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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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<blockquote data-quote="Knightfall" data-source="post: 3783784" data-attributes="member: 2012"><p><strong>Demon Lord</strong></p><p></p><p><span style="color: DarkOrange"><strong><span style="font-size: 18px">Nabthatoron (CR 28)</span></strong></span></p><p>Nabthatoron is a demon lord that was exiled from the Abyss, after it tried, unsuccessfully, to overthrow Graz’zt, The Dark Prince. It is known as the Lord of the Demonskar Rift, a plane that touches many worlds of the Material Plane. On Kulan, the rift’s connection is located in the Lands of Harqual, in the Kul Moren Mountains. On Maran, the rift’s connection is located somewhere in the mountain range known as The Spikes of the Fallen.</p><p></p><p>Nabthatoron is obsessed with the intelligent artifact known as Alakastron, believing the staff will give him the power to return to the Abyss. It believes that the artifact has the power to destroy Graz’zt and usurp control of The Dark Prince’s realm, Azzagrat. This is unlikely but none of Nabthatoron’s servants would dare to question their master’s obsession. Nabthatoron cannot return to the Abyss as long as Graz’zt rules Azzagrat.</p><p></p><p>Nabthatoron came close to possessing the artifact recently but was unable to convince a party of adventurers, known as the Order of the Silver Hand, to hand the staff over to it. For that is the artifact’s greatest protection, it cannot be stolen from whoever possesses it by any creature of the outsider type. It must be given to such a creature, freely. The possessor cannot be forced to give up the artifact through magic, even epic magic.</p><p></p><p>Enraged that a group of mortals would dare defy it, Nabthatoron has dedicated all its resources towards forcing the Order to give it the artifact. It doesn’t care that they took the staff to Celestia for safekeeping, or that the artifact is no longer theirs to give. It has sent it’s demonic forces against their homeland, the Dominion of Cauldron, several times since that fateful meeting, but the Order continues to thwart the demon lord’s goals.</p><p></p><p><strong>hp</strong> 702 (36d8+540); fast healing 5; <strong>DR</strong> 20/cold iron, epic, and good</p><p>---------------------------------------------</p><p>Advanced glabrezu demon lord [sup]5[/sup]</p><p>CE Gargantuan outsider (chaotic, earth, extraplanar, evil, fire, tanar’ri)</p><p><strong>Init</strong> +6; <strong>Senses</strong> Darkvision 120 ft.; Listen +48, Spot +48</p><p><strong>Languages</strong> Abyssal, Celestial, Common, Draconic, Ignan, Infernal, Terran, and Undercommon; telepathy 300 ft.</p><p>---------------------------------------------</p><p><strong>AC</strong> 50 (-4 size, +2 Dex, +36 natural, +6 deflection) touch 14, flat-footed 48</p><p><strong>Immune</strong> Electricity, fire, and poison</p><p><strong>Resist</strong> Acid 20, cold 20, and sonic 10; <strong>PR</strong> 31; <strong>SR</strong> 41</p><p><strong>Epic Save</strong> +8</p><p><strong>Fort</strong> +34, <strong>Ref</strong> +22, <strong>Will</strong> +25</p><p><strong>Weakness</strong> Vulnerability to cold</p><p>---------------------------------------------</p><p><strong>Speed</strong> 40 feet (8 squares); burrow 20 ft.</p><p><strong>Melee</strong> <em>+5 keen greatsword of speed</em> +46 melee (4d6+30/17-20/x2) or</p><p>--- <em>+5 keen greatsword of speed</em> +46/+46/+41/+36/+31 (4d6+30/17-20/x2) and</p><p>--- 2 pincers +40 (3d8+8 plus 1d6+5 fire/19-20/x2) and</p><p>--- Bite +39 (2d6+8/x2)</p><p><strong>Melee</strong> Pincers +42 (3d8+17 plus 1d6+5 fire/19-20/x2) or</p><p>--- 2 pincers +42 melee (3d8+8 plus 1d6+5 fire/19-20/x2) and</p><p>--- 2 claws +39 melee (1d8+8 plus 1d6+5 fire/x2) and</p><p>--- Bite +39 melee (2d6+8/x2)</p><p><strong>Space</strong> 20 ft.; <strong>Reach</strong> 20 ft.</p><p><strong>Base Atk</strong> +20; <strong>Grp</strong> +49; <strong>Epic Atk</strong> +8</p><p><strong>Atk Options</strong> Cleave, Dire Charge, Great Cleave, Multiattack, Power Attack, improved grab</p><p><strong>Special Actions</strong> <em>Gate tanar’ri</em></p><p><strong>Combat Gear</strong> <em>Potion of barkskin +5</em>, <em>spiralburst bottle</em> [sup]1[/sup]</p><p><strong>Spell-like Abilities</strong> (CL 23rd)</p><p>--- At will — astral projection, blasphemy (DC 25), chaos hammer (DC 22), confusion (DC 22), darkbolt (DC 20) [sup]1[/sup], desecrate, detect good, earthquake, greater dispel magic, greater teleport, mirror image, plane shift (DC 25), reverse gravity (DC 25), shapechange, telekinesis, unhallow, unholy aura (DC 26), unholy blight (DC 22)</p><p>--- 3/day — refusal (DC 23) [sup]2[/sup], symbol of death (DC 26), transmute rock to lava (DC 27) [sup]2[/sup]</p><p>--- 1/day — power word stun, prismatic ray (DC 23) [sup]2[/sup], superior invisibility (DC 27, harmless) [sup]2[/sup]</p><p>--- 1/month — Nabthatoron can fulfill a wish for a mortal humanoid. The demon lord can use this ability to offer a mortal whatever he or she desires—but unless the wish is used to create pain and suffering in the world, Nabthatoron demands either terrible evil acts or great sacrifice as compensation</p><p>---------------------------------------------</p><p><strong>Abilities</strong> Str 45 (+17), Dex 14 (+2), Con 41 (+15), Int 18 (+4), Wis 20 (+5), Cha 26 (+8)</p><p><strong>SA</strong> Burning touch, <em>gate tanar’ri</em>, improved grab, petrifying gaze, spell-like abilities</p><p><strong>SQ</strong> True seeing</p><p><strong>Feats</strong> Cleave, Dark Speech [sup]4[/sup], Dire Charge [sup]3[/sup], Energy Resistance (acid) [sup]3[/sup], Energy Resistance (cold) [sup]3[/sup], Energy Resistance (sonic) [sup]3[/sup], Great Cleave, Improved Critical (pincers), Improved Initiative, Multiattack, Overwhelming Critical (pincers) [sup]3[/sup], Power Attack, Weapon Focus (pincers)</p><p><strong>Skills</strong> Bluff +39, Climb +17, Concentration +36, Diplomacy +44, Disguise +16 (+18 to act), Hide +5, Intimidate +41, Jump +23, Knowledge (history) +35, Knowledge (nature) +16, Knowledge (the planes) +35, Listen +48, Move Silently +17, Search +35, Sense Motive +36, Sleight of Hand +12, Spellcraft +35 (+37 deciphering spells on scrolls), Spot +48, Survival +13 (+15 aboveground natural environments, on other planes, and when following tracks; +17 when following tracks on other planes), Use Magical Device +16 (+18 involving scrolls)</p><p><strong>Possessions</strong> <em>+5 keen greatsword of speed</em>, <em>darkskull</em>, <em>elemental earth gem</em>, <em>eyes of petrification</em> (10 round/day, Fort DC 19 negates), <em>gate key</em> [sup]3[/sup], <em>ring of elemental command (earth)</em>, <em>wand of inflict critical wounds</em></p><p>---------------------------------------------</p><p><strong>Burning Touch (Su)</strong> Nabthatoron’s pincers and claws do an additional 1d6+5 points of fire damage with each successful melee attack. This effect is the same as a produce flame spell, except that Nabthatoron can’t hurl the fire (CL 23rd).</p><p><strong>Gate Tanar’ri (Sp)</strong> Once per day Nabthatoron can automatically gate 6d10 dretches or 2d4 vrocks, or 1d2 glabrezus. This ability is the equivalent of a 9th-level spell. (Nabthatoron can only gate those tanar’ri that have been exiled to the Demonskar, as its thralls.)</p><p><strong>Improved Grab (Ex)</strong> To use this ability, Nabthatoron must hit a Large or smaller opponent with a pincer attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</p><p><strong>True Seeing (Su)</strong> Nabthatoron continuously uses true seeing as the spell (CL 23rd).</p><p><strong>Skills</strong> Nabthatoron has a +8 racial bonus on Listen and Spot checks.</p><p>---------------------------------------------</p><p>[sup]1[/sup] D&D Book of Vile Darkness</p><p>[sup]2[/sup] D&D Complete Arcane</p><p>[sup]3[/sup] D&D Epic Level Handbook</p><p>[sup]4[/sup] D&D Fiendish Codex I: Hordes of the Abyss</p><p>[sup]5[/sup] Dragon #359</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3783784, member: 2012"] [B]Demon Lord[/B] [COLOR=DarkOrange][B][SIZE=5]Nabthatoron (CR 28)[/SIZE][/B][/COLOR] Nabthatoron is a demon lord that was exiled from the Abyss, after it tried, unsuccessfully, to overthrow Graz’zt, The Dark Prince. It is known as the Lord of the Demonskar Rift, a plane that touches many worlds of the Material Plane. On Kulan, the rift’s connection is located in the Lands of Harqual, in the Kul Moren Mountains. On Maran, the rift’s connection is located somewhere in the mountain range known as The Spikes of the Fallen. Nabthatoron is obsessed with the intelligent artifact known as Alakastron, believing the staff will give him the power to return to the Abyss. It believes that the artifact has the power to destroy Graz’zt and usurp control of The Dark Prince’s realm, Azzagrat. This is unlikely but none of Nabthatoron’s servants would dare to question their master’s obsession. Nabthatoron cannot return to the Abyss as long as Graz’zt rules Azzagrat. Nabthatoron came close to possessing the artifact recently but was unable to convince a party of adventurers, known as the Order of the Silver Hand, to hand the staff over to it. For that is the artifact’s greatest protection, it cannot be stolen from whoever possesses it by any creature of the outsider type. It must be given to such a creature, freely. The possessor cannot be forced to give up the artifact through magic, even epic magic. Enraged that a group of mortals would dare defy it, Nabthatoron has dedicated all its resources towards forcing the Order to give it the artifact. It doesn’t care that they took the staff to Celestia for safekeeping, or that the artifact is no longer theirs to give. It has sent it’s demonic forces against their homeland, the Dominion of Cauldron, several times since that fateful meeting, but the Order continues to thwart the demon lord’s goals. [B]hp[/B] 702 (36d8+540); fast healing 5; [B]DR[/B] 20/cold iron, epic, and good --------------------------------------------- Advanced glabrezu demon lord [sup]5[/sup] CE Gargantuan outsider (chaotic, earth, extraplanar, evil, fire, tanar’ri) [B]Init[/B] +6; [B]Senses[/B] Darkvision 120 ft.; Listen +48, Spot +48 [B]Languages[/B] Abyssal, Celestial, Common, Draconic, Ignan, Infernal, Terran, and Undercommon; telepathy 300 ft. --------------------------------------------- [B]AC[/B] 50 (-4 size, +2 Dex, +36 natural, +6 deflection) touch 14, flat-footed 48 [B]Immune[/B] Electricity, fire, and poison [B]Resist[/B] Acid 20, cold 20, and sonic 10; [B]PR[/B] 31; [B]SR[/B] 41 [B]Epic Save[/B] +8 [B]Fort[/B] +34, [B]Ref[/B] +22, [B]Will[/B] +25 [B]Weakness[/B] Vulnerability to cold --------------------------------------------- [B]Speed[/B] 40 feet (8 squares); burrow 20 ft. [B]Melee[/B] [I]+5 keen greatsword of speed[/I] +46 melee (4d6+30/17-20/x2) or --- [I]+5 keen greatsword of speed[/I] +46/+46/+41/+36/+31 (4d6+30/17-20/x2) and --- 2 pincers +40 (3d8+8 plus 1d6+5 fire/19-20/x2) and --- Bite +39 (2d6+8/x2) [B]Melee[/B] Pincers +42 (3d8+17 plus 1d6+5 fire/19-20/x2) or --- 2 pincers +42 melee (3d8+8 plus 1d6+5 fire/19-20/x2) and --- 2 claws +39 melee (1d8+8 plus 1d6+5 fire/x2) and --- Bite +39 melee (2d6+8/x2) [B]Space[/B] 20 ft.; [B]Reach[/B] 20 ft. [B]Base Atk[/B] +20; [B]Grp[/B] +49; [B]Epic Atk[/B] +8 [B]Atk Options[/B] Cleave, Dire Charge, Great Cleave, Multiattack, Power Attack, improved grab [B]Special Actions[/B] [I]Gate tanar’ri[/I] [B]Combat Gear[/B] [I]Potion of barkskin +5[/I], [I]spiralburst bottle[/I] [sup]1[/sup] [B]Spell-like Abilities[/B] (CL 23rd) --- At will — astral projection, blasphemy (DC 25), chaos hammer (DC 22), confusion (DC 22), darkbolt (DC 20) [sup]1[/sup], desecrate, detect good, earthquake, greater dispel magic, greater teleport, mirror image, plane shift (DC 25), reverse gravity (DC 25), shapechange, telekinesis, unhallow, unholy aura (DC 26), unholy blight (DC 22) --- 3/day — refusal (DC 23) [sup]2[/sup], symbol of death (DC 26), transmute rock to lava (DC 27) [sup]2[/sup] --- 1/day — power word stun, prismatic ray (DC 23) [sup]2[/sup], superior invisibility (DC 27, harmless) [sup]2[/sup] --- 1/month — Nabthatoron can fulfill a wish for a mortal humanoid. The demon lord can use this ability to offer a mortal whatever he or she desires—but unless the wish is used to create pain and suffering in the world, Nabthatoron demands either terrible evil acts or great sacrifice as compensation --------------------------------------------- [B]Abilities[/B] Str 45 (+17), Dex 14 (+2), Con 41 (+15), Int 18 (+4), Wis 20 (+5), Cha 26 (+8) [B]SA[/B] Burning touch, [I]gate tanar’ri[/I], improved grab, petrifying gaze, spell-like abilities [B]SQ[/B] True seeing [B]Feats[/B] Cleave, Dark Speech [sup]4[/sup], Dire Charge [sup]3[/sup], Energy Resistance (acid) [sup]3[/sup], Energy Resistance (cold) [sup]3[/sup], Energy Resistance (sonic) [sup]3[/sup], Great Cleave, Improved Critical (pincers), Improved Initiative, Multiattack, Overwhelming Critical (pincers) [sup]3[/sup], Power Attack, Weapon Focus (pincers) [B]Skills[/B] Bluff +39, Climb +17, Concentration +36, Diplomacy +44, Disguise +16 (+18 to act), Hide +5, Intimidate +41, Jump +23, Knowledge (history) +35, Knowledge (nature) +16, Knowledge (the planes) +35, Listen +48, Move Silently +17, Search +35, Sense Motive +36, Sleight of Hand +12, Spellcraft +35 (+37 deciphering spells on scrolls), Spot +48, Survival +13 (+15 aboveground natural environments, on other planes, and when following tracks; +17 when following tracks on other planes), Use Magical Device +16 (+18 involving scrolls) [B]Possessions[/B] [I]+5 keen greatsword of speed[/I], [I]darkskull[/I], [I]elemental earth gem[/I], [I]eyes of petrification[/I] (10 round/day, Fort DC 19 negates), [I]gate key[/I] [sup]3[/sup], [I]ring of elemental command (earth)[/I], [I]wand of inflict critical wounds[/I] --------------------------------------------- [B]Burning Touch (Su)[/B] Nabthatoron’s pincers and claws do an additional 1d6+5 points of fire damage with each successful melee attack. This effect is the same as a produce flame spell, except that Nabthatoron can’t hurl the fire (CL 23rd). [B]Gate Tanar’ri (Sp)[/B] Once per day Nabthatoron can automatically gate 6d10 dretches or 2d4 vrocks, or 1d2 glabrezus. This ability is the equivalent of a 9th-level spell. (Nabthatoron can only gate those tanar’ri that have been exiled to the Demonskar, as its thralls.) [B]Improved Grab (Ex)[/B] To use this ability, Nabthatoron must hit a Large or smaller opponent with a pincer attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. [B]True Seeing (Su)[/B] Nabthatoron continuously uses true seeing as the spell (CL 23rd). [B]Skills[/B] Nabthatoron has a +8 racial bonus on Listen and Spot checks. --------------------------------------------- [sup]1[/sup] D&D Book of Vile Darkness [sup]2[/sup] D&D Complete Arcane [sup]3[/sup] D&D Epic Level Handbook [sup]4[/sup] D&D Fiendish Codex I: Hordes of the Abyss [sup]5[/sup] Dragon #359 [/QUOTE]
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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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