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[L&L] Balancing the Wizards in D&D
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<blockquote data-quote="I'm A Banana" data-source="post: 5910210" data-attributes="member: 2067"><p>I don't want to go on too much about this in this thread, but this is mostly an issue of terminology. The important mechanic, gameplay-wise, is simply to embed the encounters in a broader context -- to get a bigger box the encounters can fit in, so that every encounter need not be the same. </p><p></p><p>A lot of classic D&D powers (not just the wizard) rely on this, and I think it is a defining gameplay element of D&D -- the long-term strategic use of your most potent abilities when they matter the most. </p><p></p><p>Though actually a lot of the specific issue you point out is more an issue of <a href="http://daedaluswing.wikidot.com/time-shifting-rests" target="_blank">time-shifting your extended rests</a>. The idea that "1 Day = Full Recovery" need not be true, and wasn't until 4e. </p><p></p><p>It would be something like if, in 4e, a wizard had 3 weak encounter-strength powers that recharged at the end of the day, rather than 1 encounter power that they can use over and over again.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5910210, member: 2067"] I don't want to go on too much about this in this thread, but this is mostly an issue of terminology. The important mechanic, gameplay-wise, is simply to embed the encounters in a broader context -- to get a bigger box the encounters can fit in, so that every encounter need not be the same. A lot of classic D&D powers (not just the wizard) rely on this, and I think it is a defining gameplay element of D&D -- the long-term strategic use of your most potent abilities when they matter the most. Though actually a lot of the specific issue you point out is more an issue of [URL="http://daedaluswing.wikidot.com/time-shifting-rests"]time-shifting your extended rests[/URL]. The idea that "1 Day = Full Recovery" need not be true, and wasn't until 4e. It would be something like if, in 4e, a wizard had 3 weak encounter-strength powers that recharged at the end of the day, rather than 1 encounter power that they can use over and over again. [/QUOTE]
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[L&L] Balancing the Wizards in D&D
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