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[Kulan] New Angels and Angel Paragons!
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<blockquote data-quote="Knightfall" data-source="post: 3295060" data-attributes="member: 2012"><p><span style="font-size: 12px">Principalities</span></p><p>The Order of the Principalities is entrusted with the duty of protecting religion, and its temples, and priests. They also (according to Dionysius) watch over the leaders of the people. With the leaders, their primary concern is to prevent the powers of evil from having too much sway. They prefer to work by inspiration rather than taking any direct action when dealing with earthly rulers.</p><p></p><p>If a temple of Good is being desecrated or a faithful follower is in great danger, there is a possibility that an angel of Principalities will intervene. They restrict their actions to the minimum necessary for protecting their charge. They never use more force than is necessary. If telling a bishop about an escape route will save him, for instance, they would never do more than that. If the bishop fails to heed the warning and is captured, the Principalities take little notice because they believe in allowing man his free will. If they are needed, the Principalities have the ability to gate in 1-4 angels (9th order).</p><p></p><p>Frequency: Rare</p><p>Number appearing: 1</p><p>Armor Class: -4</p><p>Move: 9/18 <u>[(Spd 40 ft., fly 90 ft. (good)]</u></p><p>Hit Dice: 11</p><p>Number of Attacks: 1</p><p>Damage: 2-16</p><p>Special Attacks: See below</p><p>Special Defenses: +2 or better to hit <u>(DR 10/evil)</u></p><p>Magic Resistance: 55% <u>(SR 22)</u></p><p>Intelligence: Exceptional</p><p>Alignment: Lawful Good</p><p>Size: M</p><p></p><p>Principalities will appear most often as a noble-looking king or high-level cleric. When possible, they will remain invisible and employ a powerful suggestion spell to impart their message. If needed, a Principality can employ any of these abilities one at a time, one per melee round: command, detect charm, detect lie, tongues (and its reverse), true seeing, suggestion, invisibility, ventriloquism, confusion, project image. Once per day these Angels may use flame strike, teleport (others), restoration, and control weather.</p><p></p><p><span style="font-size: 12px">Archangels</span></p><p>Each Archangel leads a Host of angels whose numbers has been estimated many times, never less than many thousands. When acting as messengers they travel alone, but have the ability to gate in as many of their Host as is needed (at 1-3 per round).</p><p></p><p>Frequency: Very rare</p><p>No. Appearing: 1</p><p>Armor Class: -3</p><p>Move: 9/24 <u>[(Spd 50 ft., fly 120 ft. (good)]</u></p><p>Hite Dice: 11</p><p>No. of Attacks: 1</p><p>Damage: 6-24 (6d4)</p><p>Special Attacks: See below</p><p>Special Defenses: +2 or better to hit <u>(DR 10/epic and evil)</u></p><p>Magic Resistance: 55% <u>(SR 28)</u></p><p>Intelligence: Genius</p><p>Alignment: Lawful Good</p><p>Size: L (10’ tall)</p><p></p><p>Archangels may also use one of the following per melee round as often as desired: spiritual hammer (doing 9-12 points for 20 rounds), chant (affects human types only), dispel evil, flame strike, insect plague, blade barrier, and call lightning. Once per day they may use earthquake, holy word, symbol.</p><p></p><p>Virtually never will an Archangel appear himself if less than a massive attack of devils is involved. Most often, the Marshals of the Seven Heavens will appear as a muscular, white-clad warrior of great beauty and Charisma.</p><p></p><p><span style="font-size: 12px">Angels of the Ninth Order</span></p><p>By far the largest number of Angels belong to this order. These are the multitudes of Angels that make up the Celestial Host and Choirs. They are also the most-used Angels for the carrying of messages, warnings, etc. to other planes. They serve also at the call of the angels of the other orders and assist them in their tasks.</p><p></p><p>Frequency: Uncommon</p><p>No. appearing: 1 or 1-4</p><p>Armor Class: -4</p><p>Move: 9/18 <u>[(Spd 40 ft., fly 90 ft. (good)]</u></p><p>Hit Dice: 6-8</p><p>Number of attacks: 1</p><p>Damage: 4-24 (4d6)</p><p>Special Attacks: See below</p><p>Special Defenses: +1 or better to hit <u>(DR 5/evil)</u></p><p>Magic Resistance: 50% <u>(SR 22)</u></p><p>Intelligence: High</p><p>Alignment: Lawful Good</p><p>Size: L (9’ tall)</p><p></p><p>The Angelic Hosts of the Seven Heavens can appear in any form they choose. Most commonly they appear as human warriors with white robes and holy swords or hammers which only they can use. They are capable of meleeing and invoking a miracle simultaneously. When not combating evil, Angels will assume the appearance of a pleasantly featured human. Angels may employ one of the following per melee round: cure light wounds, purify food and drink, hold person, tongues, plane shift (others), speak with dead, blade barrier, and cure disease. Once per day the Angel may control weather as a 12th-level Druid.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3295060, member: 2012"] [SIZE=3]Principalities[/SIZE] The Order of the Principalities is entrusted with the duty of protecting religion, and its temples, and priests. They also (according to Dionysius) watch over the leaders of the people. With the leaders, their primary concern is to prevent the powers of evil from having too much sway. They prefer to work by inspiration rather than taking any direct action when dealing with earthly rulers. If a temple of Good is being desecrated or a faithful follower is in great danger, there is a possibility that an angel of Principalities will intervene. They restrict their actions to the minimum necessary for protecting their charge. They never use more force than is necessary. If telling a bishop about an escape route will save him, for instance, they would never do more than that. If the bishop fails to heed the warning and is captured, the Principalities take little notice because they believe in allowing man his free will. If they are needed, the Principalities have the ability to gate in 1-4 angels (9th order). Frequency: Rare Number appearing: 1 Armor Class: -4 Move: 9/18 [U][(Spd 40 ft., fly 90 ft. (good)][/U] Hit Dice: 11 Number of Attacks: 1 Damage: 2-16 Special Attacks: See below Special Defenses: +2 or better to hit [U](DR 10/evil)[/U] Magic Resistance: 55% [U](SR 22)[/U] Intelligence: Exceptional Alignment: Lawful Good Size: M Principalities will appear most often as a noble-looking king or high-level cleric. When possible, they will remain invisible and employ a powerful suggestion spell to impart their message. If needed, a Principality can employ any of these abilities one at a time, one per melee round: command, detect charm, detect lie, tongues (and its reverse), true seeing, suggestion, invisibility, ventriloquism, confusion, project image. Once per day these Angels may use flame strike, teleport (others), restoration, and control weather. [SIZE=3]Archangels[/SIZE] Each Archangel leads a Host of angels whose numbers has been estimated many times, never less than many thousands. When acting as messengers they travel alone, but have the ability to gate in as many of their Host as is needed (at 1-3 per round). Frequency: Very rare No. Appearing: 1 Armor Class: -3 Move: 9/24 [U][(Spd 50 ft., fly 120 ft. (good)][/U] Hite Dice: 11 No. of Attacks: 1 Damage: 6-24 (6d4) Special Attacks: See below Special Defenses: +2 or better to hit [U](DR 10/epic and evil)[/U] Magic Resistance: 55% [U](SR 28)[/U] Intelligence: Genius Alignment: Lawful Good Size: L (10’ tall) Archangels may also use one of the following per melee round as often as desired: spiritual hammer (doing 9-12 points for 20 rounds), chant (affects human types only), dispel evil, flame strike, insect plague, blade barrier, and call lightning. Once per day they may use earthquake, holy word, symbol. Virtually never will an Archangel appear himself if less than a massive attack of devils is involved. Most often, the Marshals of the Seven Heavens will appear as a muscular, white-clad warrior of great beauty and Charisma. [SIZE=3]Angels of the Ninth Order[/SIZE] By far the largest number of Angels belong to this order. These are the multitudes of Angels that make up the Celestial Host and Choirs. They are also the most-used Angels for the carrying of messages, warnings, etc. to other planes. They serve also at the call of the angels of the other orders and assist them in their tasks. Frequency: Uncommon No. appearing: 1 or 1-4 Armor Class: -4 Move: 9/18 [U][(Spd 40 ft., fly 90 ft. (good)][/U] Hit Dice: 6-8 Number of attacks: 1 Damage: 4-24 (4d6) Special Attacks: See below Special Defenses: +1 or better to hit [U](DR 5/evil)[/U] Magic Resistance: 50% [U](SR 22)[/U] Intelligence: High Alignment: Lawful Good Size: L (9’ tall) The Angelic Hosts of the Seven Heavens can appear in any form they choose. Most commonly they appear as human warriors with white robes and holy swords or hammers which only they can use. They are capable of meleeing and invoking a miracle simultaneously. When not combating evil, Angels will assume the appearance of a pleasantly featured human. Angels may employ one of the following per melee round: cure light wounds, purify food and drink, hold person, tongues, plane shift (others), speak with dead, blade barrier, and cure disease. Once per day the Angel may control weather as a 12th-level Druid. [/QUOTE]
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