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Kulan: Knightfall's Crisis in Bluffside Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 9072860" data-attributes="member: 2012"><p>[USER=6776182]@JustinCase[/USER], wrote in his post that Tuck took the <em>red</em> and <em>green</em> potions from the top of the shelf, but if someone recognizes them, Tuck will distribute them to the others. The <em>red</em> potions are Potions of <em>Cure Moderate Wounds</em> (Unglar drank/tested a <em>red</em> potion he found on one of the mercs) but the <em>green</em> potions are still a mystery.</p><p></p><p>There are <u>six</u> CMWs potions and <u>five</u> of the mysterious "green" potions that were on the top section of the shelf.</p><p></p><p>Commander Oakfirst also found a <em>red</em> CMWs potion on the mercenary he searched (round 17). He gave it to Akos (or Tuck), but either of them can choose to give it to Falen.</p><p></p><p>Emelia finds two "starburst" potions on the Loyalist grappler in round 17, and she and Captain Camburn find three "starburst" potions (and two magical rings) on The Butcher in round 18. The first two potions are tucked safely in Emelia's belt pouch while the other three (and rings) are in Emelia and the captain's hands.</p><p></p><p>Burchard found a <em>red</em> CMWs potion on one of the Mercs (round 17). He doesn't drink it in round 18. Instead, he searches one of the thugs, so that potion likely ended up in his belt pouch.</p><p></p><p>Maena and Zenpher found a Loyalist "starburst" potion (as well as a magical ring) on the doppelganger in round 17. Zenpher take them to Akos in round 18.</p><p></p><p>Weapons are sheathed while characters search the fallen foes.</p><p></p><p></p><p>The dying female enchanter is a bit closer (45 ft.) than the dead assassin (55 ft.), but neither of them are in a convenient spot. (The Sectarian Captain ended round 18 standing next to the enchanter while using <em>Detect Magic</em>.) The assassin is lying just northeast of the candle shop on the side street. Going near him is very risky with The Beast closing in from the east.</p><p></p><p>Moving to the enchanter (in round 19?) is less risky.</p><p></p><p></p><p>Tuck dropped all the skull and crossbow (†) motif symbol vials (14) in his bag of holding. He didn't note the alchemical vials (5) is his post above, but I'm assuming he'd drop those in there as well. That means he cleaned out all the potions and vials and brings them out to the other Exemplars (and the guards) near the beginning of round 18 (‡).</p><p></p><p>The alchemical vials are as follows: two have a flame symbol, two have a '+' symbol, and the last one's symbol is scratched off completely. Its contents are murky and smell awful.</p><p></p><p>† I meant to write skull & crossbones, but let's leave it as skull and crossbow just for fun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>‡ At this point, I'm really giving you guys a bit more time than I should, but it's not a concern. However, I'm going to track movement and actions more strictly for Round 19.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9072860, member: 2012"] [USER=6776182]@JustinCase[/USER], wrote in his post that Tuck took the [I]red[/I] and [I]green[/I] potions from the top of the shelf, but if someone recognizes them, Tuck will distribute them to the others. The [I]red[/I] potions are Potions of [I]Cure Moderate Wounds[/I] (Unglar drank/tested a [I]red[/I] potion he found on one of the mercs) but the [I]green[/I] potions are still a mystery. There are [U]six[/U] CMWs potions and [U]five[/U] of the mysterious "green" potions that were on the top section of the shelf. Commander Oakfirst also found a [I]red[/I] CMWs potion on the mercenary he searched (round 17). He gave it to Akos (or Tuck), but either of them can choose to give it to Falen. Emelia finds two "starburst" potions on the Loyalist grappler in round 17, and she and Captain Camburn find three "starburst" potions (and two magical rings) on The Butcher in round 18. The first two potions are tucked safely in Emelia's belt pouch while the other three (and rings) are in Emelia and the captain's hands. Burchard found a [I]red[/I] CMWs potion on one of the Mercs (round 17). He doesn't drink it in round 18. Instead, he searches one of the thugs, so that potion likely ended up in his belt pouch. Maena and Zenpher found a Loyalist "starburst" potion (as well as a magical ring) on the doppelganger in round 17. Zenpher take them to Akos in round 18. Weapons are sheathed while characters search the fallen foes. The dying female enchanter is a bit closer (45 ft.) than the dead assassin (55 ft.), but neither of them are in a convenient spot. (The Sectarian Captain ended round 18 standing next to the enchanter while using [I]Detect Magic[/I].) The assassin is lying just northeast of the candle shop on the side street. Going near him is very risky with The Beast closing in from the east. Moving to the enchanter (in round 19?) is less risky. Tuck dropped all the skull and crossbow (†) motif symbol vials (14) in his bag of holding. He didn't note the alchemical vials (5) is his post above, but I'm assuming he'd drop those in there as well. That means he cleaned out all the potions and vials and brings them out to the other Exemplars (and the guards) near the beginning of round 18 (‡). The alchemical vials are as follows: two have a flame symbol, two have a '+' symbol, and the last one's symbol is scratched off completely. Its contents are murky and smell awful. † I meant to write skull & crossbones, but let's leave it as skull and crossbow just for fun. :D ‡ At this point, I'm really giving you guys a bit more time than I should, but it's not a concern. However, I'm going to track movement and actions more strictly for Round 19. [/QUOTE]
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