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L&L 5/21 - Hit Points, Our Old Friend
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<blockquote data-quote="UngeheuerLich" data-source="post: 5918459" data-attributes="member: 59057"><p>Yeah, this is how I build monsters in 4e.</p><p></p><p>But I go a step further:</p><p></p><p>I also look up, what Weapons and which PC class could resemble my NPC.</p><p></p><p>So I say: I want a level 3 lurker:</p><p></p><p>An assassin, executioner.</p><p>17 AC: dex 18 + Leather armor + 1/2 level MAke it 20 dex and don´t have him wear armor and a secondary weapon instead. (he can later be encountered with armor and is a bit more beefier than)</p><p>Attack bonus of 8: longsword + dex bonus. Check!</p><p>Damage: 1d8+1d8+5. maybe a bit too high. 2 daggers instead. Reasonable. (Longsword for the times when he wears the leather armor)</p><p>Lurkerness:</p><p>assassins strike +2d10</p><p>death attack (unconscious attack against PCs)</p><p>sneak attack 1/encounter? why not.</p><p>and a rechargeable hide in shadows ability. And the ability to hide with partial cover.</p><p></p><p>5 mins, moster done. This is what works great in 4e. If you take the time to make up some reasonable dressing. However HP and such is rather inflexible.</p><p>You can play around with brute and soldier and artillery... but it makes the system rather inflexible.</p><p></p><p>If you would reverse the process, you would have:</p><p></p><p>Assassin PC class level 3.</p><p>longsword and leather and 2 weapons. Great AC and high damage. And abilities to attack from surprise! HP are not that high.</p><p></p><p>-> Makes him a Lurker. Challenge level 4, if he can play to his advantage. Otherwise only 3. If the players catch him off guard they still get full xp.</p><p></p><p>So maybe a PC class in general is about one CR higher than a normal monster in 4e. Defining challenge rating right in 5e, (measuring in PC class level, a monster with a PC class minus some fiddly bits) is CR equal to PC level, and in a 1 on 1 fight the PC, because of those fiddly bits like Theme feats or magic items will let the PC win most of the time, but usually only barely.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5918459, member: 59057"] Yeah, this is how I build monsters in 4e. But I go a step further: I also look up, what Weapons and which PC class could resemble my NPC. So I say: I want a level 3 lurker: An assassin, executioner. 17 AC: dex 18 + Leather armor + 1/2 level MAke it 20 dex and don´t have him wear armor and a secondary weapon instead. (he can later be encountered with armor and is a bit more beefier than) Attack bonus of 8: longsword + dex bonus. Check! Damage: 1d8+1d8+5. maybe a bit too high. 2 daggers instead. Reasonable. (Longsword for the times when he wears the leather armor) Lurkerness: assassins strike +2d10 death attack (unconscious attack against PCs) sneak attack 1/encounter? why not. and a rechargeable hide in shadows ability. And the ability to hide with partial cover. 5 mins, moster done. This is what works great in 4e. If you take the time to make up some reasonable dressing. However HP and such is rather inflexible. You can play around with brute and soldier and artillery... but it makes the system rather inflexible. If you would reverse the process, you would have: Assassin PC class level 3. longsword and leather and 2 weapons. Great AC and high damage. And abilities to attack from surprise! HP are not that high. -> Makes him a Lurker. Challenge level 4, if he can play to his advantage. Otherwise only 3. If the players catch him off guard they still get full xp. So maybe a PC class in general is about one CR higher than a normal monster in 4e. Defining challenge rating right in 5e, (measuring in PC class level, a monster with a PC class minus some fiddly bits) is CR equal to PC level, and in a 1 on 1 fight the PC, because of those fiddly bits like Theme feats or magic items will let the PC win most of the time, but usually only barely. [/QUOTE]
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L&L 5/21 - Hit Points, Our Old Friend
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