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<blockquote data-quote="Messageboard Golem" data-source="post: 2008444" data-attributes="member: 18387"><p>I realize that these instant adventures face limitations in space, but if I spend money for a pre-generated adventure, there are certain things I want.</p><p>1) Art: The map is clear and readable. and two other small pictures are included. Not much, but OK.</p><p>2) Boxed-Text: You know what I mean, the graphic verbal descriptions that are supposed to imbue the proper mood for the players.</p><p>The text in this adventure is OK, but not award winning.</p><p>3) Role-playing: It has some, but mostly of the GM gets to overact variety.</p><p>4) Smart NPC's: By this I mean, are their motivations and actions reasonable, or has the writer had them do something stupid so that there will be an adventure? Within the village where the action takes place it is quite reasonable and all the characters there act within reason. However, the plot hook is so dumb as to defy belief. A city that is dependent upon a single small village five days away for most of its food?. It makes absolutely no sense.</p><p>5) Goodies: New items and/or monsters. One of each, both of which are worth adding to most campaigns.</p><p></p><p>The adventure is OK, but it you take the time, it can easily be developed into a major plot thread.</p><p>SPOILERS AHEAD</p><p>Instead of the dumb plot hook, have the adventurer's interact with the villagers in the spring before all the trouble occurs. Have them meet the kindly, but eccentric Kurishan. Perhaps even have a love interest or relatives that live in Darbin. Then when autumn arrives, have all communication from Darbin stop. It will take some time, but make this into an even better adventure. If something like those few sentences had been included in the module I would have rated it as 5/5, but even with its excellent price (MSRP $2.49), the dumb plot hook that is there instead (Even a "The adventurer's encounter the village as they travel." would have been better.) causes me to rate it 4/5.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008444, member: 18387"] I realize that these instant adventures face limitations in space, but if I spend money for a pre-generated adventure, there are certain things I want. 1) Art: The map is clear and readable. and two other small pictures are included. Not much, but OK. 2) Boxed-Text: You know what I mean, the graphic verbal descriptions that are supposed to imbue the proper mood for the players. The text in this adventure is OK, but not award winning. 3) Role-playing: It has some, but mostly of the GM gets to overact variety. 4) Smart NPC's: By this I mean, are their motivations and actions reasonable, or has the writer had them do something stupid so that there will be an adventure? Within the village where the action takes place it is quite reasonable and all the characters there act within reason. However, the plot hook is so dumb as to defy belief. A city that is dependent upon a single small village five days away for most of its food?. It makes absolutely no sense. 5) Goodies: New items and/or monsters. One of each, both of which are worth adding to most campaigns. The adventure is OK, but it you take the time, it can easily be developed into a major plot thread. SPOILERS AHEAD Instead of the dumb plot hook, have the adventurer's interact with the villagers in the spring before all the trouble occurs. Have them meet the kindly, but eccentric Kurishan. Perhaps even have a love interest or relatives that live in Darbin. Then when autumn arrives, have all communication from Darbin stop. It will take some time, but make this into an even better adventure. If something like those few sentences had been included in the module I would have rated it as 5/5, but even with its excellent price (MSRP $2.49), the dumb plot hook that is there instead (Even a "The adventurer's encounter the village as they travel." would have been better.) causes me to rate it 4/5. [/QUOTE]
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