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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9066942" data-attributes="member: 2012"><p>Falen notes that the blade doesn't penetrate The Butcher's buttock as much as it should have. Such a strike would have crippled a normal foe. The man is protected by more than just magic. The Butcher's heritage protects him too. Falen remembers when this foe first stepped out of the candle shop. Falen had noted the red colouring of the man's armor, but now, up close, he can see the man's skin is as red as his armour. His blood is fiendish.</p><p></p><p><span style="color: rgb(184, 49, 47)">"I see you decided to stop hiding, Mr. Falen,"</span> The Butcher says. <span style="color: rgb(184, 49, 47)">"Let's see which one of us dies first."</span></p><p></p><p></p><p>Tuck slides past Akos while finding his way to the warehouse's doorway. Mutt moves with him, sniffing at the ground. The big dog growls at the fallen foes on the street but leaves them be. Mutt continues to move through the fog while sniffing at the ground until he reach one of the fallen thugs. The big dog can tell that the man isn't dead. He growls at the unconscious thug.</p><p></p><p>Tuck finds that the area around the doorway has been cleared of the fog, but the magical effect still lingers inside to his left and his right. Looking left, he barely see the outline of Custodio standing and waiting for aid. Tuck hesitates for just second, until the Vanquisher cleric speaks.</p><p></p><p><span style="color: rgb(243, 121, 52)">"Tuck, is that you? I can barely see you. The cleric is gone. There is a metal door here. It probably leads down into their guild."</span></p><p></p><p>Tuck relaxes and finds his way out of the lingering fog past Custodio. There is walled off section, in stone, of the larger room. It is 5 by 5 and on the south side is a metal door with an intricate lock on it.</p><p></p><p><span style="color: rgb(243, 121, 52)">"The shelf is there,"</span> Custodio points to a short, squat shelf against the back wall of the warehouse. It has four levels and their are indeed vials of liquid on each one, although the two middle levels of the shelf are nearly empty. There are only half a dozen on each one. The bottom shelf is nearly full, but Tuck can tell the moment he gets closer that those vials are probably not magical. The top level is nearly full of vials with only a handful missing.</p><p></p><p>It is strange. For the Loyalists to leave them all behind. Then, Tuck nearly steps on a cracked vial on the floor. They were clearing out the shelf but couldn't get everything. Tuck looks at the vials on the top level of the shelf without disturbing any of them. Each one is either green or red in colour. The top of the shelf is marked with the symbol of the Rising Swords, as are each of the vials.</p><p></p><p>The next two levels of the shelf are marked with a very different symbol. Tuck has seen it only a few times in the places where Loyalists have been rooted out. It is their unique brand, which they often have tattooed on their bodies with magical ink (usually on the back). While the dozen or so ceramic potion bottles, and that is what they are, Tuck is certain, aren't marked with the Loyalists' symbol, each one is carved with a simple symbol. Two near the front have an engraved symbol of a cat on them. Another three on the shelf below are carved with a bear's head. There is also one bottle with carved bull's horns. There uses seem obvious. He does notice one other bottle on the second level with a carved symbol of a tree on it.</p><p></p><p>The potion bottles look very different to the potions that the Exemplars captured before from the Loyalists. They are sturdier. Better designed. Yet look simple to use.</p><p></p><p>The kobold urban ranger looks to his right and notes the weapon rack. It has two short swords and spear on it. The weapon's don't look magical, but they look to be of good quality. Maybe even masterwork.</p><p></p><p>[OOC][USER=6776182]@JustinCase[/USER]: Okay, so searching 5 cubic feet is a full-round action. For Tuck to get a full accounting of what is on the shelf, he will have to do his <em>actual</em> search next round. But, I've given clues on what Tuck can see on the shelf.</p><p></p><p>Would Mutt bite the fallen foe or just guard him?[/OOC]</p><p>[Spoiler=Symbol for The Rising Swords]</p><p>[ATTACH]290017[/ATTACH]</p><p>[/Spoiler]</p><p>[Spoiler="Symbol for The Loyalists"]</p><p>[ATTACH]290019[/ATTACH]</p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9066942, member: 2012"] Falen notes that the blade doesn't penetrate The Butcher's buttock as much as it should have. Such a strike would have crippled a normal foe. The man is protected by more than just magic. The Butcher's heritage protects him too. Falen remembers when this foe first stepped out of the candle shop. Falen had noted the red colouring of the man's armor, but now, up close, he can see the man's skin is as red as his armour. His blood is fiendish. [COLOR=rgb(184, 49, 47)]"I see you decided to stop hiding, Mr. Falen,"[/COLOR] The Butcher says. [COLOR=rgb(184, 49, 47)]"Let's see which one of us dies first."[/COLOR] Tuck slides past Akos while finding his way to the warehouse's doorway. Mutt moves with him, sniffing at the ground. The big dog growls at the fallen foes on the street but leaves them be. Mutt continues to move through the fog while sniffing at the ground until he reach one of the fallen thugs. The big dog can tell that the man isn't dead. He growls at the unconscious thug. Tuck finds that the area around the doorway has been cleared of the fog, but the magical effect still lingers inside to his left and his right. Looking left, he barely see the outline of Custodio standing and waiting for aid. Tuck hesitates for just second, until the Vanquisher cleric speaks. [COLOR=rgb(243, 121, 52)]"Tuck, is that you? I can barely see you. The cleric is gone. There is a metal door here. It probably leads down into their guild."[/COLOR] Tuck relaxes and finds his way out of the lingering fog past Custodio. There is walled off section, in stone, of the larger room. It is 5 by 5 and on the south side is a metal door with an intricate lock on it. [COLOR=rgb(243, 121, 52)]"The shelf is there,"[/COLOR] Custodio points to a short, squat shelf against the back wall of the warehouse. It has four levels and their are indeed vials of liquid on each one, although the two middle levels of the shelf are nearly empty. There are only half a dozen on each one. The bottom shelf is nearly full, but Tuck can tell the moment he gets closer that those vials are probably not magical. The top level is nearly full of vials with only a handful missing. It is strange. For the Loyalists to leave them all behind. Then, Tuck nearly steps on a cracked vial on the floor. They were clearing out the shelf but couldn't get everything. Tuck looks at the vials on the top level of the shelf without disturbing any of them. Each one is either green or red in colour. The top of the shelf is marked with the symbol of the Rising Swords, as are each of the vials. The next two levels of the shelf are marked with a very different symbol. Tuck has seen it only a few times in the places where Loyalists have been rooted out. It is their unique brand, which they often have tattooed on their bodies with magical ink (usually on the back). While the dozen or so ceramic potion bottles, and that is what they are, Tuck is certain, aren't marked with the Loyalists' symbol, each one is carved with a simple symbol. Two near the front have an engraved symbol of a cat on them. Another three on the shelf below are carved with a bear's head. There is also one bottle with carved bull's horns. There uses seem obvious. He does notice one other bottle on the second level with a carved symbol of a tree on it. The potion bottles look very different to the potions that the Exemplars captured before from the Loyalists. They are sturdier. Better designed. Yet look simple to use. The kobold urban ranger looks to his right and notes the weapon rack. It has two short swords and spear on it. The weapon's don't look magical, but they look to be of good quality. Maybe even masterwork. [OOC][USER=6776182]@JustinCase[/USER]: Okay, so searching 5 cubic feet is a full-round action. For Tuck to get a full accounting of what is on the shelf, he will have to do his [I]actual[/I] search next round. But, I've given clues on what Tuck can see on the shelf. Would Mutt bite the fallen foe or just guard him?[/OOC] [Spoiler=Symbol for The Rising Swords] [ATTACH alt="The Rising Swords.png"]290017[/ATTACH] [/Spoiler] [Spoiler="Symbol for The Loyalists"] [ATTACH]290019[/ATTACH] [/Spoiler] [/QUOTE]
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