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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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<blockquote data-quote="Knightfall" data-source="post: 2882395" data-attributes="member: 2012"><p><strong>Unique Lesser Demon</strong></p><p></p><p>Based on a named demon from Dungeon Magazine #45...</p><p></p><p><span style="color: DarkOrange"><strong><span style="font-size: 18px">Kaxathros, “The Black Scallywag” (Advanced Babau/Rogue14)</span></strong></span></p><p><strong>Large Outsider (Chaotic, Extraplanar, Evil, Tanar’ri)</strong></p><p><strong>Hit Dice:</strong> 8d8+56 + 14d6+98 (242 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 22 (+3 Dex, -1 size, +10 natural), touch 12, flat-footed 21</p><p><strong>Base Attack/Grapple:</strong> +18/+31</p><p><strong>Attack:</strong> +27 melee (1d10+10/x3, <em>+1 cursespewing bardiche</em>) or +26 melee (1d8+9 plus 1 vile/x2, claw)</p><p><strong>Full Attack:</strong> +27/+22/+17/+12 melee (1d10+10/x3, <em>+1 cursespewing bardiche</em>) or +26 melee (1d8+9 plus 1 vile/x2, 2 claws) and +21 melee (1d8+4 plus 1 vile/x2, bite)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Sneak attack +10d6, spell-like abilities, summon tanar’ri</p><p><strong>Special Qualities:</strong> Crippling strike, damage reduction 10/cold iron or good, darkvision 60 ft., evasion, immunity to electricity and poison, protective slime, resistance to acid 10, cold 10, electricity 10, fire 10, and sonic 10, slippery mind, spell resistance 14, telepathy 100 ft., trapfinding, trap sense +4, uncanny dodge & improves uncanny dodge</p><p><strong>Saves:</strong> Fort +18, Ref +18, Will +13</p><p><strong>Abilities:</strong> Str 29 (+9), Dex 17 (+3), Con 24 (+7), Int 19 (+4), Wis 15 (+2), Cha 18 (+4)</p><p><strong>Skills:</strong> Balance +14, Bluff +15, Climb +20 (+22 involving climbing ropes), Decipher Script +15, Diplomacy +23, Disable Device +18, Disguise +19 (+21 to act in character), Escape Artist +14 (+16 involving ropes), Gather Information +21, Hide +22 (+32 with ring), Intimidate +17, Knowledge (local) +15, Knowledge (the planes) +13, Listen +21, Move Silently +26, Open Lock +14, Profession (sailor) +14, Search +23, Sense Motive +13, Sleight of Hand +20, Survival +13 (+15 on other planes or when following tracks), Swim +20, Use Magic Device +15 (+17 involving scrolls), Use Rope +14 (+16 involving bindings)</p><p><strong>Feats:</strong> Cleave, Dark Speech, Leadership, Mobility, Power Attack, Quicken Spell-Like Ability (greater teleport), Vile Natural Attack.</p><p><strong>Epic Feat:</strong> Improved Sneak Attack.</p><p></p><p><strong>Continent/Region:</strong> Lands of Harqual/The Chara Coast</p><p><strong>Environment:</strong> Material Plane; previously the Infinite Layers of the Abyss</p><p><strong>Organization:</strong> Unique</p><p><strong>Challenge Rating:</strong> 22</p><p><strong>Treasure:</strong> Double Standard, plus a <em>+1 cursespewing bardiche</em> and a <em>ring of chameleon power</em></p><p><strong>Alignment:</strong> Neutral evil</p><p><strong>Advancement:</strong> By babau HD progression (see MM); or by character class</p><p><strong>Level Adjustment:</strong> +11; ECL: 33</p><p></p><p>Kaxathros is a very intelligent babau demon that was working towards ascending into the higher ranks of its kind before a human enchantress summoned him to the Material Plane. It used the enchantress to further its own goals for years before a group of adventurers exposed it, and voided its compact with the enchantress.</p><p></p><p>The powerful demon could have easily destroyed the adventures, but decided to deal with them at some later time, when they would be more worthy adversaries. It looted the enchantresses floating keep, after the PCs left, and then headed towards lands of the Chara Coast, in order to lose itself in the decadence of the City-sate of Sange.</p><p></p><p>Once firmly rooted in the community as a privateer for hire and slave trader, Kaxathros began to collect dozens of seadogs and swashbucklers to his banner, as well as several summoned demons from the Abyss. Now, Kaxathros’ privateer vessel, called the Red Abyss, has become infamous, in the short time that the demon has lived in the City of Bangles. Kaxathros, itself, has become infamous and is becoming known as The Black Scallywag.</p><p></p><p>Kaxathros’ success can be attributed to his relentless ambition, mastery of deception, and staggering intellect. However, its true power comes from a secret it refuses to share with anyone. Shortly after arriving on the Chara Cost, the demon uncovered a lost, ruined temple to the World God known as Panzuriel, an ancient deity of murder, confusion, subversion, and evil sea creatures.</p><p></p><p>Kaxathros discovered its powerful, magical bardiche in the ruined temple, as well as an alter (and artifact) that allowed the demon to divide its soul into two, separate, yet, linked parts. This allows Kaxathros to increase its power as a demon, as well as advance as a rogue, without any restrictions.</p><p></p><p>All Kaxathros must do, to keep this power, is sacrifice one intelligent sea creature every night the moon is “new”, which it does with glee. This need lead to Kaxathros’ decision to become a privateer for hire, up and down the Chara Coast, and has influenced its mental state, thus, its change in alignment to neutral evil.</p><p></p><p>Kaxathros often appears disguised as a tall, fearsome young half-giant male with dark skin and amber eyes. It uses this disguise to further its goals and gather as much information as it can about the Lands of Harqual and its people. Not even the demon’s own crew know what Kaxathros is, although they believe he might be a half-fiend. Kaxathros hasn’t forgotten about the adventures that “freed” it from its compact, and hopes to repay them, for their kindness.</p><p></p><p>Kaxathros speaks Abyssal, Aquan, Celestial, Draconis, and Infernal. Kaxathros is 8½ feet tall and weighs 200 pounds, in its natural form.</p><p></p><p><strong>Combat</strong></p><p>Whether in its natural or disguised form, Kaxathros prefers to use its +1 cursespewing bardiche against foes. However, it can also make devastating attacks with its natural weapons, and will do so if it feels that it will gain an advantage by doing so.</p><p></p><p>Kaxathros’ natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p></p><p><em>Sneak Attack</em> (Ex): Kaxathros can make a sneak attack like a rogue, dealing an extra 10d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the demon is flanking. (Its sneak attack from its rogue class is 7d6, and its racial sneak attack is 2d6, plus it gains another +1d6 from its Improved Sneak Attack feat.)</p><p></p><p><em>Spell-Like Abilities</em>: At will—darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level: 8th.</p><p></p><p><em>Protective Slime</em> (Su): A slimy red jelly coats Kaxathros’ skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 25 Reflex save to avoid taking this damage. A creature who strikes Kaxathros with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 25 Reflex save. The save DCs are Constitution-based.</p><p></p><p><em>Summon Tanar’ri</em> (Sp):Once per day Kaxathros can attempt to summon 1 babau with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.</p><p></p><p><em>Skills</em>: Kaxathros has a +8 racial bonus on Hide, Listen, Move Silently, and Search checks.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2882395, member: 2012"] [B]Unique Lesser Demon[/B] Based on a named demon from Dungeon Magazine #45... [COLOR=DarkOrange][B][SIZE=5]Kaxathros, “The Black Scallywag” (Advanced Babau/Rogue14)[/SIZE][/B][/COLOR] [B]Large Outsider (Chaotic, Extraplanar, Evil, Tanar’ri) Hit Dice:[/B] 8d8+56 + 14d6+98 (242 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 22 (+3 Dex, -1 size, +10 natural), touch 12, flat-footed 21 [B]Base Attack/Grapple:[/B] +18/+31 [B]Attack:[/B] +27 melee (1d10+10/x3, [I]+1 cursespewing bardiche[/I]) or +26 melee (1d8+9 plus 1 vile/x2, claw) [B]Full Attack:[/B] +27/+22/+17/+12 melee (1d10+10/x3, [I]+1 cursespewing bardiche[/I]) or +26 melee (1d8+9 plus 1 vile/x2, 2 claws) and +21 melee (1d8+4 plus 1 vile/x2, bite) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] Sneak attack +10d6, spell-like abilities, summon tanar’ri [B]Special Qualities:[/B] Crippling strike, damage reduction 10/cold iron or good, darkvision 60 ft., evasion, immunity to electricity and poison, protective slime, resistance to acid 10, cold 10, electricity 10, fire 10, and sonic 10, slippery mind, spell resistance 14, telepathy 100 ft., trapfinding, trap sense +4, uncanny dodge & improves uncanny dodge [B]Saves:[/B] Fort +18, Ref +18, Will +13 [B]Abilities:[/B] Str 29 (+9), Dex 17 (+3), Con 24 (+7), Int 19 (+4), Wis 15 (+2), Cha 18 (+4) [B]Skills:[/B] Balance +14, Bluff +15, Climb +20 (+22 involving climbing ropes), Decipher Script +15, Diplomacy +23, Disable Device +18, Disguise +19 (+21 to act in character), Escape Artist +14 (+16 involving ropes), Gather Information +21, Hide +22 (+32 with ring), Intimidate +17, Knowledge (local) +15, Knowledge (the planes) +13, Listen +21, Move Silently +26, Open Lock +14, Profession (sailor) +14, Search +23, Sense Motive +13, Sleight of Hand +20, Survival +13 (+15 on other planes or when following tracks), Swim +20, Use Magic Device +15 (+17 involving scrolls), Use Rope +14 (+16 involving bindings) [B]Feats:[/B] Cleave, Dark Speech, Leadership, Mobility, Power Attack, Quicken Spell-Like Ability (greater teleport), Vile Natural Attack. [B]Epic Feat:[/B] Improved Sneak Attack. [B]Continent/Region:[/B] Lands of Harqual/The Chara Coast [B]Environment:[/B] Material Plane; previously the Infinite Layers of the Abyss [B]Organization:[/B] Unique [B]Challenge Rating:[/B] 22 [B]Treasure:[/B] Double Standard, plus a [I]+1 cursespewing bardiche[/I] and a [I]ring of chameleon power[/I] [B]Alignment:[/B] Neutral evil [B]Advancement:[/B] By babau HD progression (see MM); or by character class [B]Level Adjustment:[/B] +11; ECL: 33 Kaxathros is a very intelligent babau demon that was working towards ascending into the higher ranks of its kind before a human enchantress summoned him to the Material Plane. It used the enchantress to further its own goals for years before a group of adventurers exposed it, and voided its compact with the enchantress. The powerful demon could have easily destroyed the adventures, but decided to deal with them at some later time, when they would be more worthy adversaries. It looted the enchantresses floating keep, after the PCs left, and then headed towards lands of the Chara Coast, in order to lose itself in the decadence of the City-sate of Sange. Once firmly rooted in the community as a privateer for hire and slave trader, Kaxathros began to collect dozens of seadogs and swashbucklers to his banner, as well as several summoned demons from the Abyss. Now, Kaxathros’ privateer vessel, called the Red Abyss, has become infamous, in the short time that the demon has lived in the City of Bangles. Kaxathros, itself, has become infamous and is becoming known as The Black Scallywag. Kaxathros’ success can be attributed to his relentless ambition, mastery of deception, and staggering intellect. However, its true power comes from a secret it refuses to share with anyone. Shortly after arriving on the Chara Cost, the demon uncovered a lost, ruined temple to the World God known as Panzuriel, an ancient deity of murder, confusion, subversion, and evil sea creatures. Kaxathros discovered its powerful, magical bardiche in the ruined temple, as well as an alter (and artifact) that allowed the demon to divide its soul into two, separate, yet, linked parts. This allows Kaxathros to increase its power as a demon, as well as advance as a rogue, without any restrictions. All Kaxathros must do, to keep this power, is sacrifice one intelligent sea creature every night the moon is “new”, which it does with glee. This need lead to Kaxathros’ decision to become a privateer for hire, up and down the Chara Coast, and has influenced its mental state, thus, its change in alignment to neutral evil. Kaxathros often appears disguised as a tall, fearsome young half-giant male with dark skin and amber eyes. It uses this disguise to further its goals and gather as much information as it can about the Lands of Harqual and its people. Not even the demon’s own crew know what Kaxathros is, although they believe he might be a half-fiend. Kaxathros hasn’t forgotten about the adventures that “freed” it from its compact, and hopes to repay them, for their kindness. Kaxathros speaks Abyssal, Aquan, Celestial, Draconis, and Infernal. Kaxathros is 8½ feet tall and weighs 200 pounds, in its natural form. [B]Combat[/B] Whether in its natural or disguised form, Kaxathros prefers to use its +1 cursespewing bardiche against foes. However, it can also make devastating attacks with its natural weapons, and will do so if it feels that it will gain an advantage by doing so. Kaxathros’ natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. [I]Sneak Attack[/I] (Ex): Kaxathros can make a sneak attack like a rogue, dealing an extra 10d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the demon is flanking. (Its sneak attack from its rogue class is 7d6, and its racial sneak attack is 2d6, plus it gains another +1d6 from its Improved Sneak Attack feat.) [I]Spell-Like Abilities[/I]: At will—darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level: 8th. [I]Protective Slime[/I] (Su): A slimy red jelly coats Kaxathros’ skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 25 Reflex save to avoid taking this damage. A creature who strikes Kaxathros with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 25 Reflex save. The save DCs are Constitution-based. [I]Summon Tanar’ri[/I] (Sp):Once per day Kaxathros can attempt to summon 1 babau with a 40% chance of success. This ability is the equivalent of a 3rd-level spell. [I]Skills[/I]: Kaxathros has a +8 racial bonus on Hide, Listen, Move Silently, and Search checks. [/QUOTE]
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