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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 5252465" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: DarkOrange">DRAGONBORN [OF KULAN]</span></strong></p><p>I really like <em>D&D Races of the Dragon</em>, but I'm not fond of the dragonborn and spellscales races in it as presented. I prefer the 4e version, so I decided to build a v.3.5e version of the race that is based on combining the two races in RotD with the 4e version as well as some of the MM v.3.5 lizardfolk thrown in as well.</p><p></p><p><strong><span style="color: DarkOrange">DRAGONBORN ON HARQUAL</span></strong></p><p><span style="color: DeepSkyBlue">Work in Progress</span></p><p></p><p>Here's my first draft of the racial traits for the Dragonborn of Kulan.</p><p></p><p><strong>Dragonborn Racial Traits</strong></p><p>Dragonborn benefit from a number of racial traits:</p><ul> <li data-xf-list-type="ul">+2 to Strength, -2 to Dexterity, +2 to Constitution, +2 to Charisma. Dragonborn are strong in body and they project a confidence that is hard to ignore, yet they are not very graceful in their movements.</li> <li data-xf-list-type="ul">Monstrous Humanoid: Dragonborn are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person.</li> <li data-xf-list-type="ul">Dragonblooded Subtype: For all effects related to race, a dragonborn is considered a dragon. For example, they are just as vulnerable to special effects that affect dragons as their dragon ancestors are, and they can use magic items that are only usable by dragons.</li> <li data-xf-list-type="ul">Medium-sized. As Medium creatures, dragonborn have no special bonuses or penalties due to their size.</li> <li data-xf-list-type="ul">A dragonborn's base land speed is 30 feet.</li> <li data-xf-list-type="ul">Keen Vision (Ex): Dragonborn have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision at a range of 60 feet.</li> <li data-xf-list-type="ul">+2 dodge bonus to AC against creatures of the dragon subtype. Dragonborn are strongly linked to dragons; therefore, they have an innate sense when fighting such opponents.</li> <li data-xf-list-type="ul">Racial Hit Dice: A dragonborn begins with three levels of monstrous humanoid, which provide 3d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +3, Ref +1, Will +1.</li> <li data-xf-list-type="ul">Racial Skills: A dragonborn’s monstrous humanoid levels give it skill points equal to 6 x (2 + Int Modifier). Its class skills are Climb, Intimidate, Jump, Knowledge (dracology), Knowledge (history), Sense Motive, Stamina, and Swim. A dragonborn gains a +2 racial bonus to Intimidate, Knowledge (dracology), Knowledge (history) checks.</li> <li data-xf-list-type="ul">Racial Feats: A dragonborn's monstrous humanoid levels give it two feats.</li> <li data-xf-list-type="ul">Weapon and Armor Proficiency: A dragonborn is automatically proficient with simple weapons and shields.</li> <li data-xf-list-type="ul">+5 natural armor bonus.</li> <li data-xf-list-type="ul">Natural Weapons: 2 claws (1d4) and bite (1d4).</li> <li data-xf-list-type="ul">Immunity to Frightful Presence: Dragonborn are immune to the frightful presence ability of dragons, just as if they were dragons.</li> <li data-xf-list-type="ul">Dragon Breath (Su): A dragonborn gains a breath weapon. The breath weapon is a bright, multicolored line of energy. The line's length is 15 feet plus 5 feet per Hit Die the dragonborn has, up to a maximum of 100 feet at 20 HD. The breath weapon deals 2d8 points of damage, plus and extra 1d8 points for each 3 HD the dragonborn possesses (3d8 at 6 HD, 4d8 at 9 HD, and so on.) The damage can be acid, cold, electricity, or fire, changing on each use as the dragonborn chooses. A successful Reflex save (DC 10 + 1/2 the dragonborn's HD + his Con Modifier) halves the damage. A dragonborn can use his breath weapon once every 1d4 rounds.</li> <li data-xf-list-type="ul">Automatic Languages: Draconic and any one regional language. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling, Kitt, Orc, Rakasta, and any one regional language. Dragonborn are known throughout the World of Kulan; therefore, they may choose from a variety of languages.</li> <li data-xf-list-type="ul">Favored Class: Players may choose either the Fighter or Sorcerer class as their dragonborn's favored class. Once the player has made this choice the decision cannot be changed. A multiclass dragonborn's favored class does not count when determining whether he suffers an XP penalty for multiclassing.</li> <li data-xf-list-type="ul">Level Adjustment: +4</li> </ul><p><strong>Random Starting Ages</strong></p><p>Adult: 20 years</p><p>Bbn/Rog/Sor: +1d8</p><p>Brd/Ftr/Pal/Rgr/Trd: +1d12</p><p>Clr/Drd/Elm/Mnk/Wiz: +2d8</p><p></p><p><strong>Aging Effects</strong></p><p>Middle Age: 100 years</p><p>Old: 190 years</p><p>Venerable: 280 years</p><p>Maximum Age: +5d20 years</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5252465, member: 2012"] [center][b][COLOR="DarkOrange"]DRAGONBORN [OF KULAN][/COLOR][/b][/center] I really like [i]D&D Races of the Dragon[/i], but I'm not fond of the dragonborn and spellscales races in it as presented. I prefer the 4e version, so I decided to build a v.3.5e version of the race that is based on combining the two races in RotD with the 4e version as well as some of the MM v.3.5 lizardfolk thrown in as well. [b][COLOR="DarkOrange"]DRAGONBORN ON HARQUAL[/COLOR][/b] [COLOR="DeepSkyBlue"]Work in Progress[/COLOR] Here's my first draft of the racial traits for the Dragonborn of Kulan. [b]Dragonborn Racial Traits[/b] Dragonborn benefit from a number of racial traits: [list][*]+2 to Strength, -2 to Dexterity, +2 to Constitution, +2 to Charisma. Dragonborn are strong in body and they project a confidence that is hard to ignore, yet they are not very graceful in their movements. [*]Monstrous Humanoid: Dragonborn are monstrous humanoids, and are therefore immune to spells that only affect humanoids, such as charm person. [*]Dragonblooded Subtype: For all effects related to race, a dragonborn is considered a dragon. For example, they are just as vulnerable to special effects that affect dragons as their dragon ancestors are, and they can use magic items that are only usable by dragons. [*]Medium-sized. As Medium creatures, dragonborn have no special bonuses or penalties due to their size. [*]A dragonborn's base land speed is 30 feet. [*]Keen Vision (Ex): Dragonborn have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision at a range of 60 feet. [*]+2 dodge bonus to AC against creatures of the dragon subtype. Dragonborn are strongly linked to dragons; therefore, they have an innate sense when fighting such opponents. [*]Racial Hit Dice: A dragonborn begins with three levels of monstrous humanoid, which provide 3d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +3, Ref +1, Will +1. [*]Racial Skills: A dragonborn’s monstrous humanoid levels give it skill points equal to 6 x (2 + Int Modifier). Its class skills are Climb, Intimidate, Jump, Knowledge (dracology), Knowledge (history), Sense Motive, Stamina, and Swim. A dragonborn gains a +2 racial bonus to Intimidate, Knowledge (dracology), Knowledge (history) checks. [*]Racial Feats: A dragonborn's monstrous humanoid levels give it two feats. [*]Weapon and Armor Proficiency: A dragonborn is automatically proficient with simple weapons and shields. [*]+5 natural armor bonus. [*]Natural Weapons: 2 claws (1d4) and bite (1d4). [*]Immunity to Frightful Presence: Dragonborn are immune to the frightful presence ability of dragons, just as if they were dragons. [*]Dragon Breath (Su): A dragonborn gains a breath weapon. The breath weapon is a bright, multicolored line of energy. The line's length is 15 feet plus 5 feet per Hit Die the dragonborn has, up to a maximum of 100 feet at 20 HD. The breath weapon deals 2d8 points of damage, plus and extra 1d8 points for each 3 HD the dragonborn possesses (3d8 at 6 HD, 4d8 at 9 HD, and so on.) The damage can be acid, cold, electricity, or fire, changing on each use as the dragonborn chooses. A successful Reflex save (DC 10 + 1/2 the dragonborn's HD + his Con Modifier) halves the damage. A dragonborn can use his breath weapon once every 1d4 rounds. [*]Automatic Languages: Draconic and any one regional language. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling, Kitt, Orc, Rakasta, and any one regional language. Dragonborn are known throughout the World of Kulan; therefore, they may choose from a variety of languages. [*]Favored Class: Players may choose either the Fighter or Sorcerer class as their dragonborn's favored class. Once the player has made this choice the decision cannot be changed. A multiclass dragonborn's favored class does not count when determining whether he suffers an XP penalty for multiclassing. [*]Level Adjustment: +4[/list] [b]Random Starting Ages[/b] Adult: 20 years Bbn/Rog/Sor: +1d8 Brd/Ftr/Pal/Rgr/Trd: +1d12 Clr/Drd/Elm/Mnk/Wiz: +2d8 [b]Aging Effects[/b] Middle Age: 100 years Old: 190 years Venerable: 280 years Maximum Age: +5d20 years [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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