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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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<blockquote data-quote="Knightfall" data-source="post: 3784749" data-attributes="member: 2012"><p><strong>Demon Lord</strong></p><p></p><p><span style="color: DarkOrange"><strong><span style="font-size: 18px">Dämos, The Rat Fiend of Occipitus (CR 22)</span></strong></span></p><p>The human once known as Todd Vanderboren was a member of an adventuring group known as the Stormblades. He had a horrible habit of insulting anyone and everyone, and then cackling loudly and mockingly at their discomfort. He never really liked any of the other members of the Stormblades.</p><p></p><p>It was during the Stormblades’ adventurers in Bhal-Hamatugn, where he was bitten by the wererat White-Eye, that he became afflicted with lycanthropy. On Occipitus, the wererat betrayed the other Stormblades once he’s learned the secret of the Test of the Smoking Eye. He pushed Cora into the plasma gusher and claimed the sign of the Smoking Eye; then he escaped while his former companions dealt with Kaurophon.</p><p></p><p>He has changed his name to “Dämos”, which literally means “demon” in Anorian, a common language of the Thunder Lands, in the Lands of Harqual, on the Material Plane known as Kulan. He is now considered a demon lord.</p><p></p><p>Several tribes of fiendish centaurs have begun to worship him as a god, which Dämos relishes with great egocentric joy. The plane has changed to match Dämos’ desires, and his physical form. As a result, the abyssal layer has quickly become overrun with fiendish dire rats. He has gained power very quickly and gained a stranglehold on Occipitus. The three tests of the Smoking Eye still exist on the plane but they are guarded at all times.</p><p></p><p>The lich, known as Myaruk, is the demon lord’s greatest ally, on Occipitus. Myaruk guards The Skull for Occipitus’s new master, and, in return, he is allowed complete control of the Nexus Room. Dämos has also bent Vorkaire to his will. The adult black dragon constantly patrols Occipitus for its new master, hunting down and eating anyone who opposes Dämos.</p><p></p><p>Dämos is aware that Vhalantru returned from the dead, and has access to the powers of the Smoking Eye, but the resurrected beholder disappeared from the plane soon after. (He knows that the beholder was originally killed by the Order of the Silver Hand, but doesn’t know how Vhalantru came back from the dead.)</p><p></p><p>He believes that Vhalantru’s rebirth has something to do with Adimarchus, who remains trapped on Carceri. Dämos works towards keeping the fallen demon lord in Asylum, and would be very annoyed if anyone managed to free Adimarchus. He has his minions hunt down and kill any Cagewrights that he hears about.</p><p></p><p><strong>hp</strong> 220 (21d8+126); <strong>DR</strong> 20/silver, epic, and good</p><p>---------------------------------------------</p><p>Male demon lord [sup]5[/sup] smoking eye [sup]4[/sup] wererat [sup]3[/sup] aristocrat 4 / rogue 6 / assassin 10</p><p>CE Medium outsider (chaotic, extraplanar, evil, shapechanger, tanar’ri)</p><p><strong>Init</strong> +13; <strong>Senses</strong> Low-light Vision; Scent; Listen +13, Spot +13</p><p><strong>Languages</strong> Abyssal, Common, Dwarven, and Halfling; telepathy 300 ft.</p><p>---------------------------------------------</p><p><strong>AC</strong> 41 (+5 Dex, +14 natural, +8 armor, +4 deflection), touch 19, flat-footed 41; Dodge, Mobility, improved uncanny dodge</p><p><strong>Immune</strong> Disease, electricity, and poison</p><p><strong>Resist</strong> Acid 10, cold 10, and fire 10; <strong>PR</strong> 25; <strong>SR</strong> 35</p><p><strong>Epic Save</strong> +0</p><p><strong>Fort</strong> +23, <strong>Ref</strong> +26, <strong>Will</strong> +22</p><p><strong>Weakness</strong> Smoking left eye makes him easier to track (+10 to check)</p><p>---------------------------------------------</p><p><strong>Speed</strong> 40 feet (8 squares); climb 20 ft.</p><p><strong>Melee</strong> <em>+5 wounding rapier</em> +35 (1d6+10 plus 1 Con/18–20/x2) or</p><p>--- <em>+5 wounding rapier</em> +35/+30/+25/+20 (1d6+10 plus 1 Con/18–20/x2) and</p><p>--- <em>+2 unholy dagger</em> +31 (1d4+4 plus 2d6 against good-aligned creatures/19-20/x2) and</p><p>--- Bite +26 (1d6+2 plus disease plus poison/x2)</p><p><strong>Ranged</strong> <em>+3 composite shortbow</em> [+2 Str] +34 (1d6+5/x3, adamantine arrows) or</p><p>--- <em>+3 composite shortbow</em> [+2 Str] +34/+29/+24/+19 (1d6+5/x3, adamantine arrows)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +20; <strong>Grp</strong> +25; <strong>Epic Atk</strong> +1</p><p><strong>Atk Options</strong> Two-Weapon Fighting, sneak attack +8d6</p><p><strong>Special Actions</strong> Death attack, <em>gate tanar’ri</em></p><p><strong>Combat Gear</strong> Scroll of dispel magic, scroll of flame strike, scroll of plane shift, scroll of speak with dead</p><p><strong>Assassin Spells Known</strong> (CL 11th)</p><p>--- 4th (3/day) — clairaudience/clairvoyance, dimension door, freedom of movement, locate creature</p><p>--- 3rd (4/day) — deep slumber, deeper darkness, magic circle against good, nondetection</p><p>--- 2nd (4/day) — darkness, fox’s cunning, invisibility, pass without trace</p><p>--- 1st (4/day) — disguise self, feather fall, jump, true strike</p><p><strong>Spell-like Abilities</strong> (CL 22nd)</p><p>--- At will — astral projection, blasphemy (DC 22), circle of nausea (DC 18) [sup]1[/sup], desecrate, detect good, detect law, greater dispel magic, greater teleport, plane shift (DC 22), poison (DC 19), shapechange, telekinesis, unhallow, unholy aura (DC 23), unholy blight (DC 19)</p><p>--- 3/day — forbiddance (DC 21), pestilence (DC 23) [sup]1[/sup], symbol of insanity (DC 23)</p><p>--- 1/day — were-doom (DC 24) [sup]1[/sup], wretched blight (DC 22) [sup]1[/sup]</p><p>---------------------------------------------</p><p><strong>Abilities</strong> Str 20 (+5), Dex 28 (+9), Con 22 (+6), Int 16 (+3), Wis 16 (+3), Cha 20 (+5)</p><p><strong>SA</strong> Curse of lycanthropy, death attack, disease, <em>gate tanar’ri</em>, sneak attack</p><p><strong>SQ</strong> Alternate form, <em>cloak of chaos</em>, evasion, hide in plain sight, imbued with evil, improved uncanny dodge, lie in state, morphic potential, poison use, spellcasting, trap sense +2, trapfinding</p><p><strong>Feats</strong> Dark Speech [sup]1[/sup], Dodge, Improved Initiative, Improved Natural Armor, Iron Will [sup]B[/sup], Mobility, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (rapier)</p><p><strong>Skills</strong> Appraise +17, Balance +11, Bluff +19, Climb +23, Diplomacy +25, Disguise +5 (+7 to act), Forgery +19, Disable Device +17, Gather Information +7, Handle Animal +19, Hide +23, Intimidate +7, Jump +11, Knowledge (architecture and engineering) +17, Knowledge (local) +17, Knowledge (nobility and royalty) +17, Knowledge (the planes) +17, Listen +13, Move Silently +23, Ride +11, Search +17 (+19 involving secret doors), Sense Motive +17, Spot +13, Survival +3 (+5 while on other planes or while following tracks; +7 while following tracks on other planes), Swim +23, Tumble +23; Use Magic Device +19</p><p><strong>Possessions</strong> <em>+5 studded leather armor</em>, <em>+5 wounding rapier</em>, <em>+3 composite shortbow</em> [+2 Str] w/20 adamantine arrows, <em>+2 unholy dagger</em>, <em>cloak of Charisma +6</em>, <em>collar of venom</em>, masterwork thieves’ tools, <em>pipes of the sewers</em>, <em>ring of chaotic fury</em> [sup]2[/sup], <em>ring of regeneration</em>, <em>wand of magic missile</em>, and a <em>bag of holding (type I)</em></p><p>---------------------------------------------</p><p><strong>Curse of Lycanthropy (Su)</strong> Any living creature hit by Dämos’ bite attack in animal or hybrid form must succeed on a DC 26 Fortitude save or contract lycanthropy. If the victim rolls a 1 on the save then they also gain the fiendish creature template as part of the curse. The save DC is Constitution-based.</p><p><strong>Disease (Ex)</strong> Filth fever; bite, Fortitude DC 26, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.</p><p><strong>Gate Tanar’ri (Sp)</strong> Once per day, Dämos can automatically gate 2d6 dretch or 1d4 chasme. This ability functions as a 9th-level spell.</p><p><strong>Alternate Form (Su)</strong> Dämos can assume the form of a fiendish dire rat. He doesn’t have a human form anymore, and is normally encountered in his hybrid form.</p><p><strong>Imbued with Evil (Su)</strong> Spells and spell-like abilities with the evil descriptor treat Dämos as if his alignment was evil (even if it wasn’t evil). Spells and spell-like abilities with the good descriptor treat Dämos as if his alignment was good. Magic items are similarly fooled. An unholy blight spell, for example, won’t damage Dämos, regardless of his alignment.</p><p><strong>Lie in State (Su)</strong> When Dämos dies, his body disappears after nine rounds. The body reappears dead but intact in the Skull’s eye socket on Occipitus. Any equipment Dämos was carrying, holding, or wearing at the moment of death is likewise transported to Occipitus — and it’s likewise reconstituted if it was destroyed at the moment of death. Dämos cannot lose the Sign of the Smoking Eye template anymore, as he has become permanently linked to Occipitus. Dimensional anchor, dimensional lock, and similar spells delay the body’s transportation in this manner, but once the spell effect ends the body transports to Occipitus immediately.</p><p><strong>Morphic Potential (Su)</strong> Dämos has the potential to change the landscape of Occipitus through conscious effort, and the landscape and the essential nature of the plane changes to conform to Dämos’ alignment and desires.</p><p><strong>Rat Empathy (Ex)</strong> Communicate with rats, dire rats, and fiendish rat-like creatures, and +4 racial bonus on Charisma-based checks against rats, dire rats, and fiendish rat-like creatures.</p><p><strong>Spellcasting (Su)</strong> Dämos’ effective caster level for spells and spell-like abilities goes up by +1. The power of Occipitus makes Dämos’ spells last slightly longer, reach slightly farther, and deal slightly more damage.</p><p><strong>Skills</strong> Dämos has a +8 racial bonus on Swim checks. He also has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</p><p>---------------------------------------------</p><p>[sup]1[/sup] D&D Book of Vile Darkness</p><p>[sup]2[/sup] D&D Epic Level Handbook</p><p>[sup]3[/sup] D&D Monster Manual</p><p>[sup]4[/sup] Dragon Magazine #107</p><p>[sup]5[/sup] Dragon Magazine #359</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3784749, member: 2012"] [B]Demon Lord[/B] [COLOR=DarkOrange][B][SIZE=5]Dämos, The Rat Fiend of Occipitus (CR 22)[/SIZE][/B][/COLOR] The human once known as Todd Vanderboren was a member of an adventuring group known as the Stormblades. He had a horrible habit of insulting anyone and everyone, and then cackling loudly and mockingly at their discomfort. He never really liked any of the other members of the Stormblades. It was during the Stormblades’ adventurers in Bhal-Hamatugn, where he was bitten by the wererat White-Eye, that he became afflicted with lycanthropy. On Occipitus, the wererat betrayed the other Stormblades once he’s learned the secret of the Test of the Smoking Eye. He pushed Cora into the plasma gusher and claimed the sign of the Smoking Eye; then he escaped while his former companions dealt with Kaurophon. He has changed his name to “Dämos”, which literally means “demon” in Anorian, a common language of the Thunder Lands, in the Lands of Harqual, on the Material Plane known as Kulan. He is now considered a demon lord. Several tribes of fiendish centaurs have begun to worship him as a god, which Dämos relishes with great egocentric joy. The plane has changed to match Dämos’ desires, and his physical form. As a result, the abyssal layer has quickly become overrun with fiendish dire rats. He has gained power very quickly and gained a stranglehold on Occipitus. The three tests of the Smoking Eye still exist on the plane but they are guarded at all times. The lich, known as Myaruk, is the demon lord’s greatest ally, on Occipitus. Myaruk guards The Skull for Occipitus’s new master, and, in return, he is allowed complete control of the Nexus Room. Dämos has also bent Vorkaire to his will. The adult black dragon constantly patrols Occipitus for its new master, hunting down and eating anyone who opposes Dämos. Dämos is aware that Vhalantru returned from the dead, and has access to the powers of the Smoking Eye, but the resurrected beholder disappeared from the plane soon after. (He knows that the beholder was originally killed by the Order of the Silver Hand, but doesn’t know how Vhalantru came back from the dead.) He believes that Vhalantru’s rebirth has something to do with Adimarchus, who remains trapped on Carceri. Dämos works towards keeping the fallen demon lord in Asylum, and would be very annoyed if anyone managed to free Adimarchus. He has his minions hunt down and kill any Cagewrights that he hears about. [B]hp[/B] 220 (21d8+126); [B]DR[/B] 20/silver, epic, and good --------------------------------------------- Male demon lord [sup]5[/sup] smoking eye [sup]4[/sup] wererat [sup]3[/sup] aristocrat 4 / rogue 6 / assassin 10 CE Medium outsider (chaotic, extraplanar, evil, shapechanger, tanar’ri) [B]Init[/B] +13; [B]Senses[/B] Low-light Vision; Scent; Listen +13, Spot +13 [B]Languages[/B] Abyssal, Common, Dwarven, and Halfling; telepathy 300 ft. --------------------------------------------- [B]AC[/B] 41 (+5 Dex, +14 natural, +8 armor, +4 deflection), touch 19, flat-footed 41; Dodge, Mobility, improved uncanny dodge [B]Immune[/B] Disease, electricity, and poison [B]Resist[/B] Acid 10, cold 10, and fire 10; [B]PR[/B] 25; [B]SR[/B] 35 [B]Epic Save[/B] +0 [B]Fort[/B] +23, [B]Ref[/B] +26, [B]Will[/B] +22 [B]Weakness[/B] Smoking left eye makes him easier to track (+10 to check) --------------------------------------------- [B]Speed[/B] 40 feet (8 squares); climb 20 ft. [B]Melee[/B] [I]+5 wounding rapier[/I] +35 (1d6+10 plus 1 Con/18–20/x2) or --- [I]+5 wounding rapier[/I] +35/+30/+25/+20 (1d6+10 plus 1 Con/18–20/x2) and --- [I]+2 unholy dagger[/I] +31 (1d4+4 plus 2d6 against good-aligned creatures/19-20/x2) and --- Bite +26 (1d6+2 plus disease plus poison/x2) [B]Ranged[/B] [I]+3 composite shortbow[/I] [+2 Str] +34 (1d6+5/x3, adamantine arrows) or --- [I]+3 composite shortbow[/I] [+2 Str] +34/+29/+24/+19 (1d6+5/x3, adamantine arrows) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +20; [B]Grp[/B] +25; [B]Epic Atk[/B] +1 [B]Atk Options[/B] Two-Weapon Fighting, sneak attack +8d6 [B]Special Actions[/B] Death attack, [I]gate tanar’ri[/I] [B]Combat Gear[/B] Scroll of dispel magic, scroll of flame strike, scroll of plane shift, scroll of speak with dead [B]Assassin Spells Known[/B] (CL 11th) --- 4th (3/day) — clairaudience/clairvoyance, dimension door, freedom of movement, locate creature --- 3rd (4/day) — deep slumber, deeper darkness, magic circle against good, nondetection --- 2nd (4/day) — darkness, fox’s cunning, invisibility, pass without trace --- 1st (4/day) — disguise self, feather fall, jump, true strike [B]Spell-like Abilities[/B] (CL 22nd) --- At will — astral projection, blasphemy (DC 22), circle of nausea (DC 18) [sup]1[/sup], desecrate, detect good, detect law, greater dispel magic, greater teleport, plane shift (DC 22), poison (DC 19), shapechange, telekinesis, unhallow, unholy aura (DC 23), unholy blight (DC 19) --- 3/day — forbiddance (DC 21), pestilence (DC 23) [sup]1[/sup], symbol of insanity (DC 23) --- 1/day — were-doom (DC 24) [sup]1[/sup], wretched blight (DC 22) [sup]1[/sup] --------------------------------------------- [B]Abilities[/B] Str 20 (+5), Dex 28 (+9), Con 22 (+6), Int 16 (+3), Wis 16 (+3), Cha 20 (+5) [B]SA[/B] Curse of lycanthropy, death attack, disease, [I]gate tanar’ri[/I], sneak attack [B]SQ[/B] Alternate form, [I]cloak of chaos[/I], evasion, hide in plain sight, imbued with evil, improved uncanny dodge, lie in state, morphic potential, poison use, spellcasting, trap sense +2, trapfinding [B]Feats[/B] Dark Speech [sup]1[/sup], Dodge, Improved Initiative, Improved Natural Armor, Iron Will [sup]B[/sup], Mobility, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (rapier) [B]Skills[/B] Appraise +17, Balance +11, Bluff +19, Climb +23, Diplomacy +25, Disguise +5 (+7 to act), Forgery +19, Disable Device +17, Gather Information +7, Handle Animal +19, Hide +23, Intimidate +7, Jump +11, Knowledge (architecture and engineering) +17, Knowledge (local) +17, Knowledge (nobility and royalty) +17, Knowledge (the planes) +17, Listen +13, Move Silently +23, Ride +11, Search +17 (+19 involving secret doors), Sense Motive +17, Spot +13, Survival +3 (+5 while on other planes or while following tracks; +7 while following tracks on other planes), Swim +23, Tumble +23; Use Magic Device +19 [B]Possessions[/B] [I]+5 studded leather armor[/I], [I]+5 wounding rapier[/I], [I]+3 composite shortbow[/I] [+2 Str] w/20 adamantine arrows, [I]+2 unholy dagger[/I], [I]cloak of Charisma +6[/I], [I]collar of venom[/I], masterwork thieves’ tools, [I]pipes of the sewers[/I], [I]ring of chaotic fury[/I] [sup]2[/sup], [I]ring of regeneration[/I], [I]wand of magic missile[/I], and a [I]bag of holding (type I)[/I] --------------------------------------------- [B]Curse of Lycanthropy (Su)[/B] Any living creature hit by Dämos’ bite attack in animal or hybrid form must succeed on a DC 26 Fortitude save or contract lycanthropy. If the victim rolls a 1 on the save then they also gain the fiendish creature template as part of the curse. The save DC is Constitution-based. [B]Disease (Ex)[/B] Filth fever; bite, Fortitude DC 26, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. [B]Gate Tanar’ri (Sp)[/B] Once per day, Dämos can automatically gate 2d6 dretch or 1d4 chasme. This ability functions as a 9th-level spell. [B]Alternate Form (Su)[/B] Dämos can assume the form of a fiendish dire rat. He doesn’t have a human form anymore, and is normally encountered in his hybrid form. [B]Imbued with Evil (Su)[/B] Spells and spell-like abilities with the evil descriptor treat Dämos as if his alignment was evil (even if it wasn’t evil). Spells and spell-like abilities with the good descriptor treat Dämos as if his alignment was good. Magic items are similarly fooled. An unholy blight spell, for example, won’t damage Dämos, regardless of his alignment. [B]Lie in State (Su)[/B] When Dämos dies, his body disappears after nine rounds. The body reappears dead but intact in the Skull’s eye socket on Occipitus. Any equipment Dämos was carrying, holding, or wearing at the moment of death is likewise transported to Occipitus — and it’s likewise reconstituted if it was destroyed at the moment of death. Dämos cannot lose the Sign of the Smoking Eye template anymore, as he has become permanently linked to Occipitus. Dimensional anchor, dimensional lock, and similar spells delay the body’s transportation in this manner, but once the spell effect ends the body transports to Occipitus immediately. [B]Morphic Potential (Su)[/B] Dämos has the potential to change the landscape of Occipitus through conscious effort, and the landscape and the essential nature of the plane changes to conform to Dämos’ alignment and desires. [B]Rat Empathy (Ex)[/B] Communicate with rats, dire rats, and fiendish rat-like creatures, and +4 racial bonus on Charisma-based checks against rats, dire rats, and fiendish rat-like creatures. [B]Spellcasting (Su)[/B] Dämos’ effective caster level for spells and spell-like abilities goes up by +1. The power of Occipitus makes Dämos’ spells last slightly longer, reach slightly farther, and deal slightly more damage. [B]Skills[/B] Dämos has a +8 racial bonus on Swim checks. He also has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. --------------------------------------------- [sup]1[/sup] D&D Book of Vile Darkness [sup]2[/sup] D&D Epic Level Handbook [sup]3[/sup] D&D Monster Manual [sup]4[/sup] Dragon Magazine #107 [sup]5[/sup] Dragon Magazine #359 [/QUOTE]
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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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