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L&L: Putting the Vance in Vancian
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<blockquote data-quote="Odhanan" data-source="post: 5833459" data-attributes="member: 12324"><p>I don't like the fact they exist in the first place. Just like Skills. I play AD&D First Ed now, primarily. One of the reasons I like this game is because I don't have to deal with all that BS at all. This is also the case of a lot of TSR-era fans out there. </p><p></p><p>The only way the problem with feats is solved to is so I can turn this stuff off completely and forget it exists. Likewise with Skills. And on it goes. </p><p></p><p>So really: if that's 4e lite for people who like 3rd ed and Pathfinder, I'm cool with it, really, but be forthright about it. Tell it how it is, WotC. Don't try to screw me into believing you actually give a crap about gamers like me by talking about Gygax and OD&D and AD&D every once in a while in your columns. That sure as heck ain't gonna cut it this time.</p><p></p><p>The irony, and frustration really, is that I can see this, the modular D&D idea, actually working under certain conditions, with a certain understanding of the game, and the modules built to then decline this understanding of the game in different ways for different audiences. I can see it. But what I'm reading here? That ain't it. Nope. Not happening.</p><p></p><p>So. There are people who have seen the playtest rules apparently, like Rob Conley (writer of the Majestic Wilderlands) or the RPG Pundit (of theRPGsite.com fame) who say that the columns don't reflect what they've seen of the core game (without going into details since they are under NDAs), and they're wondering what the heck is Monte Cook talking about. So my question from there is: what the heck is going on? Tell it like it is. Be straight about it. Explain. Because that starts to look like you guys (WotC) don't really know what it is you're doing.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 5833459, member: 12324"] I don't like the fact they exist in the first place. Just like Skills. I play AD&D First Ed now, primarily. One of the reasons I like this game is because I don't have to deal with all that BS at all. This is also the case of a lot of TSR-era fans out there. The only way the problem with feats is solved to is so I can turn this stuff off completely and forget it exists. Likewise with Skills. And on it goes. So really: if that's 4e lite for people who like 3rd ed and Pathfinder, I'm cool with it, really, but be forthright about it. Tell it how it is, WotC. Don't try to screw me into believing you actually give a crap about gamers like me by talking about Gygax and OD&D and AD&D every once in a while in your columns. That sure as heck ain't gonna cut it this time. The irony, and frustration really, is that I can see this, the modular D&D idea, actually working under certain conditions, with a certain understanding of the game, and the modules built to then decline this understanding of the game in different ways for different audiences. I can see it. But what I'm reading here? That ain't it. Nope. Not happening. So. There are people who have seen the playtest rules apparently, like Rob Conley (writer of the Majestic Wilderlands) or the RPG Pundit (of theRPGsite.com fame) who say that the columns don't reflect what they've seen of the core game (without going into details since they are under NDAs), and they're wondering what the heck is Monte Cook talking about. So my question from there is: what the heck is going on? Tell it like it is. Be straight about it. Explain. Because that starts to look like you guys (WotC) don't really know what it is you're doing. [/QUOTE]
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L&L: Putting the Vance in Vancian
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