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[Kulan] House Rules Thread (Updated: Mar 13/24)
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<blockquote data-quote="Knightfall" data-source="post: 4478746" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">LESSER ITEM CREATION FEATS</span></strong></p><p></p><p><strong><span style="color: darkorange">Brew Potion [Item Creation, Revised]</span></strong></p><p>You can create potions which carry spells within themselves.</p><p><strong>Prerequisite:</strong> Caster level 1st.</p><p><strong>Benefit:</strong> You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a potion is its spell level x its caster level x 50 gp. To brew a potion, you must use up raw materials costing one-half this base price.</p><p>When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell.</p><p>Any potion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the potion.</p><p></p><p><strong><span style="color: darkorange">Craft Cane [Item Creation]</span></strong></p><p>You can create magical canes, each of which has multiple magical effects, but are not as powerful as magical staves.</p><p><strong>Prerequisite:</strong> Caster level 7th.</p><p><strong>Benefit:</strong> You can create any cane whose prerequisites you meet.</p><p>Crafting a cane takes one day for each 1,000 gp in its base price. To craft a cane, you must use up raw materials costing one-half of its base price. A newly created cane has 15 charges.</p><p>Some canes incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the cane's base price.</p><p><strong>Special:</strong> For a World of Kulan campaign, any staff that only includes spells of 3rd-level or lower for its creation is considered a cane. Such canes have their caster level requirements reduce by one-third (rounded down) and have any cost in charges increased by one.</p><p></p><p><strong><span style="color: darkorange">Craft Extraordinary Item [Item Creation]</span></strong></p><p>You can create a wide variety of magic items that are less powerful than wondrous items, such as a elixir of hiding or a hand of the mage.</p><p><strong>Prerequisite:</strong> Caster level 3rd.</p><p><strong>Benefit:</strong> You can create any extraordinary item whose prerequisites you meet. Enchanting an extraordinary item takes one day for each 1,000 gp in its price. To enchant an extraordinary item, you must use up raw materials costing half of this price.</p><p>You can also mend a broken extraordinary item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place.</p><p>Some extraordinary items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one.</p><p><strong>Special:</strong> For a World of Kulan campaign, any wondrous item listed on <strong>Table 7-27: Minor Wondrous Items</strong> on pg. 247 of the <em>D&D DMG v.3.5</em> is considered an extraordinary item instead of a wondrous item.</p><p>Wondrous items from other sources are considered extraordinary items if they have a Market Price of 7,400 gp or less.</p><p></p><p><strong><span style="color: darkorange">Craft Lesser Magic Arms and Armor [Item Creation]</span></strong></p><p>You can create magic weapons, armor, and shields of lesser power.</p><p><strong>Prerequisite:</strong> Caster level 3rd.</p><p><strong>Benefit:</strong> You can create any magic weapon, armor, or shield with a total weapon bonus of +5 or less whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing one-half of this total price.</p><p>The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost.</p><p>You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place.</p><p></p><p><strong><span style="color: darkorange">Craft Lesser Rod [Item Creation]</span></strong></p><p>You can create magical lesser rods, each of which has varied magical effects, but are not as powerful as greater rods.</p><p><strong>Prerequisite:</strong> Caster level 5th.</p><p><strong>Benefit:</strong> You can create any lesser rod whose prerequisites you meet. Crafting a lesser rod takes one day for each 1,000 gp in its base price. To craft a lesser rod, you must use up raw materials costing one-half of its base price.</p><p>Some lesser rods incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the lesser rod’s base price.</p><p><strong>Special:</strong> For a World of Kulan campaign, only the following rods from <strong>Table 7-19: Rods</strong> (of the D&D DMG v.3.5 [pg. 234]) are considered lesser rods: <em>flame extinguishing</em>, <em>immovable</em>, and <em>metal and mineral detection</em>. The status of other rods from other D&D sourcebooks will be determined on a case by case basis. Such lesser rods have their caster level requirements reduce by one-third and I reserve the right to rewrite the items description.</p><p><strong>DM's Note:</strong> If a rod requires any spell of 4th-level or higher or another feat for its creation then it is considered a greater rod. Thus, lesser metamagic rods are actually greater rods.</p><p></p><p><strong><span style="color: darkorange">Craft Virge [Item Creation]</span></strong></p><p>You can create virges, each of which holds spells, but that are less powerful than wands.</p><p><strong>Prerequisite:</strong> Caster level 5th.</p><p><strong>Benefit:</strong> You can create a virge of any 3rd-level or lower spell that you know. Crafting a virge takes one day for each 1,000 gp in its base price. The base price of a virge is its caster level x the spell level x 750 gp. To craft a virge, you must use up raw materials costing one-half of this base price. A newly created virge has 15 charges.</p><p>Any virge that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base price, you must expend fifteen copies of the material component or pay fifteen times the XP cost.</p><p></p><p><strong><span style="color: darkorange">Forge Lesser Ring [Item Creation]</span></strong></p><p>You can create magical lesser rings, which have varied magical effects, but are less powerful than greater rings.</p><p><strong>Prerequisite:</strong> Caster level 7th.</p><p><strong>Benefit:</strong> You can create any lesser ring whose prerequisites you meet. Crafting a lesser ring takes one day for each 1,000 gp in its base price. To craft a lesser ring, you must use up raw materials costing one-half of its base price.</p><p>You can also mend a broken lesser ring if it is one that you could make. Doing so costs half the raw materials and half the time it would take to forge that lesser ring in the first place.</p><p>Some magical lesser rings incur extra costs in material components or XP, as noted in their descriptions. You must pay such a cost to forge such a lesser ring or to mend a broken one.</p><p><strong>Special:</strong> For a World of Kulan campaign, any ring on <strong>Table 7-18: Rings</strong> (on pg. 231 of the <em>D&D DMG v.3.5</em>) that is only listed on the Minor or Medium columns is considered a lesser ring (i.e. mind shielding).</p><p></p><p><strong><span style="color: darkorange">Scribe Roll [Item Creation]</span></strong></p><p>You can create magical rolls, from which you or another spellcaster can cast the scribed spells.</p><p><strong>Prerequisite:</strong> Caster level 1st.</p><p><strong>Benefit:</strong> You can create a roll of any 3rd-level or lower spell that you know. Scribing a roll takes one day for each 1,000 gp in its base price. The base price of a roll is its spell level x its caster level x 25 gp. To scribe a roll, you must use up raw materials costing one-half of this base price.</p><p>Any roll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the roll.</p><p><strong>Special:</strong> For a World of Kulan campaign, wizards gain Scribe Roll instead of Scribe Scroll at 1st-level.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4478746, member: 2012"] [B][COLOR="DarkOrange"]LESSER ITEM CREATION FEATS[/COLOR][/B] [B][COLOR="darkorange"]Brew Potion [Item Creation, Revised][/COLOR][/B] You can create potions which carry spells within themselves. [B]Prerequisite:[/B] Caster level 1st. [B]Benefit:[/B] You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a potion is its spell level x its caster level x 50 gp. To brew a potion, you must use up raw materials costing one-half this base price. When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell. Any potion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the potion. [B][COLOR="darkorange"]Craft Cane [Item Creation][/COLOR][/B] You can create magical canes, each of which has multiple magical effects, but are not as powerful as magical staves. [B]Prerequisite:[/B] Caster level 7th. [B]Benefit:[/B] You can create any cane whose prerequisites you meet. Crafting a cane takes one day for each 1,000 gp in its base price. To craft a cane, you must use up raw materials costing one-half of its base price. A newly created cane has 15 charges. Some canes incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the cane's base price. [B]Special:[/B] For a World of Kulan campaign, any staff that only includes spells of 3rd-level or lower for its creation is considered a cane. Such canes have their caster level requirements reduce by one-third (rounded down) and have any cost in charges increased by one. [B][COLOR="darkorange"]Craft Extraordinary Item [Item Creation][/COLOR][/B] You can create a wide variety of magic items that are less powerful than wondrous items, such as a elixir of hiding or a hand of the mage. [B]Prerequisite:[/B] Caster level 3rd. [B]Benefit:[/B] You can create any extraordinary item whose prerequisites you meet. Enchanting an extraordinary item takes one day for each 1,000 gp in its price. To enchant an extraordinary item, you must use up raw materials costing half of this price. You can also mend a broken extraordinary item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place. Some extraordinary items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one. [B]Special:[/B] For a World of Kulan campaign, any wondrous item listed on [B]Table 7-27: Minor Wondrous Items[/B] on pg. 247 of the [I]D&D DMG v.3.5[/I] is considered an extraordinary item instead of a wondrous item. Wondrous items from other sources are considered extraordinary items if they have a Market Price of 7,400 gp or less. [B][COLOR="darkorange"]Craft Lesser Magic Arms and Armor [Item Creation][/COLOR][/B] You can create magic weapons, armor, and shields of lesser power. [B]Prerequisite:[/B] Caster level 3rd. [B]Benefit:[/B] You can create any magic weapon, armor, or shield with a total weapon bonus of +5 or less whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing one-half of this total price. The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost. You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place. [B][COLOR="darkorange"]Craft Lesser Rod [Item Creation][/COLOR][/B] You can create magical lesser rods, each of which has varied magical effects, but are not as powerful as greater rods. [B]Prerequisite:[/B] Caster level 5th. [B]Benefit:[/B] You can create any lesser rod whose prerequisites you meet. Crafting a lesser rod takes one day for each 1,000 gp in its base price. To craft a lesser rod, you must use up raw materials costing one-half of its base price. Some lesser rods incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the lesser rod’s base price. [B]Special:[/B] For a World of Kulan campaign, only the following rods from [B]Table 7-19: Rods[/B] (of the D&D DMG v.3.5 [pg. 234]) are considered lesser rods: [I]flame extinguishing[/I], [I]immovable[/I], and [I]metal and mineral detection[/I]. The status of other rods from other D&D sourcebooks will be determined on a case by case basis. Such lesser rods have their caster level requirements reduce by one-third and I reserve the right to rewrite the items description. [B]DM's Note:[/B] If a rod requires any spell of 4th-level or higher or another feat for its creation then it is considered a greater rod. Thus, lesser metamagic rods are actually greater rods. [B][COLOR="darkorange"]Craft Virge [Item Creation][/COLOR][/B] You can create virges, each of which holds spells, but that are less powerful than wands. [B]Prerequisite:[/B] Caster level 5th. [B]Benefit:[/B] You can create a virge of any 3rd-level or lower spell that you know. Crafting a virge takes one day for each 1,000 gp in its base price. The base price of a virge is its caster level x the spell level x 750 gp. To craft a virge, you must use up raw materials costing one-half of this base price. A newly created virge has 15 charges. Any virge that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base price, you must expend fifteen copies of the material component or pay fifteen times the XP cost. [B][COLOR="darkorange"]Forge Lesser Ring [Item Creation][/COLOR][/B] You can create magical lesser rings, which have varied magical effects, but are less powerful than greater rings. [B]Prerequisite:[/B] Caster level 7th. [B]Benefit:[/B] You can create any lesser ring whose prerequisites you meet. Crafting a lesser ring takes one day for each 1,000 gp in its base price. To craft a lesser ring, you must use up raw materials costing one-half of its base price. You can also mend a broken lesser ring if it is one that you could make. Doing so costs half the raw materials and half the time it would take to forge that lesser ring in the first place. Some magical lesser rings incur extra costs in material components or XP, as noted in their descriptions. You must pay such a cost to forge such a lesser ring or to mend a broken one. [B]Special:[/B] For a World of Kulan campaign, any ring on [B]Table 7-18: Rings[/B] (on pg. 231 of the [I]D&D DMG v.3.5[/I]) that is only listed on the Minor or Medium columns is considered a lesser ring (i.e. mind shielding). [B][COLOR="darkorange"]Scribe Roll [Item Creation][/COLOR][/B] You can create magical rolls, from which you or another spellcaster can cast the scribed spells. [B]Prerequisite:[/B] Caster level 1st. [B]Benefit:[/B] You can create a roll of any 3rd-level or lower spell that you know. Scribing a roll takes one day for each 1,000 gp in its base price. The base price of a roll is its spell level x its caster level x 25 gp. To scribe a roll, you must use up raw materials costing one-half of this base price. Any roll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the roll. [B]Special:[/B] For a World of Kulan campaign, wizards gain Scribe Roll instead of Scribe Scroll at 1st-level. [/QUOTE]
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