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L&L 1/13/14: Low-Level Characters in D&D Next
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<blockquote data-quote="Sage Genesis" data-source="post: 6244474" data-attributes="member: 6706099"><p>The idea that 1st level characters are uncomplicated and can be quickly made by new players kind of falls apart when you look at spellcasters. A Mage gets three cantrips and four 1st level spells. If you want to make an informed selection rather than just picking randomly, you'll need to read them first. That's (currently) 33 spells to read. The goal sounds good, but the actual execution seems lacking.</p><p></p><p>The same goes for skills. It is true that more skills gives more opportunity to influence the game. So opening up choice sounds good... but the Rogue still has way more skills than the Fighter, which doesn't sit well with the initial starting point. I understand that you can justify the Rogue's skills with some appeal to tradition, but then you shouldn't also claim that your design is influenced by the idea that more skills leads to more influence on the game. (Unless you explicitly <em>want</em> the Fighter to have less influence I suppose.)</p><p></p><p>I've said it many times before (though not often on ENworld I think), but DDN's development really smacks of "feels right, thinks wrong" to me. That is to say, I can agree with all of their goals and hopes and dreams... but then when it comes to achieving those they do something entirely different. Sifting through 30+ spells <u>will not</u> result in a newbie creating a Mage or Cleric character in 30 minutes or less. It just self-evidently doesn't. Either change the goal (Mages get tons of spells because that's very D&D and we like that) or change the approach (you only get to pick a few spells out of a far smaller list at 1st level and then rapidly gain more at 2nd and 3rd, then back to the slower rate).</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6244474, member: 6706099"] The idea that 1st level characters are uncomplicated and can be quickly made by new players kind of falls apart when you look at spellcasters. A Mage gets three cantrips and four 1st level spells. If you want to make an informed selection rather than just picking randomly, you'll need to read them first. That's (currently) 33 spells to read. The goal sounds good, but the actual execution seems lacking. The same goes for skills. It is true that more skills gives more opportunity to influence the game. So opening up choice sounds good... but the Rogue still has way more skills than the Fighter, which doesn't sit well with the initial starting point. I understand that you can justify the Rogue's skills with some appeal to tradition, but then you shouldn't also claim that your design is influenced by the idea that more skills leads to more influence on the game. (Unless you explicitly [I]want[/I] the Fighter to have less influence I suppose.) I've said it many times before (though not often on ENworld I think), but DDN's development really smacks of "feels right, thinks wrong" to me. That is to say, I can agree with all of their goals and hopes and dreams... but then when it comes to achieving those they do something entirely different. Sifting through 30+ spells [u]will not[/u] result in a newbie creating a Mage or Cleric character in 30 minutes or less. It just self-evidently doesn't. Either change the goal (Mages get tons of spells because that's very D&D and we like that) or change the approach (you only get to pick a few spells out of a far smaller list at 1st level and then rapidly gain more at 2nd and 3rd, then back to the slower rate). [/QUOTE]
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L&L 1/13/14: Low-Level Characters in D&D Next
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