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L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="Blackwarder" data-source="post: 5916305" data-attributes="member: 6688285"><p>I really like this article for several reasons.</p><p></p><p>A. The first part about how HP manifest in the world is extremely important and should be written in <strong>CAPITAL BOLD LETTERS</strong> in the PHB and DMG with the DMG version having a couple of pages with examples and "how to"s for DMs.</p><p></p><p>B. Divorcing mundane healing (HD healing) from magical healing is a big plus IMO, first of all the fact that each character don't have a base of 125% of its hp is a good step forward to combat hp bloat, both on the character side and more importantly in the monsters side.</p><p></p><p>Secondly, the HD mechanic is a great foundation for a 4e like module for those who like it, what to have 4e combat? Easy peasy, every character gains the second wind power that allows it you roll x HDs.</p><p></p><p>Third, the HD mechanic open the gates wide open for themes, equipment and classes that can heal outside of combat, like healing herbs and the means to get them, what if one of the ranger core abilities is to find healing herbs in the wilderness? Some of them will allow you to reroll any 1 on your HD roll some will add a flat +X to your roll and the more powerfull ones might be able to trigger an HD roll while in combat, suddenly you got a new mechanic that is tied to all three pillars of the game.</p><p></p><p>And forth, the HD mechanic is a great foundation to a stamina mechanic, from the paladin lay on hands ability that restore both hp and stamina (HD?) to penalties for exhausting your strength, it could also add HD damage to the mix, another thing to think about.</p><p></p><p>All in all I'm optimistic with this, now I need to see how it plays in the playtests.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5916305, member: 6688285"] I really like this article for several reasons. A. The first part about how HP manifest in the world is extremely important and should be written in [B]CAPITAL BOLD LETTERS[/B] in the PHB and DMG with the DMG version having a couple of pages with examples and "how to"s for DMs. B. Divorcing mundane healing (HD healing) from magical healing is a big plus IMO, first of all the fact that each character don't have a base of 125% of its hp is a good step forward to combat hp bloat, both on the character side and more importantly in the monsters side. Secondly, the HD mechanic is a great foundation for a 4e like module for those who like it, what to have 4e combat? Easy peasy, every character gains the second wind power that allows it you roll x HDs. Third, the HD mechanic open the gates wide open for themes, equipment and classes that can heal outside of combat, like healing herbs and the means to get them, what if one of the ranger core abilities is to find healing herbs in the wilderness? Some of them will allow you to reroll any 1 on your HD roll some will add a flat +X to your roll and the more powerfull ones might be able to trigger an HD roll while in combat, suddenly you got a new mechanic that is tied to all three pillars of the game. And forth, the HD mechanic is a great foundation to a stamina mechanic, from the paladin lay on hands ability that restore both hp and stamina (HD?) to penalties for exhausting your strength, it could also add HD damage to the mix, another thing to think about. All in all I'm optimistic with this, now I need to see how it plays in the playtests. Warder [/QUOTE]
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