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[Kulan] New Angels and Angel Paragons!
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<blockquote data-quote="Knightfall" data-source="post: 3305834" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Angel, Principality</strong></span></span></p><p><strong>Medium Outsider (Angel, Extraplanar, Good)</strong></p><p><strong>Hit Dice:</strong> 11d8+33 (86 hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> Spd 40 ft., fly 90 ft. (good)</p><p><strong>AC:</strong> 28 (+4 Dex, +14 natural), touch 14, flat-footed 24</p><p><strong>Base Attack/Grapple:</strong> +11/+16</p><p><strong>Attack:</strong> <em>+3 greatsword of defending</em> +19 melee (2d6+10/19-20/x2) or slam +16 melee (1d8+7/x2)</p><p><strong>Full Attack:</strong> <em>+3 greatsword of defending</em> +19/+14/+9 melee (2d6+10/19-20/x2) or slam +16 melee (1d8+7/x2)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, summon angel</p><p><strong>Special Qualities:</strong> Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 22, tongues</p><p><strong>Saves:</strong> Fort +10 (+14 against poison), Ref +11, Will +10</p><p><strong>Abilities:</strong> Str 21 (+5), Dex 19 (+4), Con 17 (+3), Int 17 (+3), Wis 17 (+3), Cha 19 (+4)</p><p><strong>Skills:</strong> Concentration +17, Craft or Knowledge (any two) +17, Diplomacy +20, Escape Artist +18, Hide +18, Intimidate +18, Listen +17, Move Silently +18, Sense Motive +17, Spot +17, Use Rope +4 (+6 involving bindings)</p><p><strong>Feats:</strong> Cleave, Combat Expertise, Improved Initiative, Power Attack</p><p></p><p><strong>Environment:</strong> Any good-aligned plane</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 14</p><p><strong>Treasure:</strong> No coins; double goods; standard items</p><p><strong>Alignment:</strong> Always good (any)</p><p><strong>Advancement:</strong> 12-17 HD (Medium); 18-34 HD (Large)</p><p><strong>Level Adjustment:</strong> --</p><p></p><p><em>A heavenly presence seems to protect the spot where you are standing. Out of the corner of your eye you glimpse a kingly figure bathed in light. Its face is peaceful but resolute. As you turn towards it shimmers away, yet you can still feel it there.</em></p><p></p><p>The Order of the Principalities is entrusted with the duty of protecting religion, and its temples, and priests. They also watch over the leaders of the people.</p><p></p><p>An angel of the Principalities primary concern is to prevent the powers of evil from having too much sway. They prefer to work by inspiration rather than taking any direct action when dealing with earthly rulers.</p><p></p><p>When possible, an angel of the Principalities will remain invisible and employ a powerful suggestion spell to impart their message.</p><p></p><p>An angel of the Principalities stands 8 feet tall and weighs about 265 pounds.</p><p></p><p><strong>Combat</strong></p><p>If a temple of good is being desecrated or a faithful follower is in great danger, there is a possibility that an angel of the Principalities will intervene.</p><p></p><p>An angel of the Principalities’ natural weapons, as well as any weapon it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</p><p></p><p><em>Spell-like Abilities</em>: At will – break enchantment, command (DC 15), confusion (DC 18), discern lies (DC 18), invisibility, project image (DC 21), Rary's telepathic bond, suggestion (DC 17), true seeing, ventriloquism (DC 15). 1/day – control weather, flame strike (DC 19), restoration, teleport. Caster Level: 11th. The save DCs are Charisma-based.</p><p></p><p><em>Summon Angel</em> (Sp): Once per day, an angel of the Principalities can automatically summon 1d4 angels of the Ninth Order.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3305834, member: 2012"] [COLOR=DarkOrange][SIZE=3][B]Angel, Principality[/B][/SIZE][/COLOR] [B]Medium Outsider (Angel, Extraplanar, Good)[/B] [B]Hit Dice:[/B] 11d8+33 (86 hp) [B]Initiative:[/B] +8 [B]Speed:[/B] Spd 40 ft., fly 90 ft. (good) [B]AC:[/B] 28 (+4 Dex, +14 natural), touch 14, flat-footed 24 [B]Base Attack/Grapple:[/B] +11/+16 [B]Attack:[/B] [I]+3 greatsword of defending[/I] +19 melee (2d6+10/19-20/x2) or slam +16 melee (1d8+7/x2) [B]Full Attack:[/B] [I]+3 greatsword of defending[/I] +19/+14/+9 melee (2d6+10/19-20/x2) or slam +16 melee (1d8+7/x2) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Spell-like abilities, summon angel [B]Special Qualities:[/B] Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 22, tongues [B]Saves:[/B] Fort +10 (+14 against poison), Ref +11, Will +10 [B]Abilities:[/B] Str 21 (+5), Dex 19 (+4), Con 17 (+3), Int 17 (+3), Wis 17 (+3), Cha 19 (+4) [B]Skills:[/B] Concentration +17, Craft or Knowledge (any two) +17, Diplomacy +20, Escape Artist +18, Hide +18, Intimidate +18, Listen +17, Move Silently +18, Sense Motive +17, Spot +17, Use Rope +4 (+6 involving bindings) [B]Feats:[/B] Cleave, Combat Expertise, Improved Initiative, Power Attack [B]Environment:[/B] Any good-aligned plane [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 14 [B]Treasure:[/B] No coins; double goods; standard items [B]Alignment:[/B] Always good (any) [B]Advancement:[/B] 12-17 HD (Medium); 18-34 HD (Large) [B]Level Adjustment:[/B] -- [I]A heavenly presence seems to protect the spot where you are standing. Out of the corner of your eye you glimpse a kingly figure bathed in light. Its face is peaceful but resolute. As you turn towards it shimmers away, yet you can still feel it there.[/I] The Order of the Principalities is entrusted with the duty of protecting religion, and its temples, and priests. They also watch over the leaders of the people. An angel of the Principalities primary concern is to prevent the powers of evil from having too much sway. They prefer to work by inspiration rather than taking any direct action when dealing with earthly rulers. When possible, an angel of the Principalities will remain invisible and employ a powerful suggestion spell to impart their message. An angel of the Principalities stands 8 feet tall and weighs about 265 pounds. [B]Combat[/B] If a temple of good is being desecrated or a faithful follower is in great danger, there is a possibility that an angel of the Principalities will intervene. An angel of the Principalities’ natural weapons, as well as any weapon it wields, are treated as good-aligned for the purpose of overcoming damage reduction. [I]Spell-like Abilities[/I]: At will – break enchantment, command (DC 15), confusion (DC 18), discern lies (DC 18), invisibility, project image (DC 21), Rary's telepathic bond, suggestion (DC 17), true seeing, ventriloquism (DC 15). 1/day – control weather, flame strike (DC 19), restoration, teleport. Caster Level: 11th. The save DCs are Charisma-based. [I]Summon Angel[/I] (Sp): Once per day, an angel of the Principalities can automatically summon 1d4 angels of the Ninth Order. [/QUOTE]
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