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L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="pemerton" data-source="post: 5917189" data-attributes="member: 42582"><p>I've read the Mearls piece, and this thread.</p><p></p><p>As far as I can tell, these "hit dice" are analogous to healing surges, but:</p><p></p><p style="margin-left: 20px">*the value from spending one is random rather than fixed;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*the total average value of a PC's HD will be approximately equal to half his/her total hp value (assuming a figter has 1 HD per level, a 1d10 HD giving an average of 5.5 hp per HD, and 10 hp per level);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*the rate of HD recovery may be less than "all per day";</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*there will be no way to unlock HD in combat.</p><p></p><p>Using only HD expenditure, it will therefore take about double a PC's HD total to fully replenish one's hp. Which, depending on the rate of HD recovery, will take more than a day and possibly several days. (If HD are recovered at the rate of 1 per day, we'll be back to the AD&D weirdness that lower level PCs recover their mojo more quickly than higher level PCs, although according to the fiction of the game higher level PCs are more cosmically significant than lower level ones.)</p><p></p><p>Assuming I haven't missed anything, rapid progression through combat encounters will require magical healing (as per some versions of pre-4e D&D), or alternatively combat encounters will do much less damage, so that healing to (near-)full between encounters won't be necessary (as per some other versions of pre-4e D&D).</p><p></p><p>This doesn't particularly enthuse me. It doesn't outrage me either. (Except for the possibility that recovery is quicker for the weak low-level types than for the buff high-level types. That's always been stupid, and will be stupid if part of D&Dnext.)</p><p></p><p>What struck me is that apparently there will be no more recovery from unconsciousness without magical intervention, and no more pushing through injury without magical intervention. The whole space for a type of romantic fanatsy that the warlord opened up (and that I see as epitomised by Aragorn's recovery-from-going-over-the-cliff scene in The Two Towers film) will be shut down again.</p><p></p><p>That strikes me as a pity.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5917189, member: 42582"] I've read the Mearls piece, and this thread. As far as I can tell, these "hit dice" are analogous to healing surges, but: [indent]*the value from spending one is random rather than fixed; *the total average value of a PC's HD will be approximately equal to half his/her total hp value (assuming a figter has 1 HD per level, a 1d10 HD giving an average of 5.5 hp per HD, and 10 hp per level); *the rate of HD recovery may be less than "all per day"; *there will be no way to unlock HD in combat.[/indent] Using only HD expenditure, it will therefore take about double a PC's HD total to fully replenish one's hp. Which, depending on the rate of HD recovery, will take more than a day and possibly several days. (If HD are recovered at the rate of 1 per day, we'll be back to the AD&D weirdness that lower level PCs recover their mojo more quickly than higher level PCs, although according to the fiction of the game higher level PCs are more cosmically significant than lower level ones.) Assuming I haven't missed anything, rapid progression through combat encounters will require magical healing (as per some versions of pre-4e D&D), or alternatively combat encounters will do much less damage, so that healing to (near-)full between encounters won't be necessary (as per some other versions of pre-4e D&D). This doesn't particularly enthuse me. It doesn't outrage me either. (Except for the possibility that recovery is quicker for the weak low-level types than for the buff high-level types. That's always been stupid, and will be stupid if part of D&Dnext.) What struck me is that apparently there will be no more recovery from unconsciousness without magical intervention, and no more pushing through injury without magical intervention. The whole space for a type of romantic fanatsy that the warlord opened up (and that I see as epitomised by Aragorn's recovery-from-going-over-the-cliff scene in The Two Towers film) will be shut down again. That strikes me as a pity. [/QUOTE]
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