): Damamedianoche has a permanent tongues ability (as the spell, caster level: 12th). [I]Skills[/I]: Damamedianoche has a +8 racial bonus on Listen and Spot checks and a +6 racial bonus on Move Silently checks. *While using its polymorph ability, the demon gains a +10 circumstance bonus on Disguise checks. [/QUOTE]
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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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