Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] Fiend Lexicon (Updated: Sept 22/07)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 3786645" data-attributes="member: 2012"><p><strong>Just a named devil...</strong></p><p></p><p><span style="color: DarkOrange"><span style="font-size: 18px"><strong>Attero, The Hammer of Bel</strong></span></span></p><p>This devil was meant to be a main bad guy that my players' characters would encounter in Mor's End. The game ended before I had a chance to use him.</p><p></p><p><span style="color: DarkOrange"><strong>Attero, Pit Fiend Devil:</strong></span> CR 20; Large Outsider (evil, extraplanar, lawful); HD 18d8+144; 225 hp; Init +12; Spd 40 ft., fly 60 ft. (average); AC 44 (-1 size, +8 Dex, +27 natural) touch 17, flat-footed 36; Base Atk +18; Grp +35; Atk +33 melee (3d8+22 plus 1 Con/x3, <em>+3 marrowcrushing maul</em>) or +30 melee (2d8+13 plus 1d10 Con, claw) or +31 melee (1d10+14 plus 1 vile plus 2d6 against good creatures/19-20/x2, <em>+1 unholy vile bastard sword</em>); Full Atk +33/+28/+23/+18 melee (3d8+22 plus 1 Con/x3, <em>+3 marrowcrushing maul</em>) or +30 melee (2d8+13 plus 1d10 Con, 2 claws) and +28 melee (2d6+6 plus 1d10 Con, 2 wings) and +28 melee (4d6+6 plus poison plus disease plus 1d10 Con, bite) and +28 melee (2d8+6 plus 1d10 Con, tail slap) or +27/+22/+17/+12 melee (1d10+14 plus 1 vile plus 2d6 against good creatures/19-20/x2, <em>+1 unholy vile bastard sword</em>); SA constrict 2d8+26, fear aura, gate devil, improved grab, spell-like abilities; SQ darkvision 60 ft., DR 15/good and silver, immunity to fire and poison, PR 22, resistance to acid 10 and cold 10, regeneration 5, see in darkness, SR 32, telepathy 100 ft.; AL LE; SV Fort +19, Ref +19, Will +21; Str 37 (+13), Dex 27 (+8), Con 27 (+8), Int 26 (+8), Wis 26 (+8), Cha 26 (+8).</p><p></p><p><strong>Skills and Feats:</strong> Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29, Search +29, Spellcraft +29, Spot +29, Survival +8 (+10 on other planes, +10 when tracking), Tumble +31; Eyes In The Back Of Your Head CW, Exotic Weapon Proficiency (maul), Improved Initiative, Improved Sunder, Iron Will, Multiattack, Quicken Spell-Like Ability (fireball).</p><p></p><p><strong>Languages:</strong> Infernal, Celestial, Draconic, and Common.</p><p></p><p><strong>Constrict (Ex):</strong> Attero deals 2d8+26 points of damage with a successful grapple check.</p><p></p><p><strong>Disease (Su):</strong> A creature struck by Attero’s bite attack must succeed on a DC 27 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based.</p><p></p><p><strong>Fear Aura (Su):</strong> Attero can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level: 18th). A creature that successfully saves cannot be affected again by Attero’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</p><p></p><p><strong>Gate Devil (Sp):</strong> Twice per day, Attero can attempt to gate 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil with a 75% chance of success. (This ability is the equivalent of an 8th-level spell.)</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, Attero must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</p><p></p><p>If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 27, initial damage 1d6 Con, secondary damage death. The save DC is Constitution-based.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will — <em>blasphemy</em> (DC 25), <em>create undead</em>, <em>crushing fist of spite</em> (DC 27)*, <em>fireball</em> (DC 21), <em>greater dispel magic</em>, <em>greater teleport</em> (self plus 50 pounds of objects only), <em>invisibility</em>, <em>magic circle against good</em>, <em>polymorph</em>, <em>power word stun</em>, <em>unholy aura</em> (DC 26); 1/day — <em>meteor swarm</em> (DC 27). Caster level: 18th. The save DCs are Charisma-based. *This spell is in the Book of Vile Darkness, page 89.</p><p></p><p>Once per year Attero can use wish as the spell (caster level: 20th).</p><p></p><p><strong>Regeneration (Ex):</strong> Attero takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.</p><p></p><p><strong>Possessions:</strong> <em>+3 marrowcrushing maul</em> (Huge-sized), <em>+1 unholy vile bastard sword</em>, <em>amulet of natural armor +4</em>, <em>collar of venom</em> (BoVD, pg. 114), and a <em>gauntlet of utterdeath</em> (CW, pg. 136).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3786645, member: 2012"] [B]Just a named devil...[/B] [COLOR=DarkOrange][SIZE=5][B]Attero, The Hammer of Bel[/B][/SIZE][/COLOR] This devil was meant to be a main bad guy that my players' characters would encounter in Mor's End. The game ended before I had a chance to use him. [COLOR=DarkOrange][B]Attero, Pit Fiend Devil:[/B][/COLOR] CR 20; Large Outsider (evil, extraplanar, lawful); HD 18d8+144; 225 hp; Init +12; Spd 40 ft., fly 60 ft. (average); AC 44 (-1 size, +8 Dex, +27 natural) touch 17, flat-footed 36; Base Atk +18; Grp +35; Atk +33 melee (3d8+22 plus 1 Con/x3, [I]+3 marrowcrushing maul[/I]) or +30 melee (2d8+13 plus 1d10 Con, claw) or +31 melee (1d10+14 plus 1 vile plus 2d6 against good creatures/19-20/x2, [I]+1 unholy vile bastard sword[/I]); Full Atk +33/+28/+23/+18 melee (3d8+22 plus 1 Con/x3, [I]+3 marrowcrushing maul[/I]) or +30 melee (2d8+13 plus 1d10 Con, 2 claws) and +28 melee (2d6+6 plus 1d10 Con, 2 wings) and +28 melee (4d6+6 plus poison plus disease plus 1d10 Con, bite) and +28 melee (2d8+6 plus 1d10 Con, tail slap) or +27/+22/+17/+12 melee (1d10+14 plus 1 vile plus 2d6 against good creatures/19-20/x2, [I]+1 unholy vile bastard sword[/I]); SA constrict 2d8+26, fear aura, gate devil, improved grab, spell-like abilities; SQ darkvision 60 ft., DR 15/good and silver, immunity to fire and poison, PR 22, resistance to acid 10 and cold 10, regeneration 5, see in darkness, SR 32, telepathy 100 ft.; AL LE; SV Fort +19, Ref +19, Will +21; Str 37 (+13), Dex 27 (+8), Con 27 (+8), Int 26 (+8), Wis 26 (+8), Cha 26 (+8). [B]Skills and Feats:[/B] Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29, Search +29, Spellcraft +29, Spot +29, Survival +8 (+10 on other planes, +10 when tracking), Tumble +31; Eyes In The Back Of Your Head CW, Exotic Weapon Proficiency (maul), Improved Initiative, Improved Sunder, Iron Will, Multiattack, Quicken Spell-Like Ability (fireball). [B]Languages:[/B] Infernal, Celestial, Draconic, and Common. [B]Constrict (Ex):[/B] Attero deals 2d8+26 points of damage with a successful grapple check. [B]Disease (Su):[/B] A creature struck by Attero’s bite attack must succeed on a DC 27 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based. [B]Fear Aura (Su):[/B] Attero can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level: 18th). A creature that successfully saves cannot be affected again by Attero’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. [B]Gate Devil (Sp):[/B] Twice per day, Attero can attempt to gate 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil with a 75% chance of success. (This ability is the equivalent of an 8th-level spell.) [B]Improved Grab (Ex):[/B] To use this ability, Attero must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [B]Poison (Ex):[/B] Injury, Fortitude DC 27, initial damage 1d6 Con, secondary damage death. The save DC is Constitution-based. [B]Spell-Like Abilities:[/B] At will — [I]blasphemy[/I] (DC 25), [I]create undead[/I], [I]crushing fist of spite[/I] (DC 27)*, [I]fireball[/I] (DC 21), [I]greater dispel magic[/I], [I]greater teleport[/I] (self plus 50 pounds of objects only), [I]invisibility[/I], [I]magic circle against good[/I], [I]polymorph[/I], [I]power word stun[/I], [I]unholy aura[/I] (DC 26); 1/day — [I]meteor swarm[/I] (DC 27). Caster level: 18th. The save DCs are Charisma-based. *This spell is in the Book of Vile Darkness, page 89. Once per year Attero can use wish as the spell (caster level: 20th). [B]Regeneration (Ex):[/B] Attero takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor. [B]Possessions:[/B] [I]+3 marrowcrushing maul[/I] (Huge-sized), [I]+1 unholy vile bastard sword[/I], [I]amulet of natural armor +4[/I], [I]collar of venom[/I] (BoVD, pg. 114), and a [I]gauntlet of utterdeath[/I] (CW, pg. 136). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] Fiend Lexicon (Updated: Sept 22/07)
Top