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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9281962" data-attributes="member: 2012"><p><span style="color: rgb(233, 204, 177)"><em>"The portal feeds off me, and the djinni,"</em></span> the construct replies telepathically. <span style="color: rgb(233, 204, 177)"><em>"It is a strong dark magic, but not completely infallible."</em></span> Falen senses that the construct is fighting to mentally speak to him through the dampening power of the portal. <span style="color: rgb(233, 204, 177)"><em>"An alienist... yes... yes, you are aware of him. He has corrupted this sacred place."</em></span></p><p></p><p>A magical barrier seems to block the metal link for a second, but the psionic altar latches onto Falen's mindsight and holds on, tight. It makes the half-hobgoblin's head ache. <span style="color: rgb(233, 204, 177)"><em>"Forgive me, it is hard to stay in contact. The portal gains its power from the darkness beyond the ceiling. No, no! Don't focus on it! That is a gateway to the Unseen Abyss, what some call the Far Realm. The view is eonic, but still very dangerous."</em></span></p><p><span style="color: rgb(233, 204, 177)"><em></em></span></p><p><span style="color: rgb(233, 204, 177)"><em>"I cannot free her... what was her name again, its been so long, I for- Wait! Yes, Eeldai. And, cannot heal her. The portal prevents my abilities... I can only speak to you because of your mind. I'm sorry if it hurts. I cannot do anything about that. But you are best chance I, she, we all have to be free of the alienist."</em></span> The construct's mind tries to expand, but the magic of the portal blocks its attempt to reach out to the other Exemplars. <span style="color: rgb(233, 204, 177)"><em>"You, and your companions."</em></span></p><p><span style="color: rgb(233, 204, 177)"><em></em></span></p><p><span style="color: rgb(233, 204, 177)"><em>"The portal can be... refocused... away... from this room,"</em></span> the construct says. <span style="color: rgb(233, 204, 177)"><em>"I will try to help you as I did with the knight, although he didn't know that I was helping him. He cannot sense my presence. His mind is unknowable, yet, I was able to grant him a part of my essence, through the portal, to allow him to do so. It causes him pain. Sometimes great pain. But your mind is open, stronger, the dark magic should hurt you less, if at all."</em></span></p><p></p><p>Falen's mind is flooded with knowledge of how to refocus the portal. The mental energy is nearly overwhelming, but the half-hobgoblin gets a clear picture in his head. If he can properly manipulate the altar's... controls..? That seems to be the right word, then the portal will refocus to another part of labyrinth. Then... Falen's mind is flooded with a map of the labyrinth! The underground planar realm is a lot larger than just the corridor and this room! Multiple levels! Traps! Dangers!</p><p></p><p><strong>It's Too Much All At Once!</strong></p><p></p><p>The mental map fades away. The altar pulls back its mind from Falen's. <span style="color: rgb(233, 204, 177)"><em>"Sorry, sorry, are you all right, mindbender?"</em></span></p><p></p><p>[OOC][USER=6804768]@Aust Thale[/USER], roll a DC 20 Will saving throw. If Falen fails the throw, he takes 1d4 points of nonlethal damage from the power of the altar's psionic mind. A successful save negates the damage.</p><p></p><p>To refocus the portal to another part of the labyrinth, Falen must make a DC 20 Use Magic Device check. He takes a -2 penalty due to the dark arcane magic used to create the portal. Refocusing the portal <u>automatically</u> causes 1d6 points of nolethal damage (no save)... even if the check is successful. However, if Falen fails the check by 10 or more (a mishap), he takes 2d6 points of (untyped) magical damage instead.</p><p></p><p>If Falen succeeds on the check, the portal will refocus to another (random) location in the labyrinth. Anyone looking through the portal will be able to see that location clearly, but no one can step through to that room. The portal is still only a one-way portal from Phelix's planar enclave. If the alienist tries to send any more loyalists through the portal, they will end up in that location instead of in the portal room. The portal will remain refocused for 1 hour (labyrinth time).</p><p></p><p>Any healing magic that comes into contact with the portal heals the genie. Trying to heal her through the magic circle is impossible.</p><p></p><p>More details in the spoiler below.[/OOC]</p><p>[Spoiler="For Aust Thale Only"]Falen could try to <u>force</u> the portal to shift elsewhere in labyrinth, but it a lot more dangerous for him to do so. The DC is 40, and Falen would automatically take 2d6 points of nonlethal damage or 4d6 points of magical damage on a mishap. On a Natural 1, Falen takes 8d6 points of magical damage.</p><p></p><p>While Phelix's portal would still remain tied to the portal room, the Renegade would lose access to the room for an hour (labyrinth time). This would temporarily free the construct, but <strong><u>not</u></strong> the djinni (see below). Note that damaging the floor where the teleportation circle is etched into the floor will set off a magical trap. The trap will also go off if anyone kills the psionic construct.</p><p></p><p>The djinni (named Eeldai) was trapped in the <em>Teleportation Circle of the Ancients</em> <u>long</u> before Phelix discovered the labyrinth. The unique <em>teleportation circle</em> also acts as a <em>magic circle against good</em>. The genie is also under the effect of a <em>dimensional anchor</em> spell and, of course, <em>temporal stasis</em>. She was trapped in the <em>teleportation circle</em> centuries ago by a evil 20th-level sorcerer named Sansal Akalin. (DC 31 to dispel the magic spells.)</p><p></p><p>You may roll Knowledge checks to have Falen try to make sense of all the mental knowledge that the construct (living altar) dumped into his head. The checks have a -2 circumstance penalty due to the overwhelming psionic energy forced into Falen mind. However, if you failed the Will saving throw, the checks are at -4.[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9281962, member: 2012"] [COLOR=rgb(233, 204, 177)][I]"The portal feeds off me, and the djinni,"[/I][/COLOR] the construct replies telepathically. [COLOR=rgb(233, 204, 177)][I]"It is a strong dark magic, but not completely infallible."[/I][/COLOR] Falen senses that the construct is fighting to mentally speak to him through the dampening power of the portal. [COLOR=rgb(233, 204, 177)][I]"An alienist... yes... yes, you are aware of him. He has corrupted this sacred place."[/I][/COLOR] A magical barrier seems to block the metal link for a second, but the psionic altar latches onto Falen's mindsight and holds on, tight. It makes the half-hobgoblin's head ache. [COLOR=rgb(233, 204, 177)][I]"Forgive me, it is hard to stay in contact. The portal gains its power from the darkness beyond the ceiling. No, no! Don't focus on it! That is a gateway to the Unseen Abyss, what some call the Far Realm. The view is eonic, but still very dangerous." "I cannot free her... what was her name again, its been so long, I for- Wait! Yes, Eeldai. And, cannot heal her. The portal prevents my abilities... I can only speak to you because of your mind. I'm sorry if it hurts. I cannot do anything about that. But you are best chance I, she, we all have to be free of the alienist."[/I][/COLOR] The construct's mind tries to expand, but the magic of the portal blocks its attempt to reach out to the other Exemplars. [COLOR=rgb(233, 204, 177)][I]"You, and your companions." "The portal can be... refocused... away... from this room,"[/I][/COLOR] the construct says. [COLOR=rgb(233, 204, 177)][I]"I will try to help you as I did with the knight, although he didn't know that I was helping him. He cannot sense my presence. His mind is unknowable, yet, I was able to grant him a part of my essence, through the portal, to allow him to do so. It causes him pain. Sometimes great pain. But your mind is open, stronger, the dark magic should hurt you less, if at all."[/I][/COLOR] Falen's mind is flooded with knowledge of how to refocus the portal. The mental energy is nearly overwhelming, but the half-hobgoblin gets a clear picture in his head. If he can properly manipulate the altar's... controls..? That seems to be the right word, then the portal will refocus to another part of labyrinth. Then... Falen's mind is flooded with a map of the labyrinth! The underground planar realm is a lot larger than just the corridor and this room! Multiple levels! Traps! Dangers! [B]It's Too Much All At Once![/B] The mental map fades away. The altar pulls back its mind from Falen's. [COLOR=rgb(233, 204, 177)][I]"Sorry, sorry, are you all right, mindbender?"[/I][/COLOR] [OOC][USER=6804768]@Aust Thale[/USER], roll a DC 20 Will saving throw. If Falen fails the throw, he takes 1d4 points of nonlethal damage from the power of the altar's psionic mind. A successful save negates the damage. To refocus the portal to another part of the labyrinth, Falen must make a DC 20 Use Magic Device check. He takes a -2 penalty due to the dark arcane magic used to create the portal. Refocusing the portal [U]automatically[/U] causes 1d6 points of nolethal damage (no save)... even if the check is successful. However, if Falen fails the check by 10 or more (a mishap), he takes 2d6 points of (untyped) magical damage instead. If Falen succeeds on the check, the portal will refocus to another (random) location in the labyrinth. Anyone looking through the portal will be able to see that location clearly, but no one can step through to that room. The portal is still only a one-way portal from Phelix's planar enclave. If the alienist tries to send any more loyalists through the portal, they will end up in that location instead of in the portal room. The portal will remain refocused for 1 hour (labyrinth time). Any healing magic that comes into contact with the portal heals the genie. Trying to heal her through the magic circle is impossible. More details in the spoiler below.[/OOC] [Spoiler="For Aust Thale Only"]Falen could try to [U]force[/U] the portal to shift elsewhere in labyrinth, but it a lot more dangerous for him to do so. The DC is 40, and Falen would automatically take 2d6 points of nonlethal damage or 4d6 points of magical damage on a mishap. On a Natural 1, Falen takes 8d6 points of magical damage. While Phelix's portal would still remain tied to the portal room, the Renegade would lose access to the room for an hour (labyrinth time). This would temporarily free the construct, but [B][U]not[/U][/B] the djinni (see below). Note that damaging the floor where the teleportation circle is etched into the floor will set off a magical trap. The trap will also go off if anyone kills the psionic construct. The djinni (named Eeldai) was trapped in the [I]Teleportation Circle of the Ancients[/I] [U]long[/U] before Phelix discovered the labyrinth. The unique [I]teleportation circle[/I] also acts as a [I]magic circle against good[/I]. The genie is also under the effect of a [I]dimensional anchor[/I] spell and, of course, [I]temporal stasis[/I]. She was trapped in the [I]teleportation circle[/I] centuries ago by a evil 20th-level sorcerer named Sansal Akalin. (DC 31 to dispel the magic spells.) You may roll Knowledge checks to have Falen try to make sense of all the mental knowledge that the construct (living altar) dumped into his head. The checks have a -2 circumstance penalty due to the overwhelming psionic energy forced into Falen mind. However, if you failed the Will saving throw, the checks are at -4.[/Spoiler] [/QUOTE]
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