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L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="Tovec" data-source="post: 5916715" data-attributes="member: 95493"><p>More like..</p><p></p><p>Short rest: Spend HD to regain HP.</p><p>Long rest: Regain HD. (You don't need to spend HD then regain them as you can just short rest before or after a long rest).</p><p></p><p></p><p>I hope, if anything, it looks like your first paragraph. I doubt it will (see below about "grittiness").</p><p></p><p>The only other question I have is what happens if 5e allows multiclassing resembling 3e's? With different classes with different HD values. How will they get HD then? Will they use the highest, or the lowest, or both. What order to they regenerate them? Level fist acquired, last acquired, lowest value first, highest first?</p><p></p><p>To me it is less about having HD to maintain and record, though that is certainly an issue, but what about the countless unanticipated questions that arise through this system. I don't see HD for non-magical healing to be intuitive enough to be able to resolve these questions any way other way than houseruling or asking the designers.</p><p></p><p></p><p>I suspect the reference to healing herbs was the fluff associated with HOW they are regaining HP through HD. Not the actual mechanic itself.</p><p></p><p></p><p></p><p>How are they divorced exactly? Now they have a base of 100%+HD instead of 100%+SW[mitigated by HS]</p><p></p><p></p><p>I agree on the "can't heal dying" part but not so sure about "bloodied", assuming they can still heal "non-blooded".</p><p></p><p>This is part of the reason I dislike HP as morale and don't use it that way.</p><p></p><p></p><p>What about Wound Points? I seem to recall countless people use that variant. I don't think the game should be about excluding people. People can excuse themselves if they don't like the game, but the game should never not like them.</p><p></p><p></p><p></p><p>This is actually a rather large gripe I have with HP as they currently exist and doubly so with this new system. I think a hard look should have been taken at HP, how they recovered, how damage is dealt, what counts towards it and of course looking at how non-lethal and unconsciousness works.</p><p></p><p></p><p></p><p>Option 1 "Grittiness" is exactly what I want to see. I expect to see more along the lines of "Default" and "Action Hero" and that is what really disappoints me.</p><p></p><p></p><p>It doesn't address any of those.</p><p></p><p>- In character creation you can still get X number of HP. All this does is HEAL that HP total. Not manage it.</p><p>- It doesn't mention combat healing at all. In fact it is a method to not need a healer. Imagine what happens if you DO have one.</p><p>- Once again, it doesn't touch how HP are lost, only how they are recovered. The article was about HP RECOVERY not about loss. The scorpion will still deal 3 damage either way.</p><p>- How is it consistent that 3 HP on round one is a barely noticeable scratch but the same 3 HP damage in round two is "looking like you got into a fight"?</p></blockquote><p></p>
[QUOTE="Tovec, post: 5916715, member: 95493"] More like.. Short rest: Spend HD to regain HP. Long rest: Regain HD. (You don't need to spend HD then regain them as you can just short rest before or after a long rest). I hope, if anything, it looks like your first paragraph. I doubt it will (see below about "grittiness"). The only other question I have is what happens if 5e allows multiclassing resembling 3e's? With different classes with different HD values. How will they get HD then? Will they use the highest, or the lowest, or both. What order to they regenerate them? Level fist acquired, last acquired, lowest value first, highest first? To me it is less about having HD to maintain and record, though that is certainly an issue, but what about the countless unanticipated questions that arise through this system. I don't see HD for non-magical healing to be intuitive enough to be able to resolve these questions any way other way than houseruling or asking the designers. I suspect the reference to healing herbs was the fluff associated with HOW they are regaining HP through HD. Not the actual mechanic itself. How are they divorced exactly? Now they have a base of 100%+HD instead of 100%+SW[mitigated by HS] I agree on the "can't heal dying" part but not so sure about "bloodied", assuming they can still heal "non-blooded". This is part of the reason I dislike HP as morale and don't use it that way. What about Wound Points? I seem to recall countless people use that variant. I don't think the game should be about excluding people. People can excuse themselves if they don't like the game, but the game should never not like them. This is actually a rather large gripe I have with HP as they currently exist and doubly so with this new system. I think a hard look should have been taken at HP, how they recovered, how damage is dealt, what counts towards it and of course looking at how non-lethal and unconsciousness works. Option 1 "Grittiness" is exactly what I want to see. I expect to see more along the lines of "Default" and "Action Hero" and that is what really disappoints me. It doesn't address any of those. - In character creation you can still get X number of HP. All this does is HEAL that HP total. Not manage it. - It doesn't mention combat healing at all. In fact it is a method to not need a healer. Imagine what happens if you DO have one. - Once again, it doesn't touch how HP are lost, only how they are recovered. The article was about HP RECOVERY not about loss. The scorpion will still deal 3 damage either way. - How is it consistent that 3 HP on round one is a barely noticeable scratch but the same 3 HP damage in round two is "looking like you got into a fight"? [/QUOTE]
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