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L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="Dausuul" data-source="post: 5916206" data-attributes="member: 58197"><p>At last, Mike Mearls tackles the Big One. Presumably because, with the playtest about to start, he couldn't avoid it any longer. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I've posted elsewhere that I think the handling of hit points is make-or-break for D&DN. It's the one element that is both a major point of contention between the 3E and 4E bases, and impossible to finesse with a module. This looks like an approach that might succeed in threading the needle. I'll have to see it in play, but I think maybe I like it. It doesn't fill me with sparkles and joy, but it also doesn't make me groan, and that's all I ask from a hit point system.</p><p></p><p>One thing that <em>does</em> fill me with sparkles and joy is the attention being given to the fiction. It's not that I'm ecstatic about the fiction underlying hit points (no one is ever going to make the fiction of hit points pretty), but if the designers are putting this much thought into it, it's a fair bet they're doing the same with the rest of D&DN. This is a Happy Thing.</p><p></p><p>Incidentally, anybody else notice that a 1st-level fighter has 10 hit points? Looks like hit points have been scaled back quite a lot. 10 hit points is less than half what a 4E fighter would have. It's lowish even for a 3E fighter, who could be expected to have a Con bonus. I'm curious to see what the advancement rate is. Just spitballing, I'd guess it's 5 hit points per level, with an option to roll a Hit Die instead if you like to do things old-school.</p><p></p><p><em>Edit: And another thing. I just noticed Mearls said that when you take a night's rest, you get back Hit Dice--but he didn't say how many. All of them? Half of them? One of them? We wonders, precious, yes we wonders...</em></p></blockquote><p></p>
[QUOTE="Dausuul, post: 5916206, member: 58197"] At last, Mike Mearls tackles the Big One. Presumably because, with the playtest about to start, he couldn't avoid it any longer. :) I've posted elsewhere that I think the handling of hit points is make-or-break for D&DN. It's the one element that is both a major point of contention between the 3E and 4E bases, and impossible to finesse with a module. This looks like an approach that might succeed in threading the needle. I'll have to see it in play, but I think maybe I like it. It doesn't fill me with sparkles and joy, but it also doesn't make me groan, and that's all I ask from a hit point system. One thing that [I]does[/I] fill me with sparkles and joy is the attention being given to the fiction. It's not that I'm ecstatic about the fiction underlying hit points (no one is ever going to make the fiction of hit points pretty), but if the designers are putting this much thought into it, it's a fair bet they're doing the same with the rest of D&DN. This is a Happy Thing. Incidentally, anybody else notice that a 1st-level fighter has 10 hit points? Looks like hit points have been scaled back quite a lot. 10 hit points is less than half what a 4E fighter would have. It's lowish even for a 3E fighter, who could be expected to have a Con bonus. I'm curious to see what the advancement rate is. Just spitballing, I'd guess it's 5 hit points per level, with an option to roll a Hit Die instead if you like to do things old-school. [I]Edit: And another thing. I just noticed Mearls said that when you take a night's rest, you get back Hit Dice--but he didn't say how many. All of them? Half of them? One of them? We wonders, precious, yes we wonders...[/I] [/QUOTE]
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L&L 5/21 - Hit Points, Our Old Friend
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