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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 7527301" data-attributes="member: 2012"><p>Quinten chortles with a grin.</p><p></p><p></p><p></p><p></p><p>The water is crystal clear during the trip, as well as in the grotto (like it was the first time). You don't see any signs of the immature scrags. Perhaps they have moved on or perhaps they are hiding.</p><p></p><p>You once again note the sunken rowboat at the bottom of the grotto with its two large chests. The lids are closed, but you can see a few baubles scattered on the rowboat.</p><p></p><p>The guard rowing with Quinn takes note of the chest with some interest. He looks at Quinn and asks, "Did you try for those chests?"</p><p></p><p>"Worry about that later, Elijah," Sir Ghal insists. "We're not here for treasure, but if we can help add to Lady Pendour's coffers after we have the wererat in custody, we will take the opportunity."</p><p></p><p></p><p>"Lead and I will follow," Sir Ghal replies. He falls in line after Caerth. "Balorix, you're with me. Elijah, take up the rear with Sir Quinn. Avanth, watch over the launches."</p><p></p><p>"Aye sir," the oldest guard replies. As Caerth and Sir Ghal lead the way up the stairs, Quinn notes the old guard making sure the boats are secure.</p><p></p><p>As you walk the winding staircase up towards the tower, everyone keeps an eye on the sky. But if there are rooks nearby, they don't attack. You pass by the hidden chamber where the skeleton archers had ambushed you, and where you found the remains of the mummified corpses in robes. The bodies are still there and Sir Ghal asks if they were undead.</p><p></p><p>"No, just dead," Aureus says.</p><p></p><p>Continuing up the stairs, you come to the exit onto the ledge where you had found Cruel Justice. Gurnard's Head stands before you once again. Looking up, you note the flagstaff where Lord Pendour's body had once hung. The scene is more serene than it had been, as there isn't a storm blowing overhead.</p><p></p><p>More notable is that the door at the top of the stone steps winding around the bottom of the tower lies open. You rmember that it had been magically barred when you had tried to open it. Now, it sits partially open and a light flickers inside.</p><p></p><p>"I told you not to come back," Hornauer's voice hisses from somewhere unseen. "You promised me. The tower is mine now!"</p><p></p><p>A dozen dire rats appear on the steps leading to the open doorway. "Leave, now, and I might show mercy! Stay, and your deaths will be slow and painful!"</p><p></p><p>Sir Ghal looks like he wants to say something, but he resists the urge. He calmly says to Caerth, "This is your chance to speak to him. Either talk him into surrendering, or I will order my men to attack."</p><p></p><p>He and his men reach for their blades but do not draw them.</p><p></p><p>"No, outnumbered. Retreat and wait to see if he comes to us," Aureus suggests.</p><p></p><p>"Go now!" The wererat yells.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7527301, member: 2012"] Quinten chortles with a grin. The water is crystal clear during the trip, as well as in the grotto (like it was the first time). You don't see any signs of the immature scrags. Perhaps they have moved on or perhaps they are hiding. You once again note the sunken rowboat at the bottom of the grotto with its two large chests. The lids are closed, but you can see a few baubles scattered on the rowboat. The guard rowing with Quinn takes note of the chest with some interest. He looks at Quinn and asks, "Did you try for those chests?" "Worry about that later, Elijah," Sir Ghal insists. "We're not here for treasure, but if we can help add to Lady Pendour's coffers after we have the wererat in custody, we will take the opportunity." "Lead and I will follow," Sir Ghal replies. He falls in line after Caerth. "Balorix, you're with me. Elijah, take up the rear with Sir Quinn. Avanth, watch over the launches." "Aye sir," the oldest guard replies. As Caerth and Sir Ghal lead the way up the stairs, Quinn notes the old guard making sure the boats are secure. As you walk the winding staircase up towards the tower, everyone keeps an eye on the sky. But if there are rooks nearby, they don't attack. You pass by the hidden chamber where the skeleton archers had ambushed you, and where you found the remains of the mummified corpses in robes. The bodies are still there and Sir Ghal asks if they were undead. "No, just dead," Aureus says. Continuing up the stairs, you come to the exit onto the ledge where you had found Cruel Justice. Gurnard's Head stands before you once again. Looking up, you note the flagstaff where Lord Pendour's body had once hung. The scene is more serene than it had been, as there isn't a storm blowing overhead. More notable is that the door at the top of the stone steps winding around the bottom of the tower lies open. You rmember that it had been magically barred when you had tried to open it. Now, it sits partially open and a light flickers inside. "I told you not to come back," Hornauer's voice hisses from somewhere unseen. "You promised me. The tower is mine now!" A dozen dire rats appear on the steps leading to the open doorway. "Leave, now, and I might show mercy! Stay, and your deaths will be slow and painful!" Sir Ghal looks like he wants to say something, but he resists the urge. He calmly says to Caerth, "This is your chance to speak to him. Either talk him into surrendering, or I will order my men to attack." He and his men reach for their blades but do not draw them. "No, outnumbered. Retreat and wait to see if he comes to us," Aureus suggests. "Go now!" The wererat yells. [/QUOTE]
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