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L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="tomBitonti" data-source="post: 5918216" data-attributes="member: 13107"><p>What I got from the article (my quick stream of consciousness):</p><p></p><p>"It's important to note that Hit Dice come into play to represent mundane healing. Potions and spells restore hit points and ignore Hit Dice. If a character relies on natural healing, it takes quite a while to recover.</p><p></p><p>"When a character rests for an extended period of time, he or she regains Hit Dice. In other words, a longer rest allows your character to regain Hit Dice. Shorter rests allow you to spend those Hit Dice to regain your character's hit points.</p><p></p><p>Character state:</p><p></p><p>Hit Point (HP) Normal Maximum</p><p>Hit Point Current (varies from the maximum to 0; special conditions apply at 0 and below)</p><p></p><p>Hit Dice Maximum (presumed to be equal to the character level)</p><p>Hit Dice Current (varies from the maximum to 0; never below 0)</p><p></p><p>Hit points are proportional to hit dice with a multiplier (perhaps varying, for example, a fighter using a scaling factor of 10 and gaining 1D10 + Con Bonus per level; lots of room to adjust for higher or lower power levels)</p><p></p><p>Hit points are lost due to stress, exertion, or injury.</p><p>Hit points cannot be regained through normal means without rest.</p><p>Hit points may be recovered during rests of 10 minutes or more, using a similar scaling factor as for hit points, by expending hit dice.</p><p></p><p>Hit dice are lost (spent) during short rests to recover hit points.</p><p>A short rest is, say, ten (10) minutes or more.</p><p></p><p>Hit dice may be recovered during extended rests. Extended rests are, say, four (4) hours or more, or perhaps over night.</p><p></p><p>Unknown details:</p><p></p><p>Do players have the same number of hit dice as their character level?</p><p></p><p>The scaling factor varies per character class, but the exact factor per class is not known.</p><p></p><p>If the maximum hit dice were spent, what proportion of the maximum</p><p>hit points would be recovered?</p><p></p><p>How many hit dice are recovered during an extended rest? The text suggests that several extended rests are required to recover all hit dice; that suggests a low number, perhaps just one (1).</p><p></p><p>Additional questions:</p><p></p><p>Does this capture enough of the "feel" of D&D? How well does it capture</p><p>the style of the several editions?</p><p></p><p>How are hit points and hit dice narrated?</p><p></p><p>Is hit dice management "fun" for players? (Does it mean that all players have to micromanage their dice, where-as, that was more the cleric's role, and as a result something that could be relegated to a player who enjoyed the task?)</p><p></p><p>How significant is the loss if in-combat non-magical recover / healing?</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5918216, member: 13107"] What I got from the article (my quick stream of consciousness): "It's important to note that Hit Dice come into play to represent mundane healing. Potions and spells restore hit points and ignore Hit Dice. If a character relies on natural healing, it takes quite a while to recover. "When a character rests for an extended period of time, he or she regains Hit Dice. In other words, a longer rest allows your character to regain Hit Dice. Shorter rests allow you to spend those Hit Dice to regain your character's hit points. Character state: Hit Point (HP) Normal Maximum Hit Point Current (varies from the maximum to 0; special conditions apply at 0 and below) Hit Dice Maximum (presumed to be equal to the character level) Hit Dice Current (varies from the maximum to 0; never below 0) Hit points are proportional to hit dice with a multiplier (perhaps varying, for example, a fighter using a scaling factor of 10 and gaining 1D10 + Con Bonus per level; lots of room to adjust for higher or lower power levels) Hit points are lost due to stress, exertion, or injury. Hit points cannot be regained through normal means without rest. Hit points may be recovered during rests of 10 minutes or more, using a similar scaling factor as for hit points, by expending hit dice. Hit dice are lost (spent) during short rests to recover hit points. A short rest is, say, ten (10) minutes or more. Hit dice may be recovered during extended rests. Extended rests are, say, four (4) hours or more, or perhaps over night. Unknown details: Do players have the same number of hit dice as their character level? The scaling factor varies per character class, but the exact factor per class is not known. If the maximum hit dice were spent, what proportion of the maximum hit points would be recovered? How many hit dice are recovered during an extended rest? The text suggests that several extended rests are required to recover all hit dice; that suggests a low number, perhaps just one (1). Additional questions: Does this capture enough of the "feel" of D&D? How well does it capture the style of the several editions? How are hit points and hit dice narrated? Is hit dice management "fun" for players? (Does it mean that all players have to micromanage their dice, where-as, that was more the cleric's role, and as a result something that could be relegated to a player who enjoyed the task?) How significant is the loss if in-combat non-magical recover / healing? Thx! TomB [/QUOTE]
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