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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3790447" data-attributes="member: 2012"><p><strong>An updated World of Kulan story hour character...</strong></p><p></p><p style="text-align: center"><strong><span style="color: DarkOrange">BACTRA REDWIND</span></strong></p><p>If you've read my story hour then you know all about this character. Well, not everything. This update includes a more detailed description for Bactra and has some spoilers in it regarding my World of Kulan story hour. - KF72</p><p></p><p><span style="color: DarkOrange"><strong>Bactra Redwind (CR 16)</strong></span></p><p>Bactra is the son of one of the heroes of the Second Ogre War, <strong>Minonus Redwater</strong> [CG male elf (forest) War8/Clr8 (Mythrien)]. From a young age he knew little of his father’s past heroics, as Minonus has gone out of his way to downplay his role in the war.</p><p></p><p>Both Minonus and Garth Tigerstorm decided it was best that Bactra and Dabuk be kept in the dark for as long as possible in hopes that the boys’ lives would not be overshadowed by the past deeds of their fathers. And while this worked early in the young cousins lives the two were off adventuring together, as soon as they could survive on their own. Knowledge of their parents’ heroics soon came to light, which has made them even more determined to find their own path in the world.</p><p></p><p>While Dabuk is the somber, serious one, Bactra is the fun-loving one (for the most part). He is fond of human women but is also a little unsure of himself unless encouraged. He bares some of his cousin's pain (regarding the death of Dabuk’s mother) through an elven ritual that showed him his cousin’s dreams. But he doesn't let that weigh on his soul the way Dabuk does. After all, he needs to be there for Dabuk, which means keeping his mind alert and calm. He does have a tendency to go-off when he feels as though he has been really hurt emotionally, however.</p><p></p><p>After the Clan Elders cutoff the Knotwood from the rest of Harqual, Bactra found himself alone and cast out by his people. As a result he has gladly followed Dabuk on several quests including a trip to another land called The Fallenlands. He was saddened by the death of his friends Jeddar Silversun and Mesik Tindertwig, while visiting The Fallenlands, but that is the risk all adventurers take. So, Mesik’s strange resurrection as a servant of the North God of Death, Hades, has left Bactra feeling a little unnerved around his friend.</p><p></p><p>Bactra became a father after a spending one wild night with a human girl named <strong>Amia Darthington</strong> [NG female human Clr5 (Ramara)]. She has relocated to the Kingdom of the Silver Leaves where Bactra’s father and mother now live after the corruption of the Knotwood. (Bactra is unsure whether or not to accept the child as his own or let the girl raise the child, without him, under the watchful eyes of his parents.) He and Dabuk are currently trying to reclaim the Knotwood from the demon lord Wyrknari Vok. They have withstood the onslaught of blood elves and demons, time and time again, while protecting the sacred grove of Dabuk’s mother, near the border of the forest, north of Lake Qualitian.</p><p></p><p>When not helping Dabuk and Mesik to fight off blood elves and demons, Bactra spends most of his time living in the planar city of Sigil. Without a home to truly call his own, on Harqual, he found a new one after visiting the City of Doors on a quest to find new magic to aid him and his friends against the evil denizens of his fallen homeland. So far, he has remained neutral towards the various factions of the city, living quietly in a nondescript, three-story house on Turtle Lane — that is when Dabuk lets him. More often than not, he lives and fights out of Tigerstorm Hall, the fortified stronghold Dabuk had built, by Dvalin Thunderstone, near Dabuk's mother’s grove.</p><p></p><p><strong>hp</strong> 72 (16d4+32)</p><p>--------------------------------------- </p><p>Male forest elf wizard 16</p><p>N Medium humanoid (elf)</p><p><strong>Init</strong> +4; <strong>Senses</strong> Low-light Vision; Listen +6 (+8*), Spot +6 (+8*)</p><p>*Granted by familiar when within arm’s reach</p><p><strong>Languages</strong> Common, Draconic, Dwarven, Elven, Gnoll, and Sylvan</p><p>---------------------------------------</p><p><strong>AC</strong> 24 (+4 Dex, +5 natural, +5 deflection), touch 19, flat-footed 20; AC 30, touch 19, flat-footed 26 with <em>greater mage armor</em> spell</p><p><strong>Immune</strong> <em>Sleep</em> spells and effects</p><p><strong>Fort</strong> +10, <strong>Ref</strong> +12 (+14)*, <strong>Will</strong> +16 (+18 against Enchantment spells or effects)</p><p>*Granted by familiar when within 1 mile</p><p>---------------------------------------</p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> <em>+3 skillful shortspear</em> +18 (1d6+6/x2) or</p><p><strong>Melee</strong> <em>+3 skillful shortspear</em> +18/+13/+8 (1d6+6/x2)</p><p><strong>Melee</strong> <em>+3 keen spell storing dagger</em> +14 (1d4+6/17-20/x2) or</p><p><strong>Melee</strong> <em>+3 keen spell storing dagger</em> +14/+9 (1d4+6/17-20/x2)</p><p><strong>Ranged</strong> <em>+3 skillful shortspear</em> +19 (1d6+6/x2, 20 ft.) or</p><p><strong>Ranged</strong> <em>+3 skillful shortspear</em> +19/+14/+9 (1d6+6/x2, 20 ft.)</p><p><strong>Ranged</strong> <em>+2 shortbow</em> +14 (1d6+2/x3, 60 ft.) or </p><p><strong>Ranged</strong> <em>+2 shortbow</em> +14/+9 (1d6+2/x3, 60 ft.)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +8; <strong>Grp</strong> +11</p><p><strong>Combat Gear</strong> <em>Potion of cure serious wounds</em> (x2), scroll case (w/ <em>globe of invulnerability</em>, <em>knock</em>, and <em>reduce person</em> scrolls)</p><p><strong>Wizard Spells Prepared</strong> (CL 16th; save DC = 14 + spell level; save DC = 15 + spell level for all Conjuration and Evocation spells)</p><p>--- 8th (2/day) — maze, polar ray</p><p>--- 7th (3/day) — greater teleport, Mordenkainen’s magnificent mansion, Quickened lightning bolt</p><p>--- 6th (3/day) — greater dispel magic, Maximized lightning bolt, planar binding</p><p>--- 5th (4/day) — break enchantment, cone of cold, Mordenkainen’s faithful hound, teleport</p><p>--- 4th (5/day) — arcane eye, ice storm, lesser globe of invulnerability, summon monster IV, wall of ice</p><p>--- 3rd (5/day) — daylight, flame arrow, greater mage armor [sup]1[/sup], lightning bolt, summon monster III</p><p>--- 2nd (5/day) — blur, glitterdust, invisibility, Melf’s acid arrow, summon monster II</p><p>--- 1st (5/day) — burning hands, color spray, lesser orb of cold [sup]1[/sup], sleep, summon monster I</p><p>--- 0th (4/day) — dancing lights, detect magic, message, ray of frost</p><p>---------------------------------------</p><p><strong>Abilities</strong> Str 16 (+3), Dex 18 (+4), Con 14 (+2), Int 18 (+4), Wis 16 (+3), Cha 10 (+0)</p><p><strong>SA</strong> Arcane spells</p><p><strong>SQ</strong> Empathic link with familiar, forest elven traits, <em>scry</em> on familiar 1/day, share spells with familiar</p><p><strong>Feats</strong> Alertness*, Brew Potion, Craft Cane, Craft Extraordinary Item, Craft Wondrous Item, Martial Weapon Proficiency (longbow) [sup]B[/sup], Martial Weapon Proficiency (longsword) [sup]B[/sup], Martial Weapon Proficiency (shortbow) [sup]B[/sup], Maximize Spell, Quicken Spell, [Scribe Roll], Silent Spell, Spell Focus (conjuration), Spell Focus (evocation)</p><p>*Granted by familiar when within arm’s reach</p><p><strong>Skills</strong> Appraise +4 (+6 for alchemical items and textiles), Concentration +16, Craft (alchemy) +16, Craft (weaving) +14, Decipher Script +12, Knowledge (arcana) +19, Listen +6 (+8*), Profession (cook) +13, Ride +7, Search +8, Spellcraft +21, Spot +6 (+8*), Survival +7; Use Magic Device +2 (+6 involving scrolls)</p><p>*Granted by familiar when within arm’s reach</p><p><strong>Possessions</strong> <em>+3 keen spell storing dagger</em> (fireball), <em>+3 skillful</em> [sup]1[/sup] <em>shortspear</em>, <em>+2 shortbow</em>, <em>amulet of natural armor +5</em>, <em>belt of many pockets</em> [sup]1[/sup], <em>cloak of resistance +3</em>, <em>gloves of Dexterity +2</em>, <em>ring of feather falling</em>, <em>ring of protection +5</em>, <em>staff of conjuration</em>, traveler’s outfit, <em>wand of fear</em></p><p><strong>Familiar (an opossum named Spot)</strong> Tiny magical beast; HD ½ d8 (16); hp 35; Spd 15 ft., climb 15 ft., AC 22 (+2 size, +2 Dex, +8 natural), touch 14, flat-footed 20; Atk bite +10 melee; Dmg 1d3-4; SA attach, can deliver touch spells; SQ empathic link with master, improved evasion, scent, speak with opossums, speak with master, SR 21; SV Fort +5, Ref +7, Will +11; Str 3, Dex 15, Con 10, Int 13, Wis 12, Cha 5; AL N.</p><p>--- <em>Feats</em> Weapon Finesse</p><p>--- <em>Skills</em> Balance +10, Climb +10, Concentration +14, Craft (alchemy) +13, Craft (weaving) +11, Decipher Script +9, Hide +11, Knowledge (arcana) +16, Listen +2, Move Silently +8, Profession (cook) +11, Ride +6, Search +3, Spellcraft +18, Spot +3, Survival +5, Use Magic Device -1 (+3 involving scrolls)</p><p>--- <em>Attach</em> (Ex) On a hit with its bite attack, it automatically deals bite damage each round (attached AC 12).</p><p><strong>Mount</strong> Light warhorse w/ bit & bridle, riding saddle, and <em>saddlebags of holding</em> (type I); <strong>Extra Gear</strong> Bedroll, flint and steel, <em>rod of the elements</em>, sack (w/ 1 lb. saffron), spellbooks, spell component pouch (x2), waterskin, winter blanket, and a belt pouch containing 100 pp</p><p><strong>Spellbooks</strong> Bactra has dozens of unique spellbooks that he’s created himself and captured from other wizards. His first spellbook was given to him by his aunt and has a false name on the cover, entitled “<em>Elven Delicacies</em>”. Almost all of his spellbooks are protected by the <em>explosive runes</em> spell.</p><p>Bactra has access to all Conjuration and Evocation spells listed in the PHB, as well as all cantrips, in additional to the spells listed under Wizard Spells Prepared. His spellbooks also contain the following additional spells.</p><p>--- 8th — clone, greater anticipate teleportation [sup]1[/sup], greater plane shift [sup]2[/sup], mind blank, moment of prescience, power word stun, screen, temporal stasis</p><p>--- 7th — control weather, energy immunity [sup]1[/sup], greater scrying, limited wish, mass hold person, planar bubble [sup]2[/sup], project image, spell turning, symbol of weakness</p><p>--- 6th — analyze dweomer, antimagic field, flesh to stone, globe of invulnerability, mass suggestion, Rary’s interplanar telepathic bond [sup]2[/sup], shadow walk, stone to flesh, transfix [sup]1[/sup], undeath to death</p><p>--- 5th — dream, greater fireburst [sup]1[/sup], hold monster, Leomund’s hidden lodge [sup]1[/sup], Mordenkainen’s private sanctum, overland flight, permanency, planar tolerance [sup]2[/sup], prying eyes, waves of fatigue</p><p>--- 4th — attune form [sup]2[/sup], bestow curse, charm monster, dimensional anchor, false gravity [sup]2[/sup], fear, fortify familiar [sup]1[/sup], locate creature, orb of cold [sup]1[/sup], orb of sound [sup]1[/sup], polymorph, rainbow pattern</p><p>--- 3rd — analyze portal [sup]2[/sup], arcane sight, avoid planar effects [sup]2[/sup], bands of steel [sup]1[/sup], dispel magic, explosive runes, halt undead, hold person, invisibility sphere, resonating bolt [sup]1[/sup], slow</p><p>--- 2nd — arcane lock, blades of fire [sup]1[/sup], daze monster, knock, Leomund’s trap, familiar pocket [sup]1[/sup], fireburst [sup]1[/sup], magic mouth, minor image, scare</p><p>--- 1st — arcane lock, cause fear, charm person, enlarge person, feather fall, identify, lesser orb of sound [sup]1[/sup], reduce person, resist planar alignment [sup]2[/sup], silent image</p><p>---------------------------------------</p><p><strong>Age</strong> 148; <strong>Personality</strong> Charming and quick-tempered</p><p><strong>Description</strong> Bactra started off dirt poor in life, but soon came to love the beautiful, fine things that adventuring allowed him to afford (sometimes), He doesn't dress in gaudy colors or fine silk. Too him, fine clothes means warm, well-made clothes where it is cold and light, loose fitting clothes where it is hot. He will dress up for special occasions but tends to follow Dabuk's lead when it comes to being prepared for life on the road/in the wild.</p><p><strong>Height</strong> 5 feet 1 inch; <strong>Weight</strong> 115 lbs</p><p>---------------------------------------</p><p><strong>Skills</strong> Bactra gains a +2 racial bonus to Search, Spot, and Listen checks. Forest elves do not have the elven special ability to detect secret or concealed doors.</p><p>---------------------------------------</p><p>[sup]1[/sup] D&D Complete Arcane</p><p>[sup]2[/sup] D&D Planar Handbook</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3790447, member: 2012"] [b]An updated World of Kulan story hour character...[/b] [center][B][COLOR="DarkOrange"]BACTRA REDWIND[/COLOR][/B][/center] If you've read my story hour then you know all about this character. Well, not everything. This update includes a more detailed description for Bactra and has some spoilers in it regarding my World of Kulan story hour. - KF72 [COLOR=DarkOrange][B]Bactra Redwind (CR 16)[/B][/COLOR] Bactra is the son of one of the heroes of the Second Ogre War, [B]Minonus Redwater[/B] [CG male elf (forest) War8/Clr8 (Mythrien)]. From a young age he knew little of his father’s past heroics, as Minonus has gone out of his way to downplay his role in the war. Both Minonus and Garth Tigerstorm decided it was best that Bactra and Dabuk be kept in the dark for as long as possible in hopes that the boys’ lives would not be overshadowed by the past deeds of their fathers. And while this worked early in the young cousins lives the two were off adventuring together, as soon as they could survive on their own. Knowledge of their parents’ heroics soon came to light, which has made them even more determined to find their own path in the world. While Dabuk is the somber, serious one, Bactra is the fun-loving one (for the most part). He is fond of human women but is also a little unsure of himself unless encouraged. He bares some of his cousin's pain (regarding the death of Dabuk’s mother) through an elven ritual that showed him his cousin’s dreams. But he doesn't let that weigh on his soul the way Dabuk does. After all, he needs to be there for Dabuk, which means keeping his mind alert and calm. He does have a tendency to go-off when he feels as though he has been really hurt emotionally, however. After the Clan Elders cutoff the Knotwood from the rest of Harqual, Bactra found himself alone and cast out by his people. As a result he has gladly followed Dabuk on several quests including a trip to another land called The Fallenlands. He was saddened by the death of his friends Jeddar Silversun and Mesik Tindertwig, while visiting The Fallenlands, but that is the risk all adventurers take. So, Mesik’s strange resurrection as a servant of the North God of Death, Hades, has left Bactra feeling a little unnerved around his friend. Bactra became a father after a spending one wild night with a human girl named [B]Amia Darthington[/B] [NG female human Clr5 (Ramara)]. She has relocated to the Kingdom of the Silver Leaves where Bactra’s father and mother now live after the corruption of the Knotwood. (Bactra is unsure whether or not to accept the child as his own or let the girl raise the child, without him, under the watchful eyes of his parents.) He and Dabuk are currently trying to reclaim the Knotwood from the demon lord Wyrknari Vok. They have withstood the onslaught of blood elves and demons, time and time again, while protecting the sacred grove of Dabuk’s mother, near the border of the forest, north of Lake Qualitian. When not helping Dabuk and Mesik to fight off blood elves and demons, Bactra spends most of his time living in the planar city of Sigil. Without a home to truly call his own, on Harqual, he found a new one after visiting the City of Doors on a quest to find new magic to aid him and his friends against the evil denizens of his fallen homeland. So far, he has remained neutral towards the various factions of the city, living quietly in a nondescript, three-story house on Turtle Lane — that is when Dabuk lets him. More often than not, he lives and fights out of Tigerstorm Hall, the fortified stronghold Dabuk had built, by Dvalin Thunderstone, near Dabuk's mother’s grove. [B]hp[/B] 72 (16d4+32) --------------------------------------- Male forest elf wizard 16 N Medium humanoid (elf) [B]Init[/B] +4; [B]Senses[/B] Low-light Vision; Listen +6 (+8*), Spot +6 (+8*) *Granted by familiar when within arm’s reach [B]Languages[/B] Common, Draconic, Dwarven, Elven, Gnoll, and Sylvan --------------------------------------- [B]AC[/B] 24 (+4 Dex, +5 natural, +5 deflection), touch 19, flat-footed 20; AC 30, touch 19, flat-footed 26 with [I]greater mage armor[/I] spell [B]Immune[/B] [I]Sleep[/I] spells and effects [B]Fort[/B] +10, [B]Ref[/B] +12 (+14)*, [B]Will[/B] +16 (+18 against Enchantment spells or effects) *Granted by familiar when within 1 mile --------------------------------------- [B]Speed[/B] 30 feet (6 squares) [B]Melee[/B] [I]+3 skillful shortspear[/I] +18 (1d6+6/x2) or [B]Melee[/B] [I]+3 skillful shortspear[/I] +18/+13/+8 (1d6+6/x2) [B]Melee[/B] [I]+3 keen spell storing dagger[/I] +14 (1d4+6/17-20/x2) or [B]Melee[/B] [I]+3 keen spell storing dagger[/I] +14/+9 (1d4+6/17-20/x2) [B]Ranged[/B] [I]+3 skillful shortspear[/I] +19 (1d6+6/x2, 20 ft.) or [B]Ranged[/B] [I]+3 skillful shortspear[/I] +19/+14/+9 (1d6+6/x2, 20 ft.) [B]Ranged[/B] [I]+2 shortbow[/I] +14 (1d6+2/x3, 60 ft.) or [B]Ranged[/B] [I]+2 shortbow[/I] +14/+9 (1d6+2/x3, 60 ft.) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +8; [B]Grp[/B] +11 [B]Combat Gear[/B] [I]Potion of cure serious wounds[/I] (x2), scroll case (w/ [I]globe of invulnerability[/I], [I]knock[/I], and [I]reduce person[/I] scrolls) [B]Wizard Spells Prepared[/B] (CL 16th; save DC = 14 + spell level; save DC = 15 + spell level for all Conjuration and Evocation spells) --- 8th (2/day) — maze, polar ray --- 7th (3/day) — greater teleport, Mordenkainen’s magnificent mansion, Quickened lightning bolt --- 6th (3/day) — greater dispel magic, Maximized lightning bolt, planar binding --- 5th (4/day) — break enchantment, cone of cold, Mordenkainen’s faithful hound, teleport --- 4th (5/day) — arcane eye, ice storm, lesser globe of invulnerability, summon monster IV, wall of ice --- 3rd (5/day) — daylight, flame arrow, greater mage armor [sup]1[/sup], lightning bolt, summon monster III --- 2nd (5/day) — blur, glitterdust, invisibility, Melf’s acid arrow, summon monster II --- 1st (5/day) — burning hands, color spray, lesser orb of cold [sup]1[/sup], sleep, summon monster I --- 0th (4/day) — dancing lights, detect magic, message, ray of frost --------------------------------------- [B]Abilities[/B] Str 16 (+3), Dex 18 (+4), Con 14 (+2), Int 18 (+4), Wis 16 (+3), Cha 10 (+0) [B]SA[/B] Arcane spells [B]SQ[/B] Empathic link with familiar, forest elven traits, [I]scry[/I] on familiar 1/day, share spells with familiar [B]Feats[/B] Alertness*, Brew Potion, Craft Cane, Craft Extraordinary Item, Craft Wondrous Item, Martial Weapon Proficiency (longbow) [sup]B[/sup], Martial Weapon Proficiency (longsword) [sup]B[/sup], Martial Weapon Proficiency (shortbow) [sup]B[/sup], Maximize Spell, Quicken Spell, [Scribe Roll], Silent Spell, Spell Focus (conjuration), Spell Focus (evocation) *Granted by familiar when within arm’s reach [B]Skills[/B] Appraise +4 (+6 for alchemical items and textiles), Concentration +16, Craft (alchemy) +16, Craft (weaving) +14, Decipher Script +12, Knowledge (arcana) +19, Listen +6 (+8*), Profession (cook) +13, Ride +7, Search +8, Spellcraft +21, Spot +6 (+8*), Survival +7; Use Magic Device +2 (+6 involving scrolls) *Granted by familiar when within arm’s reach [B]Possessions[/B] [I]+3 keen spell storing dagger[/I] (fireball), [I]+3 skillful[/I] [sup]1[/sup] [I]shortspear[/I], [I]+2 shortbow[/I], [I]amulet of natural armor +5[/I], [I]belt of many pockets[/I] [sup]1[/sup], [I]cloak of resistance +3[/I], [I]gloves of Dexterity +2[/I], [I]ring of feather falling[/I], [I]ring of protection +5[/I], [I]staff of conjuration[/I], traveler’s outfit, [I]wand of fear[/I] [B]Familiar (an opossum named Spot)[/B] Tiny magical beast; HD ½ d8 (16); hp 35; Spd 15 ft., climb 15 ft., AC 22 (+2 size, +2 Dex, +8 natural), touch 14, flat-footed 20; Atk bite +10 melee; Dmg 1d3-4; SA attach, can deliver touch spells; SQ empathic link with master, improved evasion, scent, speak with opossums, speak with master, SR 21; SV Fort +5, Ref +7, Will +11; Str 3, Dex 15, Con 10, Int 13, Wis 12, Cha 5; AL N. --- [I]Feats[/I] Weapon Finesse --- [I]Skills[/I] Balance +10, Climb +10, Concentration +14, Craft (alchemy) +13, Craft (weaving) +11, Decipher Script +9, Hide +11, Knowledge (arcana) +16, Listen +2, Move Silently +8, Profession (cook) +11, Ride +6, Search +3, Spellcraft +18, Spot +3, Survival +5, Use Magic Device -1 (+3 involving scrolls) --- [I]Attach[/I] (Ex) On a hit with its bite attack, it automatically deals bite damage each round (attached AC 12). [B]Mount[/B] Light warhorse w/ bit & bridle, riding saddle, and [I]saddlebags of holding[/I] (type I); [B]Extra Gear[/B] Bedroll, flint and steel, [I]rod of the elements[/I], sack (w/ 1 lb. saffron), spellbooks, spell component pouch (x2), waterskin, winter blanket, and a belt pouch containing 100 pp [B]Spellbooks[/B] Bactra has dozens of unique spellbooks that he’s created himself and captured from other wizards. His first spellbook was given to him by his aunt and has a false name on the cover, entitled “[I]Elven Delicacies[/I]”. Almost all of his spellbooks are protected by the [I]explosive runes[/I] spell. Bactra has access to all Conjuration and Evocation spells listed in the PHB, as well as all cantrips, in additional to the spells listed under Wizard Spells Prepared. His spellbooks also contain the following additional spells. --- 8th — clone, greater anticipate teleportation [sup]1[/sup], greater plane shift [sup]2[/sup], mind blank, moment of prescience, power word stun, screen, temporal stasis --- 7th — control weather, energy immunity [sup]1[/sup], greater scrying, limited wish, mass hold person, planar bubble [sup]2[/sup], project image, spell turning, symbol of weakness --- 6th — analyze dweomer, antimagic field, flesh to stone, globe of invulnerability, mass suggestion, Rary’s interplanar telepathic bond [sup]2[/sup], shadow walk, stone to flesh, transfix [sup]1[/sup], undeath to death --- 5th — dream, greater fireburst [sup]1[/sup], hold monster, Leomund’s hidden lodge [sup]1[/sup], Mordenkainen’s private sanctum, overland flight, permanency, planar tolerance [sup]2[/sup], prying eyes, waves of fatigue --- 4th — attune form [sup]2[/sup], bestow curse, charm monster, dimensional anchor, false gravity [sup]2[/sup], fear, fortify familiar [sup]1[/sup], locate creature, orb of cold [sup]1[/sup], orb of sound [sup]1[/sup], polymorph, rainbow pattern --- 3rd — analyze portal [sup]2[/sup], arcane sight, avoid planar effects [sup]2[/sup], bands of steel [sup]1[/sup], dispel magic, explosive runes, halt undead, hold person, invisibility sphere, resonating bolt [sup]1[/sup], slow --- 2nd — arcane lock, blades of fire [sup]1[/sup], daze monster, knock, Leomund’s trap, familiar pocket [sup]1[/sup], fireburst [sup]1[/sup], magic mouth, minor image, scare --- 1st — arcane lock, cause fear, charm person, enlarge person, feather fall, identify, lesser orb of sound [sup]1[/sup], reduce person, resist planar alignment [sup]2[/sup], silent image --------------------------------------- [B]Age[/B] 148; [B]Personality[/B] Charming and quick-tempered [B]Description[/B] Bactra started off dirt poor in life, but soon came to love the beautiful, fine things that adventuring allowed him to afford (sometimes), He doesn't dress in gaudy colors or fine silk. Too him, fine clothes means warm, well-made clothes where it is cold and light, loose fitting clothes where it is hot. He will dress up for special occasions but tends to follow Dabuk's lead when it comes to being prepared for life on the road/in the wild. [B]Height[/B] 5 feet 1 inch; [B]Weight[/B] 115 lbs --------------------------------------- [B]Skills[/B] Bactra gains a +2 racial bonus to Search, Spot, and Listen checks. Forest elves do not have the elven special ability to detect secret or concealed doors. --------------------------------------- [sup]1[/sup] D&D Complete Arcane [sup]2[/sup] D&D Planar Handbook [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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