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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9114350" data-attributes="member: 2012"><p>Tuck listens to Falen's talk of mercy and he grins at the thug in the dark. <strong>"He'll give you mercy. You should take it. You won't get it from me if you raise that blade once more."</strong></p><p></p><p>The Brelish man shakes his head and steps back into the darkness. "Another time, kobold. You might want to get out of here before <u>we</u> lock you in. I'll give my master, Kelik, your best."</p><p></p><p>The kobold urban range hears a lever being pulled and he just manages to scramble back up into the warehouse before a wooden wall comes down to block his path. He had noticed the lever in the dark. Tuck's not even sure where the lever would be. He finds himself stand on the top half of the stairs with the dying thug underneath him. The thugs left him for dead.</p><p></p><p><strong>"Sobla, help me with this ugly human,"</strong> Tuck says to his young family member while he sheathes his sword.</p><p></p><p>She nods, puts down tuck's crossbow on the nearest crate, and helps Tuck drag the man back up into the warehouse. Tucks loathes the idea of helping the Loyalist, but dead prisoners don't talk. He and Sobla bandage the wound that Falen inflicted as best they can but the wound is too severe. The humanbane blade did its work, and Tuck is not willing to waste a healing potion on the man. He and Sobla leave the man to Fate.</p><p></p><p>[OOC]<a href="http://roll.coyotecode.net/lookup.php?rollid=282411" target="_blank">Tuck and Sobla - Heal check with Aid Another: 1D20+2 = [6]+2 = 8</a> +2 = 10 (failed)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282411" target="_blank">1D20+2 = [12]+2 = 14</a> (successful aid another)</p><p>[/OOC]</p><p></p><p></p><p>Tuck looks over at Falen. <strong>"I heard you"</strong> he replies. <strong>"First..."</strong> he moves over to the weapons rack and pushes the lever back into place. Falen watches as the stone floor slides back into place. Tuck removed the weapon with the hollowed out hilt and puts it in his magical bag. <strong>"They're not going to be able to use that again... well, not from up here."</strong></p><p></p><p>He moves to the door and helps the half-hobgoblin relock the door and try to make it even harder for the thugs to open it from the other side. He looks at Falen's handiwork and nods. All he can think of to do is jam something small into the lock. He goes to the nearest crate and pulls out a loose nail. Tuck twists it and jams it into the lock.</p><p></p><p><strong>"That will have to do,"</strong> he says to Falen.</p><p></p><p>Falen finds that there aren't very many significant "clues" in the warehouse, although it is full of many interesting items. The crates, once opened, are filled with uniforms, both military and mercantile. The crates are orderly and packed with everything a person would need to make disguises to walk around Old City without attracting attention. There are uniforms for the Regulars, Elites, and even one Sectarian uniform. There are outfits for bakers, coopers, minstrels, traders, etc. There are a few forged <em>working</em> documents as well. Not the best that Falen's ever seen but passible.</p><p></p><p>The table is a mess. Mutt got to it first, and now all the of food that had been placed to be eaten is in the dog's stomach or spilled all over the floor. Falen doesn't find any documents on the table. If there were any, the big dog ate them.</p><p></p><p>The barrels are filled with foodstuffs and wine.</p><p></p><p>[OOC]<a href="http://roll.coyotecode.net/lookup.php?rollid=282412" target="_blank">Tuck - Open Lock Aid Another (DC 10): 1D20+5 = [6]+5 = 11</a> (success)</p><p>The DC to open the door is now 21.[/OOC]</p><p></p><p>The guards that had been gathered around them were now back out on the street. Mutt barks happily when he sees Tuck. <strong>"Good boy,"</strong> Tuck says to the dog. <strong>"Come."</strong></p><p></p><p>Tuck, Mutt, and Sobla follows Falen outside and looks at the scene on Candle Street. Loyalists and dead mercenaries everywhere.</p><p></p><p>"So, did we win?" Sobla asks.</p><p></p><p>Tuck looks at the guards. They seem to be celebrating the dead of The Beast. <strong>"It seems so."</strong></p><p></p><p>"Time to loot?" Sobla says excitedly.</p><p></p><p><strong>"Yes, but carefully,"</strong> Tuck says as they follow Falen down the street. <strong>"They used a lot of poison."</strong></p><p></p><p>Falen hears Tucks warning too, and it reminds him that the dwarf used poison on his weapons agains Big Tim. Once he is close enough, he can see the black liquid still clinging to the dead mercenary's axe and katar. The two weapons lie on the ground next to the dead dwarf. The raging warrior's mouth is still filled with blood and ceramic from him eating his own potions.</p><p></p><p>Besides the axe and katar, he also finds an amulet, gloves, and a strange looking belt on the dwarf, as well as a pouch with a poison vial in it.</p><p></p><p>Tuck come up behind him and notes the dwarf's impressive chain shirt . "Adamantine."</p><p></p><p>While Falen moves on to search the Dusk assassin, Tuck turns his attention to The Butcher. He and Sobla are soon going through the dead fiendish man-thing's valuables. He and Sobla pull off the fiend's impressive visored helmet. The Butcher's rings were already claimed by Captain Camburn and one of the other guards, but Tuck takes the fiend's cloak and and single glove, which are probably magical. The Butcher wears a fine chain shirt and two spiked gauntlets. His weapons are scatted across the street. A spear lies next to him and the fiend's cold iron longsword lies where The Butcher dropped it. Tuck goes to get the sword while Sobla takes off the man's scabbard. The two are soon together and disappear into Tuck's bag of holding.</p><p></p><p><strong>"Akos will want to destroy it himself,"</strong> Tucks says out loud to no one in particular.</p><p></p><p>Sobla finds a full coin pouch in a hidden pocket under the man's armour. She holds it up for Tuck to see with a huge smile on her face. He smiles and nods. The pouch disappears into Sobla's own pocket.</p><p></p><p></p><p>Falen didn't finds any documents on the dwarf, which wasn't a surprise. The rage warrior likely hadn't been the scholarly type. He becomes frustrated as he goes through the assassin's belongings. No documents. No notes. No identification at all. Yet, he's not completely surprised. The Dusk likely didn't leave any sort of paper trail.</p><p></p><p>Falen does find another amulet on the man, as well as ring, cloak, and his boots, which are obviously all magical in nature. He also finds two potions that are different from the potions the Loyalists and mercenaries used. There is also a poison vial with a snake symbol on it. The man's short sword and unique dagger look to be masterwork. He also finds a case full of blowgun darts and the man's dropped blowgun near the tree by the back door of the candle shop.</p><p></p><p>(There is also a pouch with 2 pp, 15 gg, and 10 sp.)</p><p></p><p><strong>OOC:</strong> I'll add more details about what is found on the OOC thread. There is a lot for me to account for... actually, a lot doesn't even begin to describe the "loot". Commander Oakfirst will insist that PCs share some of the wealth with the surviving guards (for them and the families of the dead).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9114350, member: 2012"] Tuck listens to Falen's talk of mercy and he grins at the thug in the dark. [B]"He'll give you mercy. You should take it. You won't get it from me if you raise that blade once more."[/B] The Brelish man shakes his head and steps back into the darkness. "Another time, kobold. You might want to get out of here before [U]we[/U] lock you in. I'll give my master, Kelik, your best." The kobold urban range hears a lever being pulled and he just manages to scramble back up into the warehouse before a wooden wall comes down to block his path. He had noticed the lever in the dark. Tuck's not even sure where the lever would be. He finds himself stand on the top half of the stairs with the dying thug underneath him. The thugs left him for dead. [B]"Sobla, help me with this ugly human,"[/B] Tuck says to his young family member while he sheathes his sword. She nods, puts down tuck's crossbow on the nearest crate, and helps Tuck drag the man back up into the warehouse. Tucks loathes the idea of helping the Loyalist, but dead prisoners don't talk. He and Sobla bandage the wound that Falen inflicted as best they can but the wound is too severe. The humanbane blade did its work, and Tuck is not willing to waste a healing potion on the man. He and Sobla leave the man to Fate. [OOC][URL='http://roll.coyotecode.net/lookup.php?rollid=282411']Tuck and Sobla - Heal check with Aid Another: 1D20+2 = [6]+2 = 8[/URL] +2 = 10 (failed) [URL='http://roll.coyotecode.net/lookup.php?rollid=282411']1D20+2 = [12]+2 = 14[/URL] (successful aid another) [/OOC] Tuck looks over at Falen. [B]"I heard you"[/B] he replies. [B]"First..."[/B] he moves over to the weapons rack and pushes the lever back into place. Falen watches as the stone floor slides back into place. Tuck removed the weapon with the hollowed out hilt and puts it in his magical bag. [B]"They're not going to be able to use that again... well, not from up here."[/B] He moves to the door and helps the half-hobgoblin relock the door and try to make it even harder for the thugs to open it from the other side. He looks at Falen's handiwork and nods. All he can think of to do is jam something small into the lock. He goes to the nearest crate and pulls out a loose nail. Tuck twists it and jams it into the lock. [B]"That will have to do,"[/B] he says to Falen. Falen finds that there aren't very many significant "clues" in the warehouse, although it is full of many interesting items. The crates, once opened, are filled with uniforms, both military and mercantile. The crates are orderly and packed with everything a person would need to make disguises to walk around Old City without attracting attention. There are uniforms for the Regulars, Elites, and even one Sectarian uniform. There are outfits for bakers, coopers, minstrels, traders, etc. There are a few forged [I]working[/I] documents as well. Not the best that Falen's ever seen but passible. The table is a mess. Mutt got to it first, and now all the of food that had been placed to be eaten is in the dog's stomach or spilled all over the floor. Falen doesn't find any documents on the table. If there were any, the big dog ate them. The barrels are filled with foodstuffs and wine. [OOC][URL='http://roll.coyotecode.net/lookup.php?rollid=282412']Tuck - Open Lock Aid Another (DC 10): 1D20+5 = [6]+5 = 11[/URL] (success) The DC to open the door is now 21.[/OOC] The guards that had been gathered around them were now back out on the street. Mutt barks happily when he sees Tuck. [B]"Good boy,"[/B] Tuck says to the dog. [B]"Come."[/B] Tuck, Mutt, and Sobla follows Falen outside and looks at the scene on Candle Street. Loyalists and dead mercenaries everywhere. "So, did we win?" Sobla asks. Tuck looks at the guards. They seem to be celebrating the dead of The Beast. [B]"It seems so."[/B] "Time to loot?" Sobla says excitedly. [B]"Yes, but carefully,"[/B] Tuck says as they follow Falen down the street. [B]"They used a lot of poison."[/B] Falen hears Tucks warning too, and it reminds him that the dwarf used poison on his weapons agains Big Tim. Once he is close enough, he can see the black liquid still clinging to the dead mercenary's axe and katar. The two weapons lie on the ground next to the dead dwarf. The raging warrior's mouth is still filled with blood and ceramic from him eating his own potions. Besides the axe and katar, he also finds an amulet, gloves, and a strange looking belt on the dwarf, as well as a pouch with a poison vial in it. Tuck come up behind him and notes the dwarf's impressive chain shirt . "Adamantine." While Falen moves on to search the Dusk assassin, Tuck turns his attention to The Butcher. He and Sobla are soon going through the dead fiendish man-thing's valuables. He and Sobla pull off the fiend's impressive visored helmet. The Butcher's rings were already claimed by Captain Camburn and one of the other guards, but Tuck takes the fiend's cloak and and single glove, which are probably magical. The Butcher wears a fine chain shirt and two spiked gauntlets. His weapons are scatted across the street. A spear lies next to him and the fiend's cold iron longsword lies where The Butcher dropped it. Tuck goes to get the sword while Sobla takes off the man's scabbard. The two are soon together and disappear into Tuck's bag of holding. [B]"Akos will want to destroy it himself,"[/B] Tucks says out loud to no one in particular. Sobla finds a full coin pouch in a hidden pocket under the man's armour. She holds it up for Tuck to see with a huge smile on her face. He smiles and nods. The pouch disappears into Sobla's own pocket. Falen didn't finds any documents on the dwarf, which wasn't a surprise. The rage warrior likely hadn't been the scholarly type. He becomes frustrated as he goes through the assassin's belongings. No documents. No notes. No identification at all. Yet, he's not completely surprised. The Dusk likely didn't leave any sort of paper trail. Falen does find another amulet on the man, as well as ring, cloak, and his boots, which are obviously all magical in nature. He also finds two potions that are different from the potions the Loyalists and mercenaries used. There is also a poison vial with a snake symbol on it. The man's short sword and unique dagger look to be masterwork. He also finds a case full of blowgun darts and the man's dropped blowgun near the tree by the back door of the candle shop. (There is also a pouch with 2 pp, 15 gg, and 10 sp.) [B]OOC:[/B] I'll add more details about what is found on the OOC thread. There is a lot for me to account for... actually, a lot doesn't even begin to describe the "loot". Commander Oakfirst will insist that PCs share some of the wealth with the surviving guards (for them and the families of the dead). [/QUOTE]
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