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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="Fallstorm" data-source="post: 5910164" data-attributes="member: 55683"><p>I will just copy what I posted in the WOTC forums on this matter:</p><p> </p><p>My concerns on this article are is that 1) by using "creative improvisation" it allows to much abuse from both a player and a DM perspective. Spells should have a set mechanic so that a player knows exactly what happens from a mechanistic perspective and the same goes for the DM. Otherwise you will get into situations where players are casting spells and DMS are making the spells negligble based upon some vague interpretation and the same goes for spells DMS may have the opponents throw at the PCs; clear, concise, accurate descriptions are the way to go. Secondly, and it is not fully addressed in this article but Mike M in the PAX interview constantly talks about damaging spells like fireball and buff spells and mentions zones and combos, but I also thought the purpose of this new edition (of any edition) was two reward smart play. I hope that the game will include status effect and battlefield control type spells that are actually effective so that all wizards who want to be offensive in nature are pigeonholed into the Blaster Caster model of wizard.</p><p> </p><p>Also, we are talking about wizards losing spell slots, etc will they be more resilient in nature this edition. Having wizards lose an action when they talk damage is huge as DnD is a game that comes down to economy of actions. No other class actually waste a turn from taking damage and it seems unfair to me to have the most fragile class lose a turn from taking damage, especiall since this edition will not have roles therefore there will be (at least from what I have seen) no mechanic in place for the fgr to lock down opponents and give them incentive to attack him instead of more squishy characters like wizards, rogues, etc.</p><p> </p><p>Lastly, I would like rituals to stay a part of the game. I do miss the utility aspect of the wizard sometimes but I really don't want to have to prepare spells like knock to open a door vs. spells like glitterdust and so forth.</p></blockquote><p></p>
[QUOTE="Fallstorm, post: 5910164, member: 55683"] I will just copy what I posted in the WOTC forums on this matter: My concerns on this article are is that 1) by using "creative improvisation" it allows to much abuse from both a player and a DM perspective. Spells should have a set mechanic so that a player knows exactly what happens from a mechanistic perspective and the same goes for the DM. Otherwise you will get into situations where players are casting spells and DMS are making the spells negligble based upon some vague interpretation and the same goes for spells DMS may have the opponents throw at the PCs; clear, concise, accurate descriptions are the way to go. Secondly, and it is not fully addressed in this article but Mike M in the PAX interview constantly talks about damaging spells like fireball and buff spells and mentions zones and combos, but I also thought the purpose of this new edition (of any edition) was two reward smart play. I hope that the game will include status effect and battlefield control type spells that are actually effective so that all wizards who want to be offensive in nature are pigeonholed into the Blaster Caster model of wizard. Also, we are talking about wizards losing spell slots, etc will they be more resilient in nature this edition. Having wizards lose an action when they talk damage is huge as DnD is a game that comes down to economy of actions. No other class actually waste a turn from taking damage and it seems unfair to me to have the most fragile class lose a turn from taking damage, especiall since this edition will not have roles therefore there will be (at least from what I have seen) no mechanic in place for the fgr to lock down opponents and give them incentive to attack him instead of more squishy characters like wizards, rogues, etc. Lastly, I would like rituals to stay a part of the game. I do miss the utility aspect of the wizard sometimes but I really don't want to have to prepare spells like knock to open a door vs. spells like glitterdust and so forth. [/QUOTE]
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