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[Kulan] House Rules Thread (Updated: Mar 13/24)
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<blockquote data-quote="Knightfall" data-source="post: 4486734" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">Creating Canes</span></strong></p><p>To create a cane, a character needs a supply of materials, the most obvious being a cane or the pieces of the cane to be assembled. The cost for the materials is subsumed in the cost for creating the cane – 187.5 gp x level of the highest-level spell x the level of the caster, plus 75% of the value of the next most costly ability (140.50 gp* x the level of the spell x the level of the caster), plus one-half of the value of any other abilities (93.75 x the level of the spell x the level of the caster). Canes are always fully charged (15 charges) when created. *Rounded down from 140.63 for easy of cost calculation.</p><p></p><p>Activating a spell from a cane costs 2 charges instead of 1 charge, like a staff.</p><p></p><p>If desired, a spell can be placed into the cane at only half the normal cost, but then activating that particular spell costs one extra charge from the cane (for a total of 3 charges). The caster level of all spells in a cane must be the same, and no cane can have a caster level of more than 8th, and no cane can include spells above 3rd-level.</p><p></p><p>The creator must have have prepared the spells to be stored (or must know the spell, in the case of a sorcerer or bard) and must provide any focus the spells require as well as material and XP component costs sufficient to activate the spell a maximum number of times (15 divided by the number of charges one use of the spell expends minus 1). Material components are consumed when the creator begins working but focuses are not. (A focus used in the creating of a cane can be reused.) The act of working on the cane triggers the prepared spells, making them unavailable for casting during each day of the cane's creation. (That is, those spell slots are expended from the creator's currently prepared spells, just as if they had been cast.)</p><p></p><p>Crafting a cane requires one day for each 1,000 gp of the base price. There isn't an XP cost to create a cane beyond the XP component cost noted above.</p><p></p><p><strong>Item Creation Feat Required:</strong> Craft Cane.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4486734, member: 2012"] [B][COLOR="DarkOrange"]Creating Canes[/COLOR][/B] To create a cane, a character needs a supply of materials, the most obvious being a cane or the pieces of the cane to be assembled. The cost for the materials is subsumed in the cost for creating the cane – 187.5 gp x level of the highest-level spell x the level of the caster, plus 75% of the value of the next most costly ability (140.50 gp* x the level of the spell x the level of the caster), plus one-half of the value of any other abilities (93.75 x the level of the spell x the level of the caster). Canes are always fully charged (15 charges) when created. *Rounded down from 140.63 for easy of cost calculation. Activating a spell from a cane costs 2 charges instead of 1 charge, like a staff. If desired, a spell can be placed into the cane at only half the normal cost, but then activating that particular spell costs one extra charge from the cane (for a total of 3 charges). The caster level of all spells in a cane must be the same, and no cane can have a caster level of more than 8th, and no cane can include spells above 3rd-level. The creator must have have prepared the spells to be stored (or must know the spell, in the case of a sorcerer or bard) and must provide any focus the spells require as well as material and XP component costs sufficient to activate the spell a maximum number of times (15 divided by the number of charges one use of the spell expends minus 1). Material components are consumed when the creator begins working but focuses are not. (A focus used in the creating of a cane can be reused.) The act of working on the cane triggers the prepared spells, making them unavailable for casting during each day of the cane's creation. (That is, those spell slots are expended from the creator's currently prepared spells, just as if they had been cast.) Crafting a cane requires one day for each 1,000 gp of the base price. There isn't an XP cost to create a cane beyond the XP component cost noted above. [B]Item Creation Feat Required:[/B] Craft Cane. [/QUOTE]
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[Kulan] House Rules Thread (Updated: Mar 13/24)
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