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[Kulan] New Angels and Angel Paragons!
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<blockquote data-quote="Knightfall" data-source="post: 3299402" data-attributes="member: 2012"><p><strong>Finished...</strong></p><p></p><p><span style="color: DarkOrange"><strong><span style="font-size: 12px">Archangel, Lesser</span></strong></span></p><p><strong>Large Outsider (Angel, Extraplanar, Good)</strong></p><p><strong>Hit Dice:</strong> 11d8+55 (104 hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> 50 ft., fly 120 ft. (good)</p><p><strong>AC:</strong> 26 (-1 size, +4 Dex, 13 natural), touch 13, flat-footed 22</p><p><strong>Base Attack/Grapple:</strong> +11/+22</p><p><strong>Attack:</strong> <em>+3 holy greatsword</em> +21 melee (3d6+13 plus 2d6 against evil/19-20/x2) or slam +17 melee (2d8+10/x2)</p><p><strong>Full Attack:</strong> <em>+3 holy greatsword</em> +21/+16/+11 melee (3d6+13 plus 2d6 against evil/19-20/x2) or 2 slams +17 melee (2d8+10/x2)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, summon angel</p><p><strong>Special Qualities:</strong> Damage reduction 10/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 5, resistance to electricity 10 and fire 10, spell resistance 28, tongues</p><p><strong>Saves:</strong> Fort +12 (+16 against poison), Ref +11, Will +12</p><p><strong>Abilities:</strong> Str 24 (+7), Dex 19 (+4), Con 20 (+5), Int 24 (+7), Wis 24 (+7), Cha 24 (+7)</p><p><strong>Skills:</strong> Concentration +19, Craft or Knowledge (any four) +21, Diplomacy +23, Escape Artist +18, Hide +14, Listen +21, Move Silently +19, Perform (sing) +21, Search +21, Sense Motive +21, Spellcraft +21, Spot +21, Use Rope +4 (+6 involving bindings)</p><p><strong>Feats:</strong> Cleave, Improved Initiative, Power Attack, Weapon Focus (greatsword)</p><p></p><p>------------------------------------------------------------------------</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Archangel, Greater</strong></span></span></p><p><strong>Huge Outsider (Angel, Extraplanar, Good)</strong></p><p><strong>Hit Dice:</strong> 18d8+126 (207 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 50 ft., fly 120 ft. (good)</p><p><strong>AC:</strong> 26 (-2 size, +2 Dex, 16 natural), touch 10, flat-footed 26</p><p><strong>Base Attack/Grapple:</strong> +18/+37</p><p><strong>Attack:</strong> <em>+3 holy devilbane greatsword</em> +31 melee (4d6+19 plus 2d6 against evil/19-20/x2) or slam +27 melee (3d8+16/x2)</p><p><strong>Full Attack:</strong> <em>+3 holy devilbane greatsword</em> +31/+26/+21/+16 melee (4d6+19 plus 2d6 against evil/19-20/x2) or 2 slams +27 melee (3d8+16/x2)</p><p><strong>Space/Reach:</strong> 15 ft. / 15 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, summon angel</p><p><strong>Special Qualities:</strong> Damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 30, tongues</p><p><strong>Saves:</strong> Fort +18 (+22 against poison), Ref +15, Will +18</p><p><strong>Abilities:</strong> Str 32 (+11), Dex 15 (+2), Con 24 (+7), Int 24 (+7), Wis 24 (+7), Cha 24 (+7)</p><p><strong>Skills:</strong> Concentration +28, Craft or Knowledge (any four) +28, Diplomacy +30, Escape Artist +23, Hide +15, Listen +28, Move Silently +23, Perform (sing) +28, Search +28, Sense Motive +28, Spellcraft +28, Spot +28, Use Rope +2 (+4 involving bindings)</p><p><strong>Feats:</strong> Alertness, Blind-Fight, Cleave, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (greatsword)</p><p></p><p>------------------------------------------------------------------------</p><p></p><p><strong>Environment:</strong> Any good-aligned plane</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Ratings:</strong> Lesser 14; greater 21</p><p><strong>Treasure:</strong> No coins; double goods; standard items</p><p><strong>Alignment:</strong> Always good (any)</p><p><strong>Advancement:</strong> Lesser 12-17 (Large); 18-34 (Huge); greater 19-27 (Huge); 28-54 (Gargantuan)</p><p><strong>Level Adjustment:</strong> --</p><p></p><p><em>This large being looks like a muscular, winged humanlike figure of great beauty and Charisma. It is clad all in white and has the demeanor of a great warrior.</em></p><p></p><p>Archangels are the Marshals of the Seven Heavens. Each archangel leads a Host of angels whose numbers has been estimated many times, never less than many thousands. However, when acting as messengers they travel alone.</p><p></p><p>A lesser archangel stands 10 feet tall and weighs about 550 pounds. A greater archangel stands 18 feet tall and weighs about 990 pounds.</p><p></p><p><strong>Lesser ArchAngel</strong></p><p>Archangels almost never appear themselves, unless there has been a massive attack, by devils, against the Material Plane. Lesser archangels are more likely to appear to mortals.</p><p></p><p><strong>Combat</strong></p><p>A lesser archangel's natural weapons, as well as any weapon it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</p><p></p><p><em>Regeneration</em> (Ex): A lesser archangel takes normal damage from epic evil-aligned weapons and from spells or effects with the evil descriptor.</p><p></p><p><em>Spell-like Abilities</em>: At will - blade barrier (DC 23), call lightning (DC 20), dispel evil (DC 22), enthrall (DC 19), flame strike (DC 22), insect plague, spiritual weapon. 1/day - earthquake, holy word (DC 24), symbol of stunning (DC 24). Caster Level: 13th. The save DCs are Charisma-based.</p><p></p><p><em>Summon Angel</em> (Sp): Once per day, a lesser archangel can automatically summon 1d4 angels of the Ninth Order.</p><p></p><p><strong>Greater Archangel</strong></p><p>Archangels almost never appear themselves, unless there has been a massive attack, by devils, against the Material Plane.</p><p></p><p><strong>Combat</strong></p><p>A greater archangel's natural weapons, as well as any weapon it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</p><p></p><p><em>Regeneration</em> (Ex): A greater archangel takes normal damage from epic evil-aligned weapons and from spells or effects with the evil descriptor.</p><p></p><p><em>Spell-like Abilities</em>: At will - blade barrier (DC 23), call lightning storm (DC 22), dispel evil (DC 22), holy smite (DC 21), enthrall (DC 19), flame strike (DC 22), insect plague, spiritual weapon. 1/day - dismissal (DC 21), earthquake, holy word (DC 24), symbol of persuasion (DC 23), symbol of stunning (DC 24). Caster Level: 20th. The save DCs are Charisma-based.</p><p></p><p><em>Summon Angel</em> (Sp): At will, a greater archangel can automatically summon 1d6 angels of the Ninth Order.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3299402, member: 2012"] [b]Finished...[/b] [COLOR=DarkOrange][B][SIZE=3]Archangel, Lesser[/SIZE][/B][/COLOR] [B]Large Outsider (Angel, Extraplanar, Good)[/B] [B]Hit Dice:[/B] 11d8+55 (104 hp) [B]Initiative:[/B] +8 [B]Speed:[/B] 50 ft., fly 120 ft. (good) [B]AC:[/B] 26 (-1 size, +4 Dex, 13 natural), touch 13, flat-footed 22 [B]Base Attack/Grapple:[/B] +11/+22 [B]Attack:[/B] [I]+3 holy greatsword[/I] +21 melee (3d6+13 plus 2d6 against evil/19-20/x2) or slam +17 melee (2d8+10/x2) [B]Full Attack:[/B] [I]+3 holy greatsword[/I] +21/+16/+11 melee (3d6+13 plus 2d6 against evil/19-20/x2) or 2 slams +17 melee (2d8+10/x2) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] Spell-like abilities, summon angel [B]Special Qualities:[/B] Damage reduction 10/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 5, resistance to electricity 10 and fire 10, spell resistance 28, tongues [B]Saves:[/B] Fort +12 (+16 against poison), Ref +11, Will +12 [B]Abilities:[/B] Str 24 (+7), Dex 19 (+4), Con 20 (+5), Int 24 (+7), Wis 24 (+7), Cha 24 (+7) [B]Skills:[/B] Concentration +19, Craft or Knowledge (any four) +21, Diplomacy +23, Escape Artist +18, Hide +14, Listen +21, Move Silently +19, Perform (sing) +21, Search +21, Sense Motive +21, Spellcraft +21, Spot +21, Use Rope +4 (+6 involving bindings) [B]Feats:[/B] Cleave, Improved Initiative, Power Attack, Weapon Focus (greatsword) ------------------------------------------------------------------------ [COLOR=DarkOrange][SIZE=3][B]Archangel, Greater[/B][/SIZE][/COLOR] [B]Huge Outsider (Angel, Extraplanar, Good)[/B] [B]Hit Dice:[/B] 18d8+126 (207 hp) [B]Initiative:[/B] +6 [B]Speed:[/B] 50 ft., fly 120 ft. (good) [B]AC:[/B] 26 (-2 size, +2 Dex, 16 natural), touch 10, flat-footed 26 [B]Base Attack/Grapple:[/B] +18/+37 [B]Attack:[/B] [I]+3 holy devilbane greatsword[/I] +31 melee (4d6+19 plus 2d6 against evil/19-20/x2) or slam +27 melee (3d8+16/x2) [B]Full Attack:[/B] [I]+3 holy devilbane greatsword[/I] +31/+26/+21/+16 melee (4d6+19 plus 2d6 against evil/19-20/x2) or 2 slams +27 melee (3d8+16/x2) [B]Space/Reach:[/B] 15 ft. / 15 ft. [B]Special Attacks:[/B] Spell-like abilities, summon angel [B]Special Qualities:[/B] Damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 30, tongues [B]Saves:[/B] Fort +18 (+22 against poison), Ref +15, Will +18 [B]Abilities:[/B] Str 32 (+11), Dex 15 (+2), Con 24 (+7), Int 24 (+7), Wis 24 (+7), Cha 24 (+7) [B]Skills:[/B] Concentration +28, Craft or Knowledge (any four) +28, Diplomacy +30, Escape Artist +23, Hide +15, Listen +28, Move Silently +23, Perform (sing) +28, Search +28, Sense Motive +28, Spellcraft +28, Spot +28, Use Rope +2 (+4 involving bindings) [B]Feats:[/B] Alertness, Blind-Fight, Cleave, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (greatsword) ------------------------------------------------------------------------ [B]Environment:[/B] Any good-aligned plane [B]Organization:[/B] Solitary [B]Challenge Ratings:[/B] Lesser 14; greater 21 [B]Treasure:[/B] No coins; double goods; standard items [B]Alignment:[/B] Always good (any) [B]Advancement:[/B] Lesser 12-17 (Large); 18-34 (Huge); greater 19-27 (Huge); 28-54 (Gargantuan) [B]Level Adjustment:[/B] -- [I]This large being looks like a muscular, winged humanlike figure of great beauty and Charisma. It is clad all in white and has the demeanor of a great warrior.[/I] Archangels are the Marshals of the Seven Heavens. Each archangel leads a Host of angels whose numbers has been estimated many times, never less than many thousands. However, when acting as messengers they travel alone. A lesser archangel stands 10 feet tall and weighs about 550 pounds. A greater archangel stands 18 feet tall and weighs about 990 pounds. [B]Lesser ArchAngel[/B] Archangels almost never appear themselves, unless there has been a massive attack, by devils, against the Material Plane. Lesser archangels are more likely to appear to mortals. [B]Combat[/B] A lesser archangel's natural weapons, as well as any weapon it wields, are treated as good-aligned for the purpose of overcoming damage reduction. [I]Regeneration[/I] (Ex): A lesser archangel takes normal damage from epic evil-aligned weapons and from spells or effects with the evil descriptor. [I]Spell-like Abilities[/I]: At will - blade barrier (DC 23), call lightning (DC 20), dispel evil (DC 22), enthrall (DC 19), flame strike (DC 22), insect plague, spiritual weapon. 1/day - earthquake, holy word (DC 24), symbol of stunning (DC 24). Caster Level: 13th. The save DCs are Charisma-based. [I]Summon Angel[/I] (Sp): Once per day, a lesser archangel can automatically summon 1d4 angels of the Ninth Order. [B]Greater Archangel[/B] Archangels almost never appear themselves, unless there has been a massive attack, by devils, against the Material Plane. [B]Combat[/B] A greater archangel's natural weapons, as well as any weapon it wields, are treated as good-aligned for the purpose of overcoming damage reduction. [I]Regeneration[/I] (Ex): A greater archangel takes normal damage from epic evil-aligned weapons and from spells or effects with the evil descriptor. [I]Spell-like Abilities[/I]: At will - blade barrier (DC 23), call lightning storm (DC 22), dispel evil (DC 22), holy smite (DC 21), enthrall (DC 19), flame strike (DC 22), insect plague, spiritual weapon. 1/day - dismissal (DC 21), earthquake, holy word (DC 24), symbol of persuasion (DC 23), symbol of stunning (DC 24). Caster Level: 20th. The save DCs are Charisma-based. [I]Summon Angel[/I] (Sp): At will, a greater archangel can automatically summon 1d6 angels of the Ninth Order. [/QUOTE]
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