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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9318336" data-attributes="member: 2012"><p>The unicorn's presence next to the portal doesn't seem to have any effect on the magical effect. However, the unicorn's presence does <em>inspire</em> the living altar's own strength of will. It strains against the bonds tying it to the portal. It takes more than a few seconds for it to push back against the power of the Renegade's dark portal.</p><p></p><p>It breaks free!</p><p></p><p>The view of the other room on the other side of the portal winks out and the magical creation retreats towards the ceiling. As it does, the pitch black evil sky of the Unseen Abyss begins to flicker. The portal goes completely inert and the view of the Far Realm fades away to reveal the true ceiling of the room. It is a detailed map of the cosmos. The darkness retreats to the southeast corner of the room above Falen and Redcap. It swirls around a sigil denotes the Unseen Abyss... and then it gone.</p><p></p><p>The true form of the living altar comes into view for all to see. It's plain-looking appearance is replaced by a huge and strange edifice that is covered in what looks like levers and bumpy protrusions that appear to be mechanical in some form. Only Falen was aware of the altar's true appearance. Not even's Vitus' invisibly purge showed him the construct's true form. A small section on the top of the altar opens up to reveal a secret alcove and tiny flying glowing crystal zooms up into the air above the altar.</p><p></p><p><span style="font-size: 12px"><em><strong>"YES! Freedom at last!"</strong></em></span> The crystal exclaims in a tinny, childlike voice. It emits a soft light and spins in the air wildly.</p><p></p><p>The altar's powerful telepathic mind booms out for all to hear. <span style="color: rgb(233, 204, 177)"><strong><em>"Loyalists! You now face my wrath for your hubris and crimes against the Ancients!"</em></strong></span></p><p></p><p>The power of the living altar's mind threatens to overwhelm those in the room.</p><p></p><p>[OOC]Everyone <u>except Falen and the Deaf-Mute Knight</u> must immediately make a Will saving throw after the unicorn's action for this round. That means that Vincenzo ([USER=7030556]@ScottDeWar_jr[/USER]), Sir Tymbeck ([USER=6790669]@Tellerian Hawke[/USER]), Custodio, Tuck, the bugbear cleric, and the unicorn all have their actions before the save is required. All the other characters must roll the Will saving throw before their actions take place.</p><p></p><p><s>I believe the result is that if a character fails, they are stunned for 1d4 rounds. On a success, the character is only shaken, if I'm remembering correctly.</s> I need to doublecheck the details of the save I required [USER=6804768]@Aust Thale[/USER] to make for Falen. I'll post the exact details in the OOC thread.</p><p></p><p>Since the altar has no malice towards the PCs (or their allies), they all gain a +2 circumstance bonus to the Will save. The Brelish thugs, Loyalists, and bugbear cleric, on the other hand, have a -2 circumstance penalty to their saves. <s>Any bonuses against fear also apply</s>. As well, since Falen has already saved vs. the living altar's mind, he doesn't have to save again. The knight is <u>completely immune</u> to the living altar's abilities. He doesn't react at all when it is freed.</p><p></p><p>While spell resistance applies against the living altar's mind, <u>the effect is psionic and not magical</u>, so <strong><u>SR is reduced by 10</u></strong> against its powerful mental ability [psionics are different]. (I believe only Akos and the bugbear cleric have SR.) Note that the living altar's PR is also reduced by 10 vs. magic.[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9318336, member: 2012"] The unicorn's presence next to the portal doesn't seem to have any effect on the magical effect. However, the unicorn's presence does [I]inspire[/I] the living altar's own strength of will. It strains against the bonds tying it to the portal. It takes more than a few seconds for it to push back against the power of the Renegade's dark portal. It breaks free! The view of the other room on the other side of the portal winks out and the magical creation retreats towards the ceiling. As it does, the pitch black evil sky of the Unseen Abyss begins to flicker. The portal goes completely inert and the view of the Far Realm fades away to reveal the true ceiling of the room. It is a detailed map of the cosmos. The darkness retreats to the southeast corner of the room above Falen and Redcap. It swirls around a sigil denotes the Unseen Abyss... and then it gone. The true form of the living altar comes into view for all to see. It's plain-looking appearance is replaced by a huge and strange edifice that is covered in what looks like levers and bumpy protrusions that appear to be mechanical in some form. Only Falen was aware of the altar's true appearance. Not even's Vitus' invisibly purge showed him the construct's true form. A small section on the top of the altar opens up to reveal a secret alcove and tiny flying glowing crystal zooms up into the air above the altar. [SIZE=3][I][B]"YES! Freedom at last!"[/B][/I][/SIZE] The crystal exclaims in a tinny, childlike voice. It emits a soft light and spins in the air wildly. The altar's powerful telepathic mind booms out for all to hear. [COLOR=rgb(233, 204, 177)][B][I]"Loyalists! You now face my wrath for your hubris and crimes against the Ancients!"[/I][/B][/COLOR] The power of the living altar's mind threatens to overwhelm those in the room. [OOC]Everyone [U]except Falen and the Deaf-Mute Knight[/U] must immediately make a Will saving throw after the unicorn's action for this round. That means that Vincenzo ([USER=7030556]@ScottDeWar_jr[/USER]), Sir Tymbeck ([USER=6790669]@Tellerian Hawke[/USER]), Custodio, Tuck, the bugbear cleric, and the unicorn all have their actions before the save is required. All the other characters must roll the Will saving throw before their actions take place. [S]I believe the result is that if a character fails, they are stunned for 1d4 rounds. On a success, the character is only shaken, if I'm remembering correctly.[/S] I need to doublecheck the details of the save I required [USER=6804768]@Aust Thale[/USER] to make for Falen. I'll post the exact details in the OOC thread. Since the altar has no malice towards the PCs (or their allies), they all gain a +2 circumstance bonus to the Will save. The Brelish thugs, Loyalists, and bugbear cleric, on the other hand, have a -2 circumstance penalty to their saves. [S]Any bonuses against fear also apply[/S]. As well, since Falen has already saved vs. the living altar's mind, he doesn't have to save again. The knight is [U]completely immune[/U] to the living altar's abilities. He doesn't react at all when it is freed. While spell resistance applies against the living altar's mind, [U]the effect is psionic and not magical[/U], so [B][U]SR is reduced by 10[/U][/B] against its powerful mental ability [psionics are different]. (I believe only Akos and the bugbear cleric have SR.) Note that the living altar's PR is also reduced by 10 vs. magic.[/OOC] [/QUOTE]
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