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L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="Bedrockgames" data-source="post: 5916445" data-attributes="member: 85555"><p>I understand, and people who made the shift to 4e generally seem to be in that camp. My point is lots of people who didn't make the shift never saw any of this stuff as a problem in need of fixing. I think there is really gulf between the two camps over how to approach designing an edition of D&D, one is "what is wrong with D&D and how can we fix it." the other is "what is right about D&D and how can we make it even better". In my opinion the reason 4e seemed like such a break for many fans it it took the first approach. I am not saying the first approach is wrong, but taking it will naturally lead you to satisfy fans of the game who always had issues with some of its core elements, while possibly alienating those who liked it and just wanted some basic improvements.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5916445, member: 85555"] I understand, and people who made the shift to 4e generally seem to be in that camp. My point is lots of people who didn't make the shift never saw any of this stuff as a problem in need of fixing. I think there is really gulf between the two camps over how to approach designing an edition of D&D, one is "what is wrong with D&D and how can we fix it." the other is "what is right about D&D and how can we make it even better". In my opinion the reason 4e seemed like such a break for many fans it it took the first approach. I am not saying the first approach is wrong, but taking it will naturally lead you to satisfy fans of the game who always had issues with some of its core elements, while possibly alienating those who liked it and just wanted some basic improvements. [/QUOTE]
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L&L 5/21 - Hit Points, Our Old Friend
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