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L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="nnms" data-source="post: 5916215" data-attributes="member: 83293"><p>Poinonous creatures don't necessarily have to mangle your flesh to inject their poison. The best ones barely do any damage at all.</p><p></p><p>It's also probably best to remember than a fighter with that many more HP is probably also going to have a way, way higher save.</p><p></p><p></p><p></p><p>I'd recommend a documentary series called Weapons That Made Britain. Lots of cool info about armour and arrows and shields and stuff. You can get hit by an arrow and have it jam through your shield and into your arm, or bounce off your armour, or give you a hideous bruise.</p><p></p><p></p><p></p><p>This goes back to OD&D. Hit points are an abstraction. You could simply add on another line. You made your save, so it didn't really hit you.</p><p></p><p></p><p></p><p>Yes, HP that go up with level have never been an accurate method of tracking damage to the human body. But they are going to stick around anyway because they're part of D&D tradition and are meat as an abstraction.</p><p></p><p></p><p></p><p>Good plan. Though there are alternatives in other systems that go back decades that work just as well that don't create these issues. But not in D&D.</p></blockquote><p></p>
[QUOTE="nnms, post: 5916215, member: 83293"] Poinonous creatures don't necessarily have to mangle your flesh to inject their poison. The best ones barely do any damage at all. It's also probably best to remember than a fighter with that many more HP is probably also going to have a way, way higher save. I'd recommend a documentary series called Weapons That Made Britain. Lots of cool info about armour and arrows and shields and stuff. You can get hit by an arrow and have it jam through your shield and into your arm, or bounce off your armour, or give you a hideous bruise. This goes back to OD&D. Hit points are an abstraction. You could simply add on another line. You made your save, so it didn't really hit you. Yes, HP that go up with level have never been an accurate method of tracking damage to the human body. But they are going to stick around anyway because they're part of D&D tradition and are meat as an abstraction. Good plan. Though there are alternatives in other systems that go back decades that work just as well that don't create these issues. But not in D&D. [/QUOTE]
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L&L 5/21 - Hit Points, Our Old Friend
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