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L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="Slander" data-source="post: 5916211" data-attributes="member: 1593"><p>I kinda like it. Even if the default assumption is rolling for HP (though there isn't a hint in the article one way or the other whether this is actually the case), assigning static values to the hit dice isn't a whole lot of work. As far as Hit Dice for mundane recovery, it typically won't be more fiddly than carrying potions. Where it might be a problem is if multi-classing resembles 3E, and you have to keep track of which dice you've already rolled for the day. </p><p></p><p>I do like that recovery HD are only useable outside of combat; it definitely helps differentiate it from magical healing, and while magical healing isn't required, a party will certainly appreciate the presence of a magical healer. And if mundane healing is too fast, tweaking the HD renewal time-frame is another dial DMs can adjust.</p></blockquote><p></p>
[QUOTE="Slander, post: 5916211, member: 1593"] I kinda like it. Even if the default assumption is rolling for HP (though there isn't a hint in the article one way or the other whether this is actually the case), assigning static values to the hit dice isn't a whole lot of work. As far as Hit Dice for mundane recovery, it typically won't be more fiddly than carrying potions. Where it might be a problem is if multi-classing resembles 3E, and you have to keep track of which dice you've already rolled for the day. I do like that recovery HD are only useable outside of combat; it definitely helps differentiate it from magical healing, and while magical healing isn't required, a party will certainly appreciate the presence of a magical healer. And if mundane healing is too fast, tweaking the HD renewal time-frame is another dial DMs can adjust. [/QUOTE]
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L&L 5/21 - Hit Points, Our Old Friend
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