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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3723207" data-attributes="member: 2012"><p><strong>Here's an idea to make mobs more interesting...</strong></p><p></p><p><strong><span style="color: DarkOrange">AN ATTEMPT AT CREATING MASS COMBAT UNITS</span></strong></p><p></p><p><span style="color: DarkOrange"><strong>4 Platoons of Soldiers (CR 13)</strong></span></p><p><strong>hp</strong> 195 (30d8+60); platoon breaks apart when reduced to 0 hp</p><p>------------------------------------------- </p><p>Male and female human warriors 10</p><p>LE Gargantuan humanoid [mob [sup]1[/sup] of 48 Medium humans (modified)]</p><p><strong>Init</strong> +0; <strong>Senses</strong> Listen +2, Spot +2</p><p><strong>Languages</strong> Common</p><p>------------------------------------------- </p><p><strong>AC</strong> 13 (-4 size, +2 Dex, +4 armor, +1 shield), touch 9, flat-footed 11</p><p><strong>Immune</strong> Critical hits, flanking, sneak attacks, and being bull rushed, grappled, and tripped</p><p><strong>Fort</strong> +19, <strong>Ref</strong> +11, <strong>Will</strong> +9</p><p><strong>Weaknesses</strong> Gains two negative levels for each individual incapacitated by spells or effects that target specific individuals; takes half again as much damage (+50%) from spells and effects that affect an area</p><p>------------------------------------------- </p><p><strong>Speed</strong> 20 feet (4 squares)</p><p><strong>Melee</strong> mob (5d6+3)</p><p><strong>Space</strong> 20 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +22; <strong>Grp</strong> +37</p><p><strong>Atk Options</strong> Expert grappler, trample 2d6+4</p><p><strong>Special Actions</strong> Archery</p><p>------------------------------------------- </p><p><strong>Abilities</strong> Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)</p><p><strong>SA</strong> Archery, expert grappler, trample</p><p><strong>SQ</strong> Mob anatomy</p><p><strong>Feats</strong> Alertness (B), Cleave, Dodge, Improved Bull Rush (B), Improved Overrun (B), Mobility, Power Attack</p><p><strong>Skills</strong> Climb +11, Jump +11, Listen +2, Spot +2, Swim +8</p><p><strong>Possessions</strong> Chain shirt (x48), composite short bow w/20 arrows (x48), light wooden shield (x48), short sword (x48)</p><p>------------------------------------------- </p><p><strong>Archery (Ex)</strong> A platoon of soldiers can fire a volley of arrows with an attack bonus of +24 and a range increment of 70 feet. This volley of arrows does 5d6 damage to each opponent in a 20-foot radius (Reflex DC 27 half). This attack can be used once per round as a standard action.</p><p><strong>Expert Grappler (Ex)</strong> A platoon of soldiers can maintain a grapple without penalty and still make melee attacks against other targets (normally, attacking other targets while grappling imposes a -20 penalty on grapple checks). A mob is never considered flat-footed while grappling.</p><p><strong>Trample (Ex)</strong> A platoon of soldiers that simply moves over a creature and doesn’t end its movement with that creature in one of its occupied squares can trample the creature. A trampled creature takes 2d6+4 damage. The victim can either make an attack of opportunity against the platoon or make a Reflex save (DC 27) to take half damage.</p><p><strong>Mob Anatomy (Ex)</strong> A platoon of soldiers has no clear front or back and no discernible anatomy, so it is not subject to critical hits or sneak attacks. A platoon of soldiers cannot be flanked, tripped, grappled, or bull rushed. See page 60 of Dungeon Master’s Guide II for more details on this special quality.</p><p>------------------------------------------- </p><p>[sup]1[/sup] D&D Dungeon Master’s Guide II</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3723207, member: 2012"] [b]Here's an idea to make mobs more interesting...[/b] [B][COLOR="DarkOrange"]AN ATTEMPT AT CREATING MASS COMBAT UNITS[/COLOR][/B] [COLOR=DarkOrange][B]4 Platoons of Soldiers (CR 13)[/B][/COLOR] [B]hp[/B] 195 (30d8+60); platoon breaks apart when reduced to 0 hp ------------------------------------------- Male and female human warriors 10 LE Gargantuan humanoid [mob [sup]1[/sup] of 48 Medium humans (modified)] [B]Init[/B] +0; [B]Senses[/B] Listen +2, Spot +2 [B]Languages[/B] Common ------------------------------------------- [B]AC[/B] 13 (-4 size, +2 Dex, +4 armor, +1 shield), touch 9, flat-footed 11 [B]Immune[/B] Critical hits, flanking, sneak attacks, and being bull rushed, grappled, and tripped [B]Fort[/B] +19, [B]Ref[/B] +11, [B]Will[/B] +9 [B]Weaknesses[/B] Gains two negative levels for each individual incapacitated by spells or effects that target specific individuals; takes half again as much damage (+50%) from spells and effects that affect an area ------------------------------------------- [B]Speed[/B] 20 feet (4 squares) [B]Melee[/B] mob (5d6+3) [B]Space[/B] 20 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +22; [B]Grp[/B] +37 [B]Atk Options[/B] Expert grappler, trample 2d6+4 [B]Special Actions[/B] Archery ------------------------------------------- [B]Abilities[/B] Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0) [B]SA[/B] Archery, expert grappler, trample [B]SQ[/B] Mob anatomy [B]Feats[/B] Alertness (B), Cleave, Dodge, Improved Bull Rush (B), Improved Overrun (B), Mobility, Power Attack [B]Skills[/B] Climb +11, Jump +11, Listen +2, Spot +2, Swim +8 [B]Possessions[/B] Chain shirt (x48), composite short bow w/20 arrows (x48), light wooden shield (x48), short sword (x48) ------------------------------------------- [B]Archery (Ex)[/B] A platoon of soldiers can fire a volley of arrows with an attack bonus of +24 and a range increment of 70 feet. This volley of arrows does 5d6 damage to each opponent in a 20-foot radius (Reflex DC 27 half). This attack can be used once per round as a standard action. [B]Expert Grappler (Ex)[/B] A platoon of soldiers can maintain a grapple without penalty and still make melee attacks against other targets (normally, attacking other targets while grappling imposes a -20 penalty on grapple checks). A mob is never considered flat-footed while grappling. [B]Trample (Ex)[/B] A platoon of soldiers that simply moves over a creature and doesn’t end its movement with that creature in one of its occupied squares can trample the creature. A trampled creature takes 2d6+4 damage. The victim can either make an attack of opportunity against the platoon or make a Reflex save (DC 27) to take half damage. [B]Mob Anatomy (Ex)[/B] A platoon of soldiers has no clear front or back and no discernible anatomy, so it is not subject to critical hits or sneak attacks. A platoon of soldiers cannot be flanked, tripped, grappled, or bull rushed. See page 60 of Dungeon Master’s Guide II for more details on this special quality. ------------------------------------------- [sup]1[/sup] D&D Dungeon Master’s Guide II [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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